So I decided to throw my hat into the mix and make a Steve moveset. I tried to keep it as loyal to his game (incorporating mining and crafting), while giving him unique gimmicks.
Steve is a medium, slow-ish character that benefits from shifting and changing the environment around him, and starts off weak but can gradually evolve into a much stronger fighter. All of Steve's weapons are made of Wood at the start of a match.
Passive:
Steve collects EXP whenever he deals damage to an opponent. KOing an opponent rewards him with a vast collection of EXP, rather than just one whenever he deals damage. When Steve himself is KO'd, he loses all his EXP, which drops to the floor. It vanishes very quickly, but Steve can reclaim it if he's fast enough to get to it after respawning.
Standard Attacks:
Jab - Steve swings his sword three times; once up, once down, and then a jab forward as a finisher.
Up Tilt - Steve swings his pickaxe upwards.
Forward Tilt - Steve swings his axe forwards.
Down Tilt - Steve reaps the floor with his hoe.
Dash Attack - Steve dashes forward in a minecart. This is slightly slower than Wario's bike, but does more damage. Despawns after being in use for five seconds, or if the attack is interrupted.
Smash Attacks:
Forward Smash - Steve charges up his sword from over his shoulder and unleashes a fury of swings.
Up Smash - Steve readies a splash potion of hurt and then swings his arm up, shattering it.
Down Smash - Steve charges up a block of TNT, which explodes briefly after. This creates a single hole in the terrain beneath where the TNT was placed, and Steve is also hurt in the explosion.
Aerials:
Neutral Air - Steve swings his sword forward.
Up Air - Steve splashes a bucket of water above him. It deals minor damage and pushes people up. If the water touches the ground after being thrown, it will remain on the floor for a short moment before despawning, and will travel down slopes. This slows enemies. If the water fills a hole that Steve has dug up, players will enter their swimming animation if they fall in.
Forward Air - Steve shoots an arrow from his bow, that travels the same distance as Link's.
Back Air - Steve uses flint and steel to briefly ignite a spark of fire.
Down Air - Steve splashes a bucket of lava beneath him. It travels slowly and lags when in the air, but deals high damage. If the lava touches the ground, it will remain on the floor for a shorter time than water, and will too travel down slopes. This burns enemies. If the lava fills a hole that Steve has dug up, players will also take burn damage.
Grabs:
Grab - Steve flings a lead in front of him and wraps it around his target, pulling them closer to him.
Pummel - Steve punches his target the same way he would punch a tree.
Up Throw - Steve flings his target upwards with his fishing rod.
Forward Throw - Steve tosses his target in front of him, and the spikes them to the side with his trident.
Back Throw - Steve tosses his target behind him, before swinging around and smacking them with his shovel.
Down Throw - Steve slams his target onto the ground, and then promptly swings his pickaxe against them.
Special Attacks:
Neutral B - Steve places a block in front of him. There can be up to three blocks at once, and can all stack on one another. They can also be destroyed anyone. He cannot place a block until he has dug a hole. If Steve presses B in the air, the block he places will slowly fall to the ground. If the block he places is wood, then he can set it alight with Back Air, dealing fire damage to anyone that comes into contact with it, but despawns the block once the fire runs out.
Up B - Steve throws an ender pearl above him and then teleports to it, putting him in freefall mode.
Down B - Steve digs a hole beneath him, and gets a block of that terrain in his inventory. The hole can be dug down an additional time, and the terrain respawns after fifteen seconds (any water or lava also despawns if they were filling the hole/s). The block Steve gets depends on the terrain dug (if Mushroom Kingdom U is dug, he'll get dirt. If Jungle Japes is dug, he'll get wood. If Bridge of Eldin is dug, he'll get cobblestone, etc). Each block has their own properties - dirt is easy to destroy, wood is harder to destroy, cobblestone is even harder to destroy, etc.
Forward B - Steve places a crafting table in front of him. If standing next to it, he can interact with it by pressing B and doing so opens a menu similar to Shulk's
Monado Arts. Steve can then select a furnace, a dispenser, or an enchantment table, and can then press Forward B again to spawn his selected item. The crafting table will not despawn after being used and blocks can be stacked on it.
- Furnace: Requires the least EXP to craft. Upon being spawned, it will begin to cook or smelt, and contact with it deals fire damage. It takes ten seconds for it to complete, and cannot be destroyed. Once finished, it will randomly spawn a healing item, a shard of glass that can be thrown for damage, or a burning piece of coal that can also be thrown for more damage. The furnace will despawn after completion.
- Dispenser: Requires more EXP to craft. Upon being spawned, it will begin to shoot arrows in the direction it's facing for fifteen seconds. These travel the same distance as Link's arrows, and despawns once it's out of arrows. It may also randomly leave behind one stray arrow that can be thrown.
- Enchantment Table: Requires the most EXP to craft. Upon being spawned, Steve can interact by pressing B next to it. This immediately upgrades his weapons to the next best available material. These increase his weapons' attack damage and attack speed. Steve can upgrade his default wooden items into: Iron > Gold > Diamond - each requiring their own set of EXP. The enchantment table does not despawn after Steve has upgraded but can be destroyed.
If the crafting table is destroyed, Steve will place his latest selected item if Forward B is pressed again. If he wishes to respawn the crafting table, he'll have to sacrifice his selected item by resetting it with Down Taunt, similar to Kirby if he we wanted to discard a copy ability. When Steve is KO'd, he loses his upgraded weapons.
Final Smash - Steve jumps into the middle of the screen, and blocks of TNT begin to fall down from the sky in a similar fashion to Ness/Lucas' final smash. The TNT take a few seconds to detonate, but gradually increase in numbers as the final smash continues.
Taunts:
Up Taunt. Steve flings his pickaxe around, before accidentally bonking himself on the head with it.
Side Taunt. Steve opens a book, flipping through its pages with a puzzled look.
Down Taunt. Steve briefly jumps in shock while looking at the camera.