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Tubacabra
It's a pretty solid stage so far. The only things that I can complain about are what ds22 stated, the ufo makes odd noises when you walk on it, and the left and right edges on the top are not grabbable.
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No, no, no.Mmm... Many changes were done the last days, so I have not tested enough... But I have never had a freeze on fourside for now... I hope it's not something wrong in the stage![]()
It can replace final destination, wifi room, battlefield, onett (with issues) and newpork (with random darkness). Replace the stage you want, if using a rel file, use a fd one.So which stage does fourside replace again? XD
I have no melee to test right now, but regarding to some videos I saw today, it appears that melee's fourside lacks those ledges.It's a pretty solid stage so far. The only things that I can complain about are what ds22 stated, the ufo makes odd noises when you walk on it, and the left and right edges on the top are not grabbable.
Does it happen with other games? O.oNo, no, no.
The freeze had nothing to do with the stage.
My game just froze randomly when I posted that comment (I'm experiencing such freezes for the past 2 months, don't know why).
No, but I think I know now what causes those freezes.Does it happen with other games? O.o
I have ported over alot of different stages like YI Melee and Green Greens and Temple (temple is great for wifi waiting room stages), and I think does will not give you any trouble.I'll test it for them and I'll answer you xD
Edit: Wait, do you mean by using rel files or by using the pac without rels?
Replays aren't videos. They only record the button presses. If you put a replay from one stage over a different stage, it'll desync, hence why changing the collision data messes things up. Similarly and obviously character hacks do this too.Can't really explain it briefly however someone else might be able to
Well, I tried it on Yoshi's, the stage worked by only adding a modeldata[102], but the configuration of the stage appears to make the moving collisions not to be moving. It could work by moving the modeldata[1] of my stage to another modeldata, but it would lose compatibility with final destination and wifi room, so I've discarded making it into yoshi's island. I could make it in a separate file if anyone requested, but I think the stage working in wifi, final, battlefield, and the earthbound stages is enough.I have ported over alot of different stages like YI Melee and Green Greens and Temple (temple is great for wifi waiting room stages), and I think does will not give you any trouble.
Hi again xDMy Wii's bricked was fixed thanks to the good folks at Wiibrew.
This means I'm back.
So I've been looking at this thread intermittently concerning 3D stages.
Does anyone have an template or something I can start off of to turn a stage like this into 3D?
Melee didn't have grabbable ledges on the UFO, that would be silly if it did (especially considering how slippery it was in Melee).and the left and right edges on the top are not grabbable.
It's because those ledges don't exist.He means the main building, on the top. I've made those two, and the one on the right not grabbable, because of having seen this video
http://www.youtube.com/watch?v=aQtF3KTgfhg
I have no memory card right now (it's in my weekend home) and I had not tested it in-game, so the youtube videos were my only guide these last days.
Or resize the stage to the original Melee size.I only say to add those ledges because of the size of the stage.
Me again xDOr resize the stage to the original Melee size.
Anyway, who was doing the Fountain of Dreams stage?
yesme again xd
i'll get into it when some of my projects are up, such as lugia's intro or alive rayquaza's lake
i'll count with the help of akari_un from dasdonkey in order to make textures and such.
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*Seeing Fountain of Dreams*Me again xD
I'll get into it when some of my projects are up, such as lugia's intro or alive rayquaza's lake
I'll count with the help of akari_un from dasdonkey in order to make textures and such.
![]()
If you can find my post with the ToS2 Twilight Palace stage (or any variation of that stage done by FairKnight), download that, and export the crystal you see fit. Should be a way to individually texture each of the 4 diamonds separately.If anyone's played Kirby 64, you know that the aliens are just diamonds that float around. Anyone have any idea what I could use for those? I want to put some in the background.
So you are saying that some textures actually changes the actual layout of the stage? That's disconcerning.Replays aren't videos. They only record the button presses. If you put a replay from one stage over a different stage, it'll desync, hence why changing the collision data messes things up. Similarly and obviously character hacks do this too.
Yeah. The lastest version of Sakura tree SV with Falling petals was made to work with Brawl+, which has smaller boundaries IIRC. See if you can find an older version or something.
So you are saying that some textures actually changes the actual layout of the stage? That's disconcerning.
I made it like that because people requested it like that, why would anyone need the old death boundaries?Yeah. The lastest version of Sakura tree SV with Falling petals was made to work with Brawl+, which has smaller boundaries IIRC. See if you can find an older version or something.
that's deoxys normal form not attack form i'm guessing you imported his modol from pokepark wii if you put them in eithur antartica or space that would make a great stage and a cool refrence to destny deoxys.This is just a pic I've made a moment ago. I like it xD
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Are you using the template Intrepid made?that's deoxys normal form not attack form i'm guessing you imported his modol from pokepark wii if you put them in eithur antartica or space that would make a great stage and a cool refrence to destny deoxys.
Also i had a question how do you fix frezzes at the end of a match when making a 3D stage cuz my clock tower keeps frezzing at the end of a match saying GAME and then the wii goes beeeeeeeepppppppp any ideas on how to fix it since you make 3D stages alot?
yes i am does that mean it will frezze no matter what.Are you using the template Intrepid made?
Wouldn't it be easier top base it on onlinetraining? That's whatyes i am does that mean it will frezze no matter what.
I would love to know how to fix it.
thanks i will try to fix it now :DWhen a stage freezes at the end of the match (or suspending the match) it's a collision problem
You have an empty collision object in your miscdata[2] or the file is wrong about the size/number of points/planes/objects in it.
Be sure to not to have empty objects and make new points and delete, and then try the stage again
...because the boundaries are different if the other person isn't using the B+ SV?I made it like that because people requested it like that, why would anyone need the old death boundaries?
As for the desynch online, I have absolutely no clue why it does that, maybe because there's an extra model in there?
If anyone knows how to fix tell me and I'll do it and update the download.