Guesmu
Smash Apprentice
- Joined
- Aug 20, 2015
- Messages
- 76
Hooded Marth Wont work.NOTE: As of now, all of these imported stage files are larger than the original files they overwrite. In order to install them, you will need to rebuild the ISO.
Alternatively DTW can rebuild your iso without the need to export your iso. However as of now it can only do so one file at a time.1) Open your ISO with GCR
2) Right click on "root" in the file tree on the right and click "Export". Select a location to export the entire filesystem.
3) Close GCR.
4) Go to the exported Root folder and overwrite an original file with one from this page.
5) Open GCR.
6) Click "Options" in the top and then click "Do not use game.toc".
7) Select "Root" at the top and select "Open..." and navigate to the root you just exported and modified.
8) Click "Root" again in the top left and click "Save...". Choose a name and location for the new ISO.
9) Click "Root" again and select "Rebuild".
Yoshi's Fortune - YS
Created by - Theytah
Imported by - Zankyou
Indigo Stadium - PS
Created by - Theytah
Imported by - Zankyou
Fountain of Dreams - FoD
Created by - Zankyou
Return to Dreamland (Night) - DL
Created by - Theytah
Imported by - Zankyou
Castle Battle Field - BF
Created by - Smash King-93, -SQueen
Imported by - Zankyou
Final Destination WiiU - FD
Created by - Kurayamiblack
Imported by - Zankyou
Ocean Battefield -BF
Created by - -Smash King-93, -SQueen
Imported by - Zankyou
BattleField WiiU sunset - YLBTT
Created by - Theytah
Imported by - Zankyou
BattleField WiiU (light) - YLBTT
Created by - DSX8, Edwguard Flows
Imported by - Zankyou
Toy Time - MarthBTT
Created by - Scout, Taiko, iwantgames
Imported by - Zankyou
Hyrule Castle - PeachBTT
Created by - Edwguard Flows, DSX8
Imported by - Zankyou
Kalos League - RoyBTT
Created by - Edwguard Flows, DSX8
Imported by - Zankyou
WarioWare -YS64
Imported by - Zankyou
Metroid Labs - BowserTT
Created by - Theytah
Imported by - Zankyou
SNES- DKBTT
Created by - Theytah
Imported by - Zankyou
MetaMine - DKBTT
Created by - Xerom, br3compactor, Scout
Imported by - Zankyou
Brawl Battlefield (original Battlefield background + sunshine)- BF
Created by - Smash King-93, -SQueen
Imported by - Zankyou
Edited by - Achilles
Kalos League (Target Background) - RoyBTT
Created by - Edwguard Flows, DSX8
Imported by - Zankyou
Edited by - Achilles
Battlefino Plaza- BF
Imported by - Zankyou
Created by - Achilles
Metroid Lab - Redux
Created by - Theytah
Imported by - Zankyou
Edited by - Achilles
000 [000] // Dummy
001 [001] // TEST
STANDARD
002 [002] // Fountain of Dreams (Izumi)
003 [003] // Pokémon Stadium (Pstadium)
004 [004] // Princess Peach's Castle (Castle)
005 [005] // Kongo Jungle (Kongo)
006 [006] // Brinstar (Zebes)
007 [007] // Corneria
008 [008] // Yoshi's Story (Story)
009 [009] // Onett
010 [00A] // Mute City
011 [00B] // Rainbow Cruise (RCruise)
012 [00C] // Jungle Japes (Garden)
013 [00D] // Great Bay
014 [00E] // Hyrule Temple (Shrine)
015 [00F] // Brinstar Depths (Kraid)
016 [010] // Yoshi's Island (Yoster)
017 [011] // Green Greens (Greens)
018 [012] // Fourside
019 [013] // Mushroom Kingdom I (Inishie1)
020 [014] // Mushroom Kingdom II (Inishie2)
// 021 [015] // Akaneia (Deleted Stage)
022 [016] // Venom
023 [017] // Poké Floats (Pura)
024 [018] // Big Blue
025 [019] // Icicle Mountain (Icemt)
026 [01A] // Icetop
027 [01B] // Flat Zone
028 [01C] // Dream Land N64 (old ppp)
029 [01D] // Yoshi's Island N64 (old yosh)
030 [01E] // Kongo Jungle N64 (old kong)
031 [01F] // Battlefield (battle)
032 [020] // Final Destination (last)
TARGET TEST
033 [021] // Target Test // Mario (TMario)
034 [022] // Target Test // C. Falcon (TCaptain)
035 [023] // Target Test // Young Link (TClink)
036 [024] // Target Test // Donkey Kong (TDonkey)
037 [025] // Target Test // Dr. Mario (TDrmario)
038 [026] // Target Test // Falco (TFalco)
039 [027] // Target Test // Fox (TFox)
040 [028] // Target Test // Ice Climbers (TIceclim)
041 [029] // Target Test // Kirby (TKirby)
042 [02A] // Target Test // Bowser (TKoopa)
043 [02B] // Target Test // Link (TLink)
044 [02C] // Target Test // Luigi (TLuigi)
045 [02D] // Target Test // Marth (TMars)
046 [02E] // Target Test // Mewtwo (TMewtwo)
047 [02F] // Target Test // Ness (TNess)
048 [030] // Target Test // Peach (TPeach)
049 [031] // Target Test // Pichu (TPichu)
050 [032] // Target Test // Pikachu (TPikachu)
051 [033] // Target Test // Jigglypuff (TPurin)
052 [034] // Target Test // Samus (TSamus)
053 [035] // Target Test // Sheik (TSeak)
054 [036] // Target Test // Yoshi (TYoshi
055 [037] // Target Test // Zelda (TZelda)
056 [038] // Target Test // Mr. Game & Watch (TGamewat)
057 [039] // Target Test // Roy (TEmblem)
058 [03A] // Target Test // Ganondorf (TGanon)
ADVENTURE MODE
059 [03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
060 [03C] // 1 //2 Castle (vs Peach & Mario [or luigi])
061 [03D] // 2 //1 Kongo (vs 2 mini Donkey Kongs)
062 [03E] // 2 //2 Garden (vs Donkey Kong)
063 [03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
064 [040] // 3 //2 Shrine (vs Zelda)
065 [041] // 4 //1 Zebes (vs Samus)
066 [042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
067 [043] // 5 //1 Greens (vs Kirby)
068 [044] // 5 //2 Greens (vs Kirby Team)
069 [045] // 5 //3 Greens (classic Kirby music) (vs Giant Kirby)
070 [046] // 6 //1 Corneria (vs Fox [or Falco])
071 [047] // 6 //2 Corneria (vs Fox [or Falco] with massive arwing attack)
072 [048] // 7 //1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
073 [049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
074 [04A] // 8 //2 Mute City (vs Captain Falcon)
075 [04B] // 9 //1 Onett (vs Ness x3, lots of Mr Saturn)
076 [04C] // 10 //1 Icemt (Icicle Mountain Adventure)
077 [04D] // 10 //2 Icetop (vs Ice Climbers x2)
078 [04E] // 11 //1 Battle (vs Fighting Wireframe team, low gravity)
079 [04F] // 11 //2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
080 [050] // 12 //1 Last (vs Bowser)
081 [051] // 12 //2 Last (vs Giga Bowser)
BONUS STAGE
082 [052] // Takisusume (Race to the Finish Classic)
083 [053] // Grab the Trophies (figureget)
084 [054] // Homerun Contest (homerun)
085 [055] // Heal (All-Star's Stage Inbetween Matches)Name
Offset in dol (they're all 0x1c apart)
AABBCCDD
What the letters correspond to....
AA - ? (usally 02)
BB - icon/model/text preview id (needs some exploring)
CC - random id
DD - stage to load id
Peach's Castle
3ed6d8
02000004
Rainbow Cruise
3ed6f4
02010C0B
Kongo Jungle
3ED710
02020105
Jungle Japes
3ED72C
02030D0C
Great Bay
3ED748
0204020D
Hyrule Temple
3ED764
02050E0E
Yoshi's Story
3ED780
02080408
Yoshi's Island Melee
3ED79C
02091010
FoD
3ED7B8
020A0502
Green Greens
3ED7D4
020B1111
Corneria
3ED7F0
020C0607
Venom
3ED80C
020D1216
Brinstar
3ED828
02060306
Brinstar Depths
3ED844
02070F0F
Onett
3ED860
02120909
Fourside
3ED87C
02131512
Mute City
3ED898
0210080A
Big Blue
3ED8B4
02111418
Pokemon Stadium
3ED8D0
020E0703
Poke Floats
3ED8EC
020F1317
Mushroom Kingdom I
3ED908
02140B13
Mushroom Kingdom II
3ED924
02151614
Icicle Mountain
3ED940
02160A19
Flatzone
3ED95C
0217171B
Battlefield
3ED978
0218181F
Final Destination
3ED994
02191920
Dream Land
3ED9B0
021A1A1C
Yoshi's Island 64
3ED9CC
021B1B1D
Kongo Jungle 64
3ED9E8
021C1C1E
Random?
3EDA04
021D0000If you want to to access modified target stages through the Stage Select Screen get the index of the stage and replace the the last byte (DD) in the corresponding dol offset.GrBb.dat Music
['0x3', '0x37']
['0x3', '0x37']
['0x3', '0x37']
['0x3', '0x37']
['0x3', '-0x1']
GrCn.dat Music
['0x6', '-0x1']
['0x54', '-0x1']
['0x6', '-0x1']
['0x6', '-0x1']
['0x6', '-0x1']
['0x6', '-0x1']
['0x6', '-0x1']
['0x23', '-0x1']
['0x6', '-0x1']
['0x6', '-0x1']
GrCs.dat Music
['0x4', '-0x1']
['0x42', '-0x1']
['0x4', '-0x1']
['0x4', '-0x1']
['0x4', '-0x1']
['0x4', '-0x1']
['0x4', '-0x1']
['0x4', '-0x1']
['0x4', '-0x1']
['0x4', '-0x1']
['0x7', '-0x1']
GrEF1.dat Music
['0x35', '-0x1']
GrEF2.dat Music
['0x35', '-0x1']
GrEF3.dat Music
['0x35', '-0x1']
GrFs.dat Music
['0x1f', '-0x1']
['0x1f', '-0x1']
['0x1f', '-0x1']
['0x3f', '-0x1']
['0x21', '-0x1']
['0x1f', '-0x1']
GrFz.dat Music
['0x1e', '-0x1']
['0x1e', '-0x1']
['0x1e', '-0x1']
['0x1e', '-0x1']
['0x1e', '-0x1']
['0x1e', '-0x1']
GrGb.dat Music
['0x22', '0x4a']
['0x22', '-0x1']
['0x1', '-0x1']
['0x4a', '-0x1']
['0x1', '-0x1']
['0x22', '0x4a']
['0x22', '-0x1']
['0x4a', '-0x1']
['0x1', '-0x1']
['0x22', '-0x1']
['0x22', '-0x1']
['0x22', '-0x1']
['0x4a', '-0x1']
['0x22', '-0x1']
['0x4a', '-0x1']
['0x4a', '-0x1']
GrGd.dat Music
['0x32', '-0x1']
['0x32', '-0x1']
['0x32', '-0x1']
['0x21', '-0x1']
['0x4a', '-0x1']
['0x38', '-0x1']
['0x21', '-0x1']
GrGr.dat Music
['0x23', '-0x1']
['0x23', '0x31']
['0x23', '-0x1']
['0x3a', '-0x1']
['0x23', '-0x1']
['0x23', '-0x1']
['0x23', '-0x1']
['0x23', '-0x1']
['0x23', '-0x1']
GrHe.dat Music
['0x0', '-0x1']
GrHr.dat Music
['0x53', '-0x1']
GrI1.dat Music
['0x29', '0x7']
['0x29', '-0x1']
['0x7', '-0x1']
['0x29', '-0x1']
['0x7', '-0x1']
['0x7', '-0x1']
['0x29', '-0x1']
['0x29', '-0x1']
['0x29', '-0x1']
GrI2.dat Music
['0x2b', '0x7']
['0x2b', '-0x1']
['0x2b', '-0x1']
['0x2b', '-0x1']
['0x2b', '-0x1']
['0x2b', '-0x1']
['0x7', '-0x1']
['0x2b', '-0x1']
['0x2b', '-0x1']
['0x2b', '-0x1']
['0x2b', '-0x1']
GrIm.dat Music
['0x28', '0x2']
['0x28', '0x2']
['0x28', '0x2']
['0x28', '0x2']
['0x28', '0x2']
['0x28', '0x2']
['0x28', '-0x1']
['0x28', '-0x1']
['0x28', '-0x1']
GrIz.dat Music
['0x31', '-0x1']
['0x31', '-0x1']
['0x31', '-0x1']
['0x31', '-0x1']
['0x31', '-0x1']
['0x1', '-0x1']
['0x31', '-0x1']
['0x23', '-0x1']
['0x31', '-0x1']
['0x1', '-0x1']
GrKg.dat Music
['0x21', '-0x1']
['0x21', '-0x1']
['0x21', '-0x1']
['0x21', '-0x1']
['0x21', '-0x1']
['0x21', '-0x1']
['0x21', '-0x1']
GrKr.dat Music
['0x33', '-0x1']
['0x33', '-0x1']
['0x33', '-0x1']
['0x33', '-0x1']
GrMc.dat Music
['0x38', '-0x1']
['0x38', '-0x1']
['0x38', '-0x1']
['0x38', '-0x1']
['0x38', '-0x1']
['0x38', '-0x1']
['0x38', '-0x1']
['0x38', '-0x1']
['0x38', '-0x1']
GrNBa.dat Music
['0x51', '0x26']
['0x51', '0x26']
['0x50', '-0x1']
['0x51', '0x26']
['0x4', '-0x1']
['0x51', '0x26']
['0x51', '0x26']
['0x51', '0x26']
['0x50', '-0x1']
['0x41', '-0x1']
['0x27', '-0x1']
['0x41', '-0x1']
['0x41', '-0x1']
['0x1f', '-0x1']
['0x6', '-0x1']
['0x26', '0x27']
['-0x1', '-0x1']
['-0x1', '-0x1']
GrNBr.dat Music
['0x3', '0x37']
['0x3', '-0x1']
GrNFg.dat Music
['0x35', '-0x1']
GrNKr.dat Music
['0x4', '0x4d']
GrNLa.dat Music
['0x4e', '0x27']
['0x4e', '-0x1']
['0x4f', '-0x1']
['0x41', '-0x1']
['0x4e', '-0x1']
['0x1', '-0x1']
['0x4', '-0x1']
['0x4e', '-0x1']
['0x27', '-0x1']
['0x41', '-0x1']
['0x22', '-0x1']
['0x41', '-0x1']
['0x22', '-0x1']
GrNPo.dat Music
['0x51', '-0x1']
GrNSr.dat Music
['0x4b', '0x1']
GrNZr.dat Music
['0x4c', '-0x1']
GrOk.dat Music
['0x39', '-0x1']
GrOp.dat Music
['0x3a', '-0x1']
['0x3a', '-0x1']
GrOt.dat Music
['0x3c', '0x3d']
['0x3c', '0x3d']
['0x3c', '0x3d']
['0x3c', '0x3d']
['0x3c', '0x3d']
['0x3c', '-0x1']
['0x3c', '-0x1']
['0x3c', '-0x1']
GrOy.dat Music
['0x3b', '-0x1']
GrPs.dat Music
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x41', '-0x1']
['0x3f', '-0x1']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
GrPs1.dat Music
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x41', '-0x1']
['0x3f', '-0x1']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
GrPs2.dat Music
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x41', '-0x1']
['0x3f', '-0x1']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
GrPs3.dat Music
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x41', '-0x1']
['0x3f', '-0x1']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
GrPs4.dat Music
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x41', '-0x1']
['0x3f', '-0x1']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x40', '0x3f']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
['0x40', '-0x1']
['0x3f', '-0x1']
GrPu.dat Music
['0x41', '-0x1']
['0x41', '-0x1']
['0x41', '-0x1']
['0x3f', '-0x1']
GrRc.dat Music
['0x42', '-0x1']
['0x42', '-0x1']
['0x42', '-0x1']
['0x42', '-0x1']
['0x42', '-0x1']
['0x42', '-0x1']
GrSh.dat Music
['0x4b', '0x1']
['0x22', '-0x1']
['0x4b', '0x4a']
['0x4b', '0x4a']
['0x4a', '-0x1']
['0x4b', '0x4a']
['0x4b', '0x4a']
['0x1', '-0x1']
['0x4a', '-0x1']
['0x4b', '-0x1']
['0x4b', '-0x1']
['0x22', '-0x1']
['0x1', '-0x1']
['0x1', '-0x1']
['0x1', '-0x1']
['0x4b', '-0x1']
['0x1', '-0x1']
['0x1', '-0x1']
GrSt.dat Music
['0x60', '-0x1']
['0x60', '0x3b']
['0x60', '-0x1']
['0x60', '-0x1']
['0x60', '-0x1']
['0x60', '-0x1']
['0x7', '-0x1']
['0x60', '-0x1']
GrTCa.dat Music
['0x53', '-0x2']
GrTCl.dat Music
['0x53', '-0x2']
GrTDk.dat Music
['0x53', '-0x2']
GrTDr.dat Music
['0x53', '-0x2']
GrTe.dat Music
['0x6', '0x6']
GrTFc.dat Music
['0x53', '-0x2']
GrTFe.dat Music
['0x53', '-0x2']
GrTFx.dat Music
['0x53', '-0x2']
GrTGn.dat Music
['0x53', '-0x2']
GrTGw.dat Music
['0x53', '-0x2']
GrTIc.dat Music
['0x28', '-0x1']
GrTKb.dat Music
['0x53', '-0x2']
GrTKp.dat Music
['0x53', '-0x2']
GrTLg.dat Music
['0x53', '-0x2']
GrTLk.dat Music
['0x53', '-0x2']
GrTMr.dat Music
['0x53', '-0x2']
GrTMs.dat Music
['0x53', '-0x2']
GrTMt.dat Music
['0x53', '-0x2']
GrTNs.dat Music
['0x53', '-0x2']
GrTPc.dat Music
['0x53', '-0x2']
GrTPe.dat Music
['0x4b', '-0x2']
GrTPk.dat Music
['0x53', '-0x2']
GrTPr.dat Music
['0x53', '-0x2']
GrTSk.dat Music
['0x53', '-0x2']
GrTSs.dat Music
['0x53', '-0x2']
GrTYs.dat Music
['0x53', '-0x2']
GrTZd.dat Music
['0x53', '-0x2']
GrVe.dat Music
['0x54', '-0x1']
['0x54', '-0x1']
['0x54', '-0x1']
['0x54', '-0x1']
['0x54', '-0x1']
['0x54', '-0x1']
GrYt.dat Music
['0x5f', '0x4d']
['0x5f', '0x4d']
['0x5f', '0x4d']
['0x4d', '-0x1']
['0x5f', '-0x1']
['0x5f', '-0x1']
GrZe.dat Music
['0x61', '-0x1']
['0x61', '0x33']
['0x61', '-0x1']
['0x61', '-0x1']
['0x61', '-0x1']
['0x61', '-0x1']
['0x61', '-0x1']
To change the song that plays for a given stage read this
Melee Stage Hacking Documentation (WARNING: Not User-Friendly)
Stage music
If you wish to request an import. Head over to brawl vault and post the link to that stage in here along with an image/video. As well as tag me. My import process is doing whatever I want whenever I feel like so don't expect an immediate import. Ill take it into consideration though. These things take a long time to do .
If you wish to help in some way theres plenty to do with task as simple as entering numbers in DTW, loading the game and looking for changes. Just PM me or tag me to let me know.
If you to wish