Achilles1515
Smash Master
?I think the issue with shadows was me making things way too complicated.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
?I think the issue with shadows was me making things way too complicated.
Is that your hd Stage Select Screen?Made a Stage Pack of most of the imports into the "Hacked Stages" select screen for 20XX. Comes with stage icons.
http://www.mediafire.com/download/atl6los7wa8zx15/Stage_Pack.zip
Added:
-Silph Co
-Metal Cavern
-Miiverse
-75m
-Metroid Lab
-Kalos w/ background
-Suzuka Castle
How-To
-Place all the files in the .zip into your 20XX root folder. Open GCR > Options > Check Do not use 'game.toc'.
-Rebuild.
i need this asap okCant believe I was ever importing without this program.
Yeah, did you want the textures?Is that your hd Stage Select Screen?
Are you talking about the battlefield importer? I can't seem to get it to find any arcs no matter which stage I try. Am I missing something?Cant believe I was ever importing without this program.
It just looks so good. I don't play on dolphin though. ugh.Yeah, did you want the textures?
Are you talking about the battlefield importer? I can't seem to get it to find any arcs no matter which stage I try. Am I missing something?
The arc files inside you pac file are compressed. The program doesnt support compression. You have to decompress them.Yeah, did you want the textures?
Are you talking about the battlefield importer? I can't seem to get it to find any arcs no matter which stage I try. Am I missing something?
Oh, any advice on how to go about that? Sorry, I've never dabbled with Brawl mods / modifying stages.The arc files inside you pac file are compressed. The program doesnt support compression. You have to decompress them.
Its possible that file has the same bone issue as what I talked about in the model converter thread. Its fixed for that program but it imports over grtsk. Try importing it using that program and see if it still happens.Oh, any advice on how to go about that? Sorry, I've never dabbled with Brawl mods / modifying stages.
Edit*
Figured out how to decompress the arcs, ran this stage through the program with these inputs,
Chose the first BRES because it looked like the most important in BrawlBox (like I said, never used any brawl mods)
The file size is smaller than the original GrNBa.dat,
DTW's reading on the file,
And here's what I get in-game,
It's obviously sill Melee's battlefield stage but with no textures. Any ideas almighty Z zankyou ?
How did you used to fix it with 3ds max? The last time this happened, I think to fix it I just opened up the exported DAE in 3ds Max, immediately exported it again as a DAE, and then imported it back into BrawlBox and it changed the displaylist to all tristrips. But I'm trying it now with the object I noted above and the displaylist is staying the same.Brawl and Melee dont have the exact format for the displaylist and are only compatible for certain objects, this is something you see in most objects for characters and pops up several times per stage at least for me. Here I used to use 3ds max but now I just recreate the object in the way that I want it. I was trolled by the mdl0 format here for a while though so for stages its possible you dont need to do too much.
SO.....I'm really curious what you did to fix the diamonds. I was about to just turn them into crystals.Crystals are fixed.
Wip is available. Honestly only things this stage is missing are a stage song and shadows.
Not sure about the details. At some point one of the updates to the converter made it spit out that file.SO.....I'm really curious what you did to fix the diamonds. I was about to just turn them into crystals.
Gotcha. Any idea why this version of the stage is so performance intensive compared to the prior version over Battlefield? With the battlefield version, I am getting about 45 fps, but with this one I am getting about 12 fps. Also to note is that 45 fps is about full speed for the computer I am using.Not sure about the details. At some point one of the updates to the converter made it spit out that file.
The texture struct Layer Flags! (as stated in DTW). We knew 00000004 was to use TexCoord0, but it looks like 00000001 is to use Normals (which is what makes the crystals look that way). So I guess that texture struct flag value just corresponds to the "XF TexGen Coordinate" in BrawBox, which you must have known already.Not sure about the details. At some point one of the updates to the converter made it spit out that file.
Maybe because I imported the shadows... I test it in a bit. Just got home.Gotcha. Any idea why this version of the stage is so performance intensive compared to the prior version over Battlefield? With the battlefield version, I am getting about 45 fps, but with this one I am getting about 12 fps. Also to note is that 45 fps is about full speed for the computer I am using.
Ah yeah Im still not 100% sure what those flags correspond too. For the texcoords, 00000000 still is a texture coordinate, and 2 and 3 do nothing. So I just set it to 0x00000001 when its not supposed to be used because thats the only one with any effect.The texture struct Layer Flags! (as stated in DTW). We knew 00000004 was to use TexCoord0, but it looks like 00000001 is to use Normals (which is what makes the crystals look that way). So I guess that texture struct flag value just corresponds to the "XF TexGen Coordinate" in BrawBox, which you must have known already.
So that layer flag is 0xC in the texture struct, and what do you have mapping to the flag at 0x8 in your converter program? I noticed that one was 00000001 for the diamonds, when it is normally seen as null. Is it the XF TexGen InputForm from BrawlBox?
Uh Im kinda curious how you didnt get the same result as I did for that stage. Easiest method would be to copy those from the stage import I made already for that. If you really want to learn though youd need start reading the stage hacking guides out there. I think every thing you need is documented by the camera/blastzones.
I'm afraid to ask but how would I go about adding ledges, blast zones, and collisions to this?
Alright, I'll read up on it. By the way this is "Flatlat Cruise", a mod of Lylat Cruise. I imported bres #3:Uh Im kinda curious how you didnt get the same result as I did for that stage. Easiest method would be to copy those from the stage import I made already for that. If you really want to learn though youd need start reading the stage hacking guides out there. I think every thing you need is documented by the camera/blastzones.
I have so tools to convert them from brawl and put them in a melee format but its still not finished so its not part of the program. Im using a poorly written py script to help me right now but it does several things wrong and requires some editing.
Ah I moved the file into a different folder on my onedrive and it broke the link. Ill fix it when I get home.zankyou ,can you reupload Metal Cavern when you can?
Edit:I think you were also working on Magicant, Peach's Castle 64 and Rock Wall iirc.I'm not sure if there were any else, but will we eventually see those stages uploaded?
Could we also get the WIP of training stage?
Doesnt look like ill be up before I get home. I cant remember my onedrive password. Im just always signed in on my computer.Are you going to be home in the next 2 hours?I'm going to be gone for the weekend and was hoping to be able to put it on before I go.
Edit: Is the custom FoD legal?
He's working on a program that will let anyone do imports, individual imports aren't as important right now. As the Chinese proverb goes, “You give a man a fish and he eats for a day. You teach a man how to fish and he eats for a lifetime."
This is weird. The link works for me. I replaced it again just in case though.
What changes were made to the start.dol? I wanna use mine stillMade a Stage Pack of most of the imports into the "Hacked Stages" select screen for 20XX. Comes with stage icons.
http://www.mediafire.com/download/atl6los7wa8zx15/Stage_Pack.zip
Added:
-Silph Co
-Metal Cavern
-Miiverse
-75m
-Metroid Lab
-Kalos w/ background
-Suzuka Castle
How-To
-Place all the files in the .zip into your 20XX root folder. Open GCR > Options > Check Do not use 'game.toc'.
-Rebuild.
The changes were made in between 003f8c60 and 003f927f I would guess unless UnclePunch did more than just change stages.What changes were made to the start.dol? I wanna use mine still