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It’s an exciting time in StarCraft II history. The first ever season is drawing to a close, and Season 2 is about to begin. We have some important information on how the end of season process will happen, and the times and dates for each step.
During maintenance next Tuesday morning, March 22, the ladders will be locked. The lock will mean that no further league promotions or demotions can occur, and bonus pools will stop growing. So now’s the time to push for that promotion! Once locked to a league and division players can continue to play out their bonus pools and compete for standing within their division until the actual end of the season.
During morning maintenance the following Tuesday, March 29, Season 1 will end and Season 2 will begin. Season milestone rewards will be distributed (more info about these in an upcoming blog), and bonus pools will start over. Internal skill ratings used for matchmaking and league placement will carry over from the previous season, so players who have played their placement matches in the previous season will only need to play one new placement match.
A couple weeks later we'll be ready to launch the Grandmaster league the morning of April 12. For more information on this premiere league check out our recent blog at-
http://us.battle.net/sc2/en/blog/2452060#blog
i'm really sick actually but i'll try to make it tonightI haven't been playing much lately, but don't worry, I'll be on, just tell me whenever you can. If tomorrow evening is good for you it would be perfect.
And as toss you do a double pylon there.As teran on Xelnaga Caverns you can use a Engineering bay to protect that hidden corridor from rushes.
when can you play?could be spent as 4 extra barracks or 12 extra marines.....
You should be harassing before void rays come out. Also spore crawlers and queens while you tech to defend. Hydras are slow so you need creep. Dealing with voids shouldn't really be that tough =/im having problem applying early pressure as zerg
once 1 void ray comes out, it doesn't matter how much speedlings or roaches i have, and it takes 5 hours for lair/hydra and especially lair/spire. As well, if i see them making mass voids i don't know how i can stop it since you need 3 hydras per void ray to take it out and 3 hydras are so slow...not to mention how long it takes for lair/hydra.
i think i asked this before but i don't think this was answered.
and yes i am still getting ***** by mass voids
yeah i know, i try my best to prevent the expo while i have expo'd myself....but its not like you can kill them off before they get a stargate/voidray.You should be harassing before void rays come out. Also spore crawlers and queens while you tech to defend. Hydras are slow so you need creep. Dealing with voids shouldn't really be that tough =/
yeah i got a lot out of those comments but i don't think i got that particular answer i was looking for. (apply pressure, and attacking against someone who has voids as opposed to teching and going on D)Scroll back, me and about 5 other people answered it for you....
20 Hydras is 2000 minerals/1000 gas/40 supply
15 Void Rays is 3750 minerals/2250 gas/45 supply
I know that Hydras are supposed to counter Void Rays, but come on, he's spent twice as much money as you have on an army of a unit that gets pretty devastating in critical mass.
It is my personal belief that Force Fields are a serious problem in SC2, due to their effects on both present and future balance of the Protoss race.Sooo.....how bout' dem forcefields?
*glares at ankoku since he would know what I'm talking about*