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Starcraft TWO thread

The Greater Leon

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firebathero was really funny though. being a sore winner is way more entertaining then being a sore loser

i also absolutely hate long boring macro games.
my favorite idra games are the ones where he gets ***** in <15 minutes and ragequits
 

Lovage

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i used to think idra was really funny and all his douchery was an act but now i'm pretty sure he's just a whiny punk , he's a really good player though and i love his play. FBH was actually pretty tight just because he filled immense lack of showmanship in esports, these mother****ers are boring LOL, you gotta really look hard for personality if you want to be a fan of a player.

that's also the reason i like the proleague a lot more now, the whole team gets hype when they do well/stuff happens
 

Squidster

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Lol I can't actually get mad at Idra. He's so well mannered in real life interviews. Even Huk said that Idra was nice in person, and Idra's been quite a douche to Huk online.

His rages are funny, especially since they're quite unnecessary.
 
D

Deleted member

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For people overheating with a horrible comp (like mine)

"Apparently, the game's menu screens aren't framerate-limited. This means that when there's nothing else going on, your graphics hardware renders the bejeezus out of those screens, causing nasty overheating problems. The fix is easy, requiring players to add the following lines to your "Documents\StarCraft II\variables.txt" file:

frameratecapglue=30
frameratecap=60
 
D

Deleted member

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oh

i wish i was more observant my already crappy computer is kinda fuked :(
 
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well for burrow, terrans always scan the ramp before running up, so they will probably get taken out. atleast with load, you don't see anything except a mass of overlords



isn't that the point of having defense?
obviously

but there are less costly ways of providing static defense than overlords full of banelings

besides, if they see a mass of overlords they won't rush in with marines unless they're dumb. I'd probably try to sneak a few helions past the "defense" of overlords and just massacre drones.
 

Nashun

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Winning a team fight with 4 and 3 left, respectively, is much worse than acing the other team with only 1 of yours left!

Like in checkers; if you're ahead, make trades all DAY baby.

Edit: Though I don't know how my examples relate to free overlords. Running helions into a 1base zerg is a pretty good way to lose the helions.
 

Kira-

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MLG Raleigh results:



Two things:

1. How come a lot of the top players didn't come to this? Travel expenses offset the prize money, making it not worth it? Or some other event happened? Don't get me wrong, I know these players are great, but a lot of people are missing (people who could and have beaten HuK)

2. No Zerg in Top 8
 

JTB

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afaik the zerg there weren't great and idra is still in korea
 

Squidster

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MLG was mainly US / Canada players (and socke.)

Interesting how ESL had no toss out of pools and mlg has toss for top three.
ESL had 2 zergs in semis, mlg has no zerg in top 8.

I really wouldn't read too much into race representation.
 

Lovage

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yea the mlg results dont really mean much

huk didn't even make it out of his group at IEM (0 protoss in top 8)
 

Kira-

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Ah yeah of course without Euro support there aren't going to be as many good players. and yeah in IEM toss got ***** like oscar said

on another note i keep dreaming about banelings. last night the school celebration got out of hand as all the students went crazy and the administration had to use banelings to control the situation (super effective against humans). Mostly the people got mad that their hair was disintegrating and they all ran home to wash their clothes
 

Kira-

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So for any zerg players:

Recently I've had a lot of trouble with terran/toss timing pushes when I FE. I posted up some replays on TL but I had a few replies saying they had the same problem, this coming from 1.2k diamond players.

Basically for terran, stopping big marauder pushes is really tough, spine crawlers aren't that effective, queens aren't effective, roaches aren't effective, hydras/mutas take too long to tech to (this is the timing they use to push, plush hydras aren't great against the rest of the terran army). I was thinking of using more banelings although that would be more gas intensive but I guess it's not too bad. The problem is that you need a lot of banelings for them to do any real damage against marauders. Zerglings are effective but only in huge numbers against MM balls, and larvae is limiting.

I was also thinking of cutting drones, and ONLY droning at my main, still putting down 2 queens and spine crawlers at my expo (and at my main too depending on map, like desert oasis for example), and making tons of lings in the meantime, making the only priority to defend the push, then immediately expand and tech up to mutas once it goes down. If they're smart they'll pull back before losing their forces but usually I'll hide my lings somewhere else so they can flank right when the MM ball hits the crawlers/queens.


Also I heard JTB and Mango got matched up in ladder? loool

this is awesome, thanks
 

Squidster

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Just curious what opening you use? 14 gas / 14 pool or something liek 15 pool 15 hatch or just 15 hatch 15 pool?

The push is easier to defend with the first build, hardest with that last build.

I'd also say it depends on the map. Steps of war maurauder pushes are st00pid. Morrow said in an interview that he does a reactor helion maurauder push vs z on steppes of war every game and he thinks in unbeatable.

In reality, the best way you can prepare yourself for such a push is to watch your replay, note the time that the push came, go into a build order tester see what you can do by then. This doesn't mean you should do that every game (macro if terran fast expands or something,) but its good to practice openers and be prepared to defend stupid 1 base pushes.

I think speedlings really are the way to go. If they get too marine heavy, get more banelings, but generally large amount of speedlings works pretty well. Also note that your army is more mobile. Threaten a counterattack at all time by sitting near his ramp and running around his army / making him scared to move out. And make sure that you engage in a favorable position. This is probably the biggest thing in sc2. Split your lings into 2 control groups and attack from 2 sides at once once the push reaches a big open area. Getting a surround makes a BIG difference.

This is why muta / ling / bling is so popular. I'd be interested to know the timing of something like a big maurauder push though to really know what works / doesnt work. Maurauder helion is also really gay... 1 base in general is really gay >.> (4 gate!)
 

Kira-

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13 gas 13 pool, ling speed, pull drones off gas, queen, hatch at 20-21. against toss i like hydras better, against terran mutas are pro, eventually try to starve them out and get to ultras. my noob *** gameplan

I gotta watch more dimaga/idra and some of the new korean videos from the GSL to figure out what to do

what rank are you btw? i got up to 700 diam but lost like 4 straight to other 700 diamond players once i got there so im down to like 620 or w/e, so not really sure where I should be at yet, maybe 500 although i won like 6 out of 7 games down there
 

JTB

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looooooooool mango got me my 100th win
 

Lovage

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13 gas 13 pool, ling speed, pull drones off gas, queen, hatch at 20-21. against toss i like hydras better, against terran mutas are pro, eventually try to starve them out and get to ultras. my noob *** gameplan

I gotta watch more dimaga/idra and some of the new korean videos from the GSL to figure out what to do

what rank are you btw? i got up to 700 diam but lost like 4 straight to other 700 diamond players once i got there so im down to like 620 or w/e, so not really sure where I should be at yet, maybe 500 although i won like 6 out of 7 games down there
try 14 hatch 13 drone 14 pool, i like that FE build a lot more than pool first, the build relys on being able to keep your scouting drone alive for really long though because you have to spend your larva completely reactionary based on what ur opponent is doing. as long as you put up 2-3 spine crawlers and have decent ling/queen micro and get enough roaches at the right time, it's really good at holding off 4gate pushes and early terran bio pushes.
 

Kira-

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try 14 hatch 13 drone 14 pool, i like that FE build a lot more than pool first, the build relys on being able to keep your scouting drone alive for really long though because you have to spend your larva completely reactionary based on what ur opponent is doing. as long as you put up 2-3 spine crawlers and have decent ling/queen micro and get enough roaches at the right time, it's really good at holding off 4gate pushes and early terran bio pushes.
Wouldn't that be less safe than pool first? Unless you decide to spam spine crawlers which doesn't seem as good because if they don't push then that puts you behind, it seems better to wait to throw down static d until you're relatively sure the push is coming. Also marauders **** crawlers, they're kind of bad against them.

Also 4 gate pushes are significantly easier to hold off than 2 gate (for me at least).
 

Nasty_Nate

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if you scout heavy maurader go fast muta. Then expo as your harassing. Banelings help, and are better if its standard MM. Take towers, pump lings, and do runbys if u scout a push you dont think u can stop.

Step it up zerg.
 

Kira-

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Pretty sure you can't get a good number of mutas out in time, especially on one base.

Also I seem to be missing the point of runbys, if they push can't they just win the base trade?

Dam I need to play more
 

Nasty_Nate

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Pretty sure you can't get a good number of mutas out in time, especially on one base.

Also I seem to be missing the point of runbys, if they push can't they just win the base trade?

Dam I need to play more
I think mutas are better on 1 base, since you usually have the element of surprise and can do massive early damage, and will obviously hold back a mass rauder rush. He needs a good amount of rines to stop mutas at that time, and if he gets a split MM army u can opt for banes sooner instead.

Runbys dont have to be all-in. You can send half your lings to hide somewhere and have half at home for a decent amount of defense. Lets say we're playing xelnaga caverns where im at the top and the opponent is at the bottom, and Im holding the bottom watchtower with a ling.
If I see his army moving towards the center I can either 1. Bring the lings back if I DESPERATELY need the extra defense (which isnt commonly the issue), or 2. slip lings behind/around into the main/nat. Now he has to either hope he has enough to hold it off (not likely if its early game), or turn his army around and stop pushing, or attempt a base trade. Either way theres a huge chance hell lose plenty of workers, and since your the one scouting earlier and being aggressive earlier, your in the lead, because as im sure most people know its easier to defend than it is to push.

tl;dr version, what would you rather do, fight army vs army? or fight army vs army with your lings killing his workers. Since zerg have generally less options than the other 2 races they have to be able to dish out damage before they can spread and gain a nice lead.

Also this only works if you SCOUT SCOUT SCOUT. The better you want to be at this game the more effort you have to devote to scouting
 
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