GameWatching
Smash Ace
Almost done :
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cool. how do you plan to get the clouds to work (if at all)?Almost done :
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I don't plan on importing anything.Are you also going to import Daisy Circuit?
Looks nice so far.Almost done :
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I'll remember that xDThere's no such thing as too much of a good thing ya know?![]()
If the actual background is there, is not the first model in the modeldata, is in a working modeldata and the size is stated with an animation, it has to show in-game.i do have something there for a background everything shows up fine but there's a random wall for black that runs through the stage
i'll take a look at the stage and see if i did forget to import a texture or something
you best remember that boi it'll get you far in lifeI'll remember that xD
If the actual background is there, is not the first model in the modeldata, is in a working modeldata and the size is stated with an animation, it has to show in-game.
If it showed when getting near with the camera, it would be too far away from the camera and being hidden by a black fog you can find in most stages O.o
You deserve a Boat for this![]()
Get your towels ready it's about to go down (yeah, shawty)
Everybody in the place hit the ****in deck (yeah, shawty)
But stay on your mother****in toes
We runnin this, let's go
[Chorus (T-Pain)]
I'm on a boat (I'm on a boat)
I'm on a boat (I'm on a boat)
Everybody look at me cause I'm sailin on a boat (sailin on a boat)
I'm on a boat (I'm on a boat)
I'm on a boat
Take a good hard look at the mother****in boat (boat, yeah)
Well I was bored today.
May I suggest doing it on japes so you can change the speed and height of the water/make people able to swim in it?Mario Kart Wii.
I'm going to animate the stage so you get to brawl on a high speed boat, maybe texture it to look better. idk
1.Edit one of the dead bones in stgposition model under model data 100Couldn't anyone fix some stages? I'd do it myself if I weren't working on other things already...
---- The Camecube stage by -BigSharkZ- has a extremely low boundary above. You can kill at EXTREMELY low %. Maybe moving the whole gamecube down would help, but dunno. It would be way better with a competitive boundary above.
---- The Termina Field by -BigSharkZ- has some annoying collision bugs. Also, spawn points are wierd in a way. Pokémon Trainer stands in the air and the pokémon stays in T-pose. Also, I believe the moon should be lower, it's kinda close to the ceiling (the boundaries are OK, though).
---- Budokai Tenkaichi by Mewtwo2000 has a minor problem... when you die up to the sky (and become a star), you fall in front of the stage, and it looks very weird. Dunno how it could be fixed, though.
Looks great man. I can't wait for this to be finished. I'm a huge EarthBound nerdSmall bit of progress on Twoson
Temporary background is temporary
? O.o2.Edit the poketrainer00 model in modeldata 101
it works or at least it did when i tried it onceThe poketrainer00 model? I have never done something like that O.o
this. but note that brawlwall has a tendency of sometimes corrupting the pac. if you're worried about this happening and causing your stage to freeze in game, you can have brawlwall open, visually adjust the positions, and then transfer the numbers to brawlbox (i had to do this for my summit+ stage due to it freezing consistently after being edited in brawlwal).? O.o
The poketrainer00 model? I have never done something like that O.o
You have to change the player and trainer bones in the stgposition model in modeldata100. The best program to make this is dantarion's brawlwall, because you can see the stgposition bones and the collisions in the same window, and edit them in there.
That picture reminds me the first stage of Crash Bandicoot Warped (3).Just a little Preview of the future
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Open it in brawlbox find the model you want to rotate and then rotate it. Make a animation(if doesn't already have one inside the modeldata with the brres) and copy it over in the model data. Hit Ctrl+P on a blue misc data and edit the collisions to match th rotationsHey guys, I've posted here about this before, but I can't really seem to find an answer, which is not your fault, just my lack of intelligence.
Anyway, I want to start hacking stages, and I'm really excited about it. The first thing I want to do, is to just learn what I exactly need. I have Brawlbox, and I know I need the file of the stage I'm going to edit (I currently downloaded STGEMBLEM.pac)
Okay. But I'm not exactly sure what to do next. Know what I mean? Do I open the file in Brawlbox? Etc..
All I really want to do is to turn the stage, so they can fight on a different part of it, if that makes sense.
I apologize if this has been answered before, and I just didn't catch it.
Okay, I'm sorry. But WHAT?Open it in brawlbox find the model you want to rotate and then rotate it. Make a animation(if doesn't already have one inside the modeldata with the brres) and copy it over in the model data. Hit Ctrl+P on a blue misc data and edit the collisions to match th rotations
looks awefully familiar.... can it be... the intro stage?![]()
updates to come.
indeed it is. i'll try to get the floating island done tonight.looks awefully familiar.... can it be... the intro stage?
gameandwatching, plz choose 3well, you have some options here:
1) keep working on you current version and release it
2) stop development now and re size everything
3) release what you have now while going back and resizing everything, releasing the "fixed" version at a later date.