Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I assume in #2 you were referring to the texture problem, not the freezing one, right? If so, I already had all of my textures as RGB565 and RGB5A3's, and neither of those are paletted.1. Make sure the texture is the same format as where you got it.
2. Try this: http://forums.kc-mm.com/index.php?topic=9329.0
3 more textures and I'm done!
Edit: Alright, I'm done, and I used the values you gave, Hozu. I'll give you the results.
Edit: Looks awesome, here's how it looks like.
*image*
Thanks, and, I'm not sure, but I think there is a program that can do it for you. You should ask Mewtwo, or look at his latest posts here, because I remember him talking about it. Or, was it on KC-MM or ESH? I don't really know, sorry.Diggin' the background.
and is there a guide somewhere to edit lighting?
Hey, that's a good idea. I don't think anyone bothered to alter those in their custom stages before.Got bored and started messing around with items and I found out that importing the item generator thing from Temple changed the crates from space crates to wooden... yay.
Really? I used to work on Byond, too. Game was never completed, but it was going to be incredible; had the best people in the community working on it. So sad...Well, I used to be a known sprite artist back in the days; I was working for 10/15 games on a service called BYOND. Also, I'm done with it:
![]()
Is that alright? I wanted to see if I could literally do it in 2 minutes, and I did it. XD
I can make it better if you want to.
I noticed something. Let me fix it up.
No actually he has made stages that were able to load into multiple different stages, for example, hyrule castle can load in FD, WWR, and Bridge of Eldin.He made stages able to load using different .rels, not no .rel at all. There's a difference.
Use gameconfig.txt to eliminate the line limit. Search around for it.Why is it that now it says that I suddenly have 1499 code lines? It won't let me test out anything because it's loading normal Brawl... what do I do to elimate code lines to 400? I made a few mistakes in Brawlbox here and there, but I deleted them.
Sorry I know this is kinda off topic. Fine then why can't I test out my first stage?
To follow up on that, http://www.smashboards.com/showthread.php?t=226447Use gameconfig.txt to eliminate the line limit. Search around for it.
To end this little debate you just all the number of modeldatas that the original stage has kinda like you make WWR compatible with FDNo actually he has made stages that were able to load into multiple different stages, for example, hyrule castle can load in FD, WWR, and Bridge of Eldin.
See if there's a bone that controls the background and scale it to 0Ugh... I forgot you can't delete polygons, so using the Bridge of Eldin bg is impossible because the bridge is part of the background... Lame.
Well, that's why I made my own version, which also has fixed cameras. You should take a look at it.Just tried out Castle. It's friggin' awesome. Few complaints:
The background is too.. Large? Close up? It's more blown-up than the original, and looks a bit more like a random-colored canvas as a result.
The stage is indeed too big. About 10%?
And finally, take a look:
image
You're missing the little flaps on the right green piece.Oh, and the top half of it is colored differently than the bottom.
Edit: Oh, and the camera limit is extremely close to the right hand side.
Either that or just move the whole stage except for the bridge part down using bonesTo end this little debate you just all the number of modeldatas that the original stage has kinda like you make WWR compatible with FD
See if there's a bone that controls the background and scale it to 0