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*nostalgia'd*Just made the Tornado Fly in the background for Sky Rail. Its almost done ^^
Cool, any new pics?Just made the Tornado Fly in the background for Sky Rail. Its almost done ^^
260001OIZEN, I desperately need that cliff Lol, can you tell me which SSE stage you got it from? like the numberd (i.e. ######.pac) cause Ive been looking for that for a while and I need it for a stage
Thanks Oizen your the best@GamerAdvance: The Stage comes out tomarrow, (unless somthing comes up) so I'm done with pics. But here is the texture I made for the Tornado.
260001
Why has nobody vertexed that airplane yet? It would look so much better without the platforms on the front...
Because the Platforms and the tail wings are all one polygon. Anyway I increased the Z scale (which makes it longer) so it looks more like the plane.Why has nobody vertexed that airplane yet? It would look so much better without the platforms on the front...
Ah yes. *Pretends to know all about vertex hacking*Because the Platforms and the tail wings are all one polygon.
i'm also have a skydeck over halberd so i'll se that stageOizen, there are 2 Subspace files that look like good Sonic Adventure-based stages.
370001.pac can be Sky Deck
370101.pac can be Final Egg
It's quite possible. All you have to do is add in a copy of that model, then edit the string that tells the model what texture name to use. Through hex-editing, or I think BrawlBox can do so, too. (Haven't used it in a while, been busy with other things).There's no way to make 2 of the same models use different textures, right? Like you import a block and use one texture, then import a second one of the same block and use different textures? I think it's impossible but I'm just double checking.
Import two of the same models, then import the textures you want into the texturedata. Now go into the mdl0's of the models, and name the data in the textures1 file, in the textures2 file, and INSIDE the materials in material1 the same as the textures you want. That's what I'm doing for my Flying Pyramid. Haha, I'm just relaying what Mewtwo 2000 told me two days ago.There's no way to make 2 of the same models use different textures, right? Like you import a block and use one texture, then import a second one of the same block and use different textures? I think it's impossible but I'm just double checking.
I call dibs.Oizen, there are 2 Subspace files that look like good Sonic Adventure-based stages.
370001.pac can be Sky Deck
370101.pac can be Final Egg
Oh sweet... I already tried renaming the textures1 thing, but I didn't think to look inside materials1, so that's why I didn't think it would work. But what do I do if the model doesn't have textures2?Import two of the same models, then import the textures you want into the texturedata. Now go into the mdl0's of the models, and name the data in the textures1 file, in the textures2 file, and INSIDE the materials in material1 the same as the textures you want. That's what I'm doing for my Flying Pyramid. Haha, I'm just relaying what Mewtwo 2000 told me two days ago.
If it doesn't have a textures2, then you don't need to worry about it. lol Brawlbox is for me. I wouldn't be able to stand working with hexadecimals.Oh sweet... I already tried renaming the textures1 thing, but I didn't think to look inside materials1, so that's why I didn't think it would work. But what do I do if the model doesn't have textures2?
Edit: Never mind. Opening it in a hex editor and changing the name of the sole instance of the texture made it work really easily. Thanks guys.
simple o.o add frame in the low part i mean if say for example 1/15 cahnge the 15 to 16 to add one frameIt wasn't working for me at first, but I realized I had to restart BB to make them take effect.
Please Can anyone tell me how to add frames to a model/bone animation?
As Zenox said, it's only finding the texture names inside the materials in materials1 and renaming them, and doing so in texture1. If texture2 exists, then rename them too.Hey Mewtwo, how did you rename the model pieces and textures in Fourside and still get them to work?
Because whenever I try to do that it either won't show the textures or the model piece just stops working :/
EDIT: In the meantime, NEW STAGE!
Hot! *downloads*http://i620.photobucket.com/albums/tt282/versa13/tfdxh.jpg?t=1273445851
looks like HBC? ...hm
http://i620.photobucket.com/albums/tt282/versa13/98122255.jpg?t=1273446507
http://www.youtube.com/watch?v=4bAWUAhXtm0
No idea
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I know that the emerald Sonic summons in one of his Win animations is a model.Say do the Chaos emeralds have models?
I'll see if I can seperate the emeralds from the trophy model.I know that the emerald Sonic summons in one of his Win animations is a model.
Look in the FitSonicResult.pac, in there is the emerald (it seems the emerald is a texture file though).I'll see if I can seperate the emeralds from the trophy model.
*and they don't exist >_>
I need an emerald shaped model then...