gamedan85
Smash Cadet
- Joined
- Apr 18, 2010
- Messages
- 50
YES! I love Mother 3 a lot. That's acually a really good idea.My next plan for a 2D stage is a fight on the Natural Killer Cyborg from Mother 3.
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YES! I love Mother 3 a lot. That's acually a really good idea.My next plan for a 2D stage is a fight on the Natural Killer Cyborg from Mother 3.
You should have Super Sonic wandering in the background.![]()
I'm working on station square from sonic adventure I should be done with this by tommorw I just need to finish the background texture. Also pefect chaos' texture is fixed now this is an older picture.
What's the stage where you have the modeldata[100] problem? It could be that there are more modeldatas with stage position information O.oyup I know I've changed them. It won't change in game though. I've even exported the modeldata[100] and it worked on a different stage
also, does anyone know what texture, if any, gives the pirates stage a blue tint?
The blue tint I'm guessing is caused by the scene data, and it doesn't affect any of the models with VIS files in them, but I can't get the model I imported to not have the blue.What's the stage where you have the modeldata[100] problem? It could be that there are more modeldatas with stage position information O.o
Good work with that Lylat Cruise Great Fox, by the way
About the blue tint, won't you be meaning the fog in the stage, do you? O.o
unknown 2 put a 1 in it's valueThe blue tint I'm guessing is caused by the scene data, and it doesn't affect any of the models with VIS files in them, but I can't get the model I imported to not have the blue.
Thanks. The Lylat cruise with corneria is the stage I'm having problems with changing the boundaries. I've changed all the correct bones, used a animaiton when that didn't work, and even tested it on another stage and it worked fine. I don't want to make the stage smaller because of this either.
I assume its because of the Lylat backround
oh and a n00b question; how you you get animations to loop?
Not a problem it's what i do![]()
another preview.
I'm almost finished this one
g'night
thanks chuy
yeah I ended up adding and removing a lot of stuff, should hopefully be up by next week. but thats what I say every weekNot a problem it's what i do
now i'm surprised i haven't seen that before considering i've help you with that stage many times
Then as the stage is 4 files, it could be the modeldata100 to be changed is in another lylat cruise file ^^UThe blue tint I'm guessing is caused by the scene data, and it doesn't affect any of the models with VIS files in them, but I can't get the model I imported to not have the blue.
Thanks. The Lylat cruise with corneria is the stage I'm having problems with changing the boundaries. I've changed all the correct bones, used a animaiton when that didn't work, and even tested it on another stage and it worked fine. I don't want to make the stage smaller because of this either.
I assume its because of the Lylat backround
oh and a n00b question; how you you get animations to loop?
Even not knowing them, if they are values, you can just make them editable, don't you?Are there anyone who knows meaning of "id, pad, leftIndex, rightIndex"?
They are name of variable in srt0 data. I can add srt0 import function to BrawlLib if I understand them.
You can have many (my main stages are full of them), the limitation is only the total size of the file.Can you have as many modles as u want in one modeldata or does that increase the chance of it freezing?