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Stage Information Database and Q&A

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247
Honestly, I stopped taking Mike seriously about this stuff. So much of what he says is so ridiculously one-sided and misses some of the arguments completely.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
He doesn't miss them I'm sure, he just avoids the ones he has no response to.
 
Joined
Mar 15, 2008
Messages
10,050
*sigh*

Weren't they supposed to be facts? All I heard were a bunch of opinions. I was expecting to hear the official reasons as to why the URC actually banned him, not Mikehaze's opinions on why MK should not be banned.
 

Ghostbone

Smash Master
Joined
Sep 20, 2010
Messages
4,665
Location
Australia
*sigh*

Weren't they supposed to be facts? All I heard were a bunch of opinions. I was expecting to hear the official reasons as to why the URC actually banned him, not Mikehaze's opinions on why MK should not be banned.
IMO it's a deliberate attempt to spread misinformation and discredit the URC.
But whatevs.
 

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
IMO it's a deliberate attempt to spread misinformation and discredit the URC.
But whatevs.
You mean he setup an evil plan for destroy URC from inside?
Ohman, If I were aware about that, I'd backed him up....
 

Ghostbone

Smash Master
Joined
Sep 20, 2010
Messages
4,665
Location
Australia


You mean he setup an evil plan for destroy URC from inside?
Ohman, If I were aware about that, I'd backed him up....
I really don't know.
Someone can't be as stupid as he's being, quoting incorrect data, ignoring key points, having misleading titles, etc. unless it's purposeful.
 
Joined
Mar 15, 2008
Messages
10,050
Yo this Norfair guide is gonna get done soon. Would it be a good idea to make it span between two threads? You know, one thread purely for the guide, which will house strategy/tactic/character/stage mechanic discussions, and one for legality in which people can take turns circling each other's arguments endlessly about how gay Wario is on this stage.

I'm thinking that I also wait a couple of weeks before releasing the legality one to present the results to the survey, discuss them with the readers, and based off the discussions, make a more informed legality section.
 

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247

I'm thinking that I also wait a couple of weeks before releasing the legality one to present the results to the survey, discuss them with the readers, and based off the discussions, make a more informed legality section.
This sounds like a good idea.
 

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
27,486
Location
Milwaukee, Wisconsin
NNID
RedRyu_Smash
3DS FC
0344-9312-3352
Yo this Norfair guide is gonna get done soon. Would it be a good idea to make it span between two threads? You know, one thread purely for the guide, which will house strategy/tactic/character/stage mechanic discussions, and one for legality in which people can take turns circling each other's arguments endlessly about how gay Wario is on this stage.

I'm thinking that I also wait a couple of weeks before releasing the legality one to present the results to the survey, discuss them with the readers, and based off the discussions, make a more informed legality section.
I approve of this.

May I read it privately? Pretty please with chocolate and strawberrys on top.
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
Random thought. If I were to say "having multiple win conditions is good for competition because it allows a wider variety of strategies", on what grounds would someone disagree? If I extended that to "stock+time is the best format because it allows two different win conditions and thus a wider range of strategies" and then said that timing out is a legitimate way to win on those grounds, what am I missing?

Or, to put it differently, I have a pro-timing out argument in the nebulous stages in my head, but I can't figure out how to phrase it well. Since Stage GD is filled with my closest intellectual peers (at least, when it comes to SSB), I figure I'd ask for help here. Is there anything wrong with the above logical progression? How can I word it better?
 

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247
The issue that argument runs into at face value is that it could be argued that while the NUMBER of strategies increases, the depth of the game in fact DECREASES if one of those strategies (say, timing out, for example) is dominant to the detriment of the other strategies.

Essentially you`re relegated to arguing that time-outs ADD depth rather than remove it, which is a steep hill to climb, given the nature of how time-outs occur. (Especially with no LGL)

EDIT: However, as time-outs are essentially the only other viable wincon and result purely as a necessity of tournament flow, there's not really anywhere you can go from there.

Unless you have another win-con to introduce.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
That sounds true, but off the top of my head I can't remember multiple win conditions being anything but annoying.

Example: Call of Duty MW2, it ALWAYS pissed me off when people could win objective games with a Nuke. I guess technically it added depth as it eventually forced people to ignore the objective and find him before he got 25 kills, but in the end it felt more like having to deal with a back door tactic from someone that ignore the "spirit of the game".
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
The issue that argument runs into at face value is that it could be argued that while the NUMBER of strategies increases, the depth of the game in fact DECREASES if one of those strategies (say, timing out, for example) is dominant to the detriment of the other strategies.

Essentially you`re relegated to arguing that time-outs ADD depth rather than remove it, which is a steep hill to climb, given the nature of how time-outs occur. (Especially with no LGL)

EDIT: However, as time-outs are essentially the only other viable wincon and result purely as a necessity of tournament flow, there's not really anywhere you can go from there.

Unless you have another win-con to introduce.
The thing is that time-outs aren't overcentralizing. The majority of games end by stock victory--usually with ample time left (although the exact balance of time wins to stock wins will always vary by matchup, because that's the entire point of having matchups in the first place). The concept of "close to the timer wins" being problematic is the only potential hole here, but I'm not sure it is one.

I'm not saying this makes a timer increase a bad idea, but I am saying that timing out is a legitimate way to win.

We technically have three wincons, if you think about it: stock win, percent tiebreaker, LGL tiebreaker. LGL detracts from percent tiebreaker and has other issues besides, so it's not necessarily bad to remove that. However, timeouts aren't overcentralizing as it stands right now, so adding minutes to the timer isn't necessary (although that could change once the LGL is removed).

That sounds true, but off the top of my head I can't remember multiple win conditions being anything but annoying.

Example: Call of Duty MW2, it ALWAYS pissed me off when people could win objective games with a Nuke. I guess technically it added depth as it eventually forced people to ignore the objective and find him before he got 25 kills, but in the end it felt more like having to deal with a back door tactic from someone that ignore the "spirit of the game".
I'm not familiar enough with CoD to argue over this effectively, but it seems to me like one of the scenarios Raz pointed out, that is, the strategy has become problematic. You have to stop what you're doing and go find the guy with the kill streak in order to not have the rug pulled from under you; in a fighter, the way you deal with an aggro and a campy player isn't particularly different: beat the living snot out of them. The FPS format you described has gone from "complete the objective" to "complete the objective without letting anyone get an arbitrarily large kill streak"; the two fighter win conditions still amount to smacking your opponent around more than they smack you around.

If the streak number were higher, would you find it less annoying? Or is the annoying part that you go for the primary wincon and you get the second almost by accident?
 

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
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Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
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The issue is not so much that it's over-centralizing, simply that it exists and removes depth.

What exactly do you intend to argue? If it's legitimizing timeouts, don't bother, they're already here to stay merely by necessity.
 

Ghostbone

Smash Master
Joined
Sep 20, 2010
Messages
4,665
Location
Australia
While timing out is legitimate according to the game, it's only legitimate with a stock lead, not a percentage lead.

I know that's an argument against timing out being legitimate, so idk how you'd refute that.
 

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
In moments like this, I'm glad to be the local TO, or we'd be stuck in FD-only tournaments.....
 
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