NO@H
Smash Journeyman
- Joined
- Jul 11, 2009
- Messages
- 279
k.Just put it in a spoiler in case people visit the thread that don't want to know.
it was lol
a giant ganon comes and flies around the screen.
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k.Just put it in a spoiler in case people visit the thread that don't want to know.
lolwuttehfudgea giant ganon comes and flies around the screen.
Yes, but if the program is functional enough a person wouldn't need to export now would they? Either way you'd have both options.
Okay, it's here! There are a few minor things that could be done, but I'm tired of waiting. No time for a tutorial tonight, so listen up!
To open up the editor, right-click the coll resource and Preview (just like models). Camera controls haven't changed. Just use the right mouse button again.
Left mouse button will select points/planes. If you click an empty space and drag, you can select multiple points. Click a single point to select/drag it, same goes for planes. Click and drag selected pieces to move them. Escape clears current selection.
Shift-click will add to the selection, Ctrl-click subtracts. Pieces cannot be moved while shift/ctrl are being pressed.
Points can be joined/created by using Alt. Highlight point(s) and alt-click another. Any highlighted points will join to the selected one. Clicking an empty space creates a new point. Holding the left mouse button will allow you to position the point before finishing. Escape cancels.
When no points are selected, alt-click and drag an empty space to create a new plane. You can chain them together for fast object creation. The new points/planes will be added to the currently selected object, selected in the object list.
Highlight a plane and alt-click an empty space to split the plane
Pieces can be moved with the keyboard using WASD. Hold shift to move faster.
Esc is your friend! It will cancel any current action (dragging/hovering). It will also clear the current selection.
Delete will delete points/planes. If planes are deleted, the points will remain in-tact. If a single point is deleted, the planes it connects will be joined.
Some objects are attached to models/bones. Right-click these objects from the list and select Snap to jump the camera to that bone (first one is done for you). You can then use the rotation slider (upper-right) to offset the camera to match up the 2d space. The star button next to the rotation slider resets this.
Left/right brackets [] move left/right to the next point/plane (select one first). This indicates the path the object takes. Adjust the plane types (floor/ceiling/wall) so that they move left-to-right.
Align buttons will align all points on the same axis. Select a single point first, then select the points you want to change (using shift). Click 'Align', and the points will all match up to the first.
The split button will split points so they only connect to one plane.
Merge needs work. Takes highlighted points and smashes them into one.
Ledges need to be set on floor planes.
Lastly, just play around with it.![]()
Remeber my clock tower stage well here is a beta I am still working on it version 2 will be coming soon http://www.mediafire.com/?nzmzv5vznin credit to mewtwo_2000 for fixing frezes and beyond you for fixing spawn points hope you all enjoy this.
well, look for empity colision objects, if tehre is any of that, it will freezes, or maybe can be teh stageposition/poketrainer models,*pic*
Making Sky Rail out of SSE parts, similar to what I did with Metal Harbor. Only I'm having an issue with this one, it freezes in game. =/
Some one help please ^^
http://www.spriters-resource.com/other_systems/sonicadven2/index.htmlwell, look for empity colision objects, if tehre is any of that, it will freezes, or maybe can be teh stageposition/poketrainer models,just a question, where that textures are from? how you obtain that textures?o.o
wow O_O thanks for the textures, now i can do my own ccs ^^ but about the are you sure you don't modific something importan? i don't know, you change the lights for a strange one, or add any model data, just try to look into teh file, fi you don't konw what it is, sendme the file and i will see
http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170does anyone have the original .rel files?
That's really cool! What did you use for the mountain?
I'm not sure whether or not this means Skull Kid is being worked on again, but I'll take any hacks related to MM.Phew, just finished reading the past 20 pages.
Mewtwo_2000 made me remember that I wanted to work on a Jigglypuff hack. It's going to be worked on pretty soon.
Also, upon request, I will continue working on my Termina field, and I'm going to make a certain vertex hack related to it.
A plateau I found in the SSE Stage the Wilds.That's really cool! What did you use for the mountain?
it's fixed i'm just too lazy to take a in-game pic of it being fixedhuh??? the textures are messed up still![]()
oh kk xD nice stageit's fixed i'm just too lazy to take a in-game pic of it being fixed![]()
anyonez? i needs some helpthx. now one last thing. i need help with dantrions alternative stage loader, mainly, with, what is the lines of data.
Yuussss :D Hopefully this works on wi-fi, I'ma go test it out now.