Segtendo
Smash Hero
Do you need a Fourside BRSTM? I have one if you need it.
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Well, I hope you do the same with what you did with Battlefield 64, where you have both available. The big Fourside reeally looks excellent! And thanks for giving us such an awesome stage, in advance!Yeah, that was told earlier, being my first block-based project, I used many blocks in a way that is not easy to change. To resize the stage, I would have to recalculate the positions for each of them. I probably make it some day, but now my focus is making it have every texture, every object, finish it, and when finished then I will get the finished stage and change the size.
The floating platform is the heliport, but it has no base yet ^^U xD
And that's right, because of willing to finish the battle quickly due to a problem with the music, I forgot to get to the left side, I'm sorry ^^U
Thanks, I'm getting itDo you need a Fourside BRSTM? I have one if you need it.
I'll probably do it, there are sure people willing to use the big one, and others willing to fight in a real melee size foursideWell, I hope you do the same with what you did with Battlefield 64, where you have both available. The big Fourside reeally looks excellent! And thanks for giving us such an awesome stage, in advance!
That's why I want someone to test the file in another SD and wii, if it works correctly, then the problem is my SD. Segtendo's file works perfectly anyway, so it seems not to be the card.Defrag your SD card will probably fix that mewtwo
As a HUGE EarthBound fan, all I can say is that you are now my favorite Smash hacker. Don't tell anybody elseEnglish, mother****er, do you speak it? O.o xDDDD
Ahora te mando un privado
EDIT: Almost forgot, I came to leave this video so anyone interested can see Fourside moving for the first time
http://www.youtube.com/watch?v=BUnCEJ9mYMs
I hope you like it, I've been working so much today in order to advance it for a near release ^^U
prata nu svensk språk 83English, mother****er, do you speak it? O.o xDDDD
Ahora te mando un privado![]()
haha 8D I love it, fourside! yeay x3EDIT: Almost forgot, I came to leave this video so anyone interested can see Fourside moving for the first time
http://www.youtube.com/watch?v=BUnCEJ9mYMs
I hope you like it, I've been working so much today in order to advance it for a near release ^^U
Sure, just tell me what do you want me to help you withprata nu svensk språk 83
kom igen, någon som kan svenska här inne? :D
förlåt för offtopic
haha 8D I love it, fourside! yeay x3
can you try to help me with one stage?
Will do, I'm new to this stuff so I wasn't aware that it was that easy. Thanks for the help.Just get the stormy destination and replace the miscdata[2] with the one in a final destination that doesn't have them using brawlbox![]()
Thanks for answering that one for me mewtwo *gives thumbs up*Just get the stormy destination and replace the miscdata[2] with the one in a final destination that doesn't have them using brawlbox![]()
fourside video
This is by far my most favourite stage. Really awesome, I put it into my game and refuse to play on other stages.This is for Bowser Jr. and made completely by me. It's an airship.
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Yeah bro that's how we do it.
May I comment on the aesthetics? It seems like a stage where people are going to get cheap deaths a lot, since they may get blocked by the pipe sticking over where they fall. You should make the white blocks how they are in the actual game, where you can fall through the top and walk in front of the surface. Also, if you get the bouncy blocks working, you should add more, or place it somewhere else...right there, it just seems like something people will jump into or avoid. Another thing to consider is the playing area. Mushroom Kingdom 1 and 2 were pretty huge, and had lots of stuff...this seems a bit bland. A good base for a stage, but until some pieces are filled, bland. That's just like my opinion, however.Mushroom Kingdom III concept art:
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It's WAY off-scale, but here it is. The 3D one is started, but not quite presentable yet.
Red lines are collisions.
just gonna bump this in case anyone missed it (its the last post on the page with my set up, so i'm just making sure nobody misses it).Bomberman Land
Download Here
BRSTM (Thanks to 112 from KC-MM.com)
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Changes:
~Removed the trees hanging the air
~Added background
~Adjusted collisions on ground/fence
~New boundaries/camera
The Background was made by my roommate (4Leaf. feel free to bug his smashboards account). The stage is currently set to run over WWR, but once i get the link the .rel page i'll post a link it to replace WW or possibly 75m.
anyway, pics or it didn't happen:
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The collisions for the fence were kind of annoying, but i feel that they came out alright for now. My main grief with this stage is the pieces of the trees sticking up out of the ground. it turns out that they're actually part of the polygon for the ground, so removing them means removing all of the ground outside of the fenced area. i do have a plan to fix it, but i wanted to get this out before i was too swamped with school work.
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Hopefully this will inspire some people to get motivated enough to start an actual bomberman PSA using his blast model.Oh, and credit to ds22 for the original import, and thanks to Mewtwo_2000 for help on getting the background to work right.
"Let's play some Tetris mother****er! Dah nanana nanana..."Tetris
That would make the stage look really dumb when you were playing it. The way he has it now is much better.well keep the walls there just make them intangible
i thought you were going to finish your crazy weather smashvilleNew pics from my tetris stage
*pic*
it won't has walls, without of walls is more playable.
*pic*
Yayyy, pieces has ledges xD
well, actually, the game will erase 12 lines in total, it finish with a I piece doing a TETRIS and erasing all. Well te satge has 120 cubes only in pieces, and i need to animated all cube, with its proper colsion, i need lot of time to do it, so don't expect any early relased
you goin into the block, i tryed and is'nt bad, i mean, you just jump and get out, i haven't got a better solutions, i mean, if the blocks kill you, i'll hate this stage, and for pattern, never will be any solid celling (exept when the piece fall) oh and the pieces can't rotate, (for a colission problem) it'll fall in the correct angle, the piece still move, to right/left, but my only problem with this is, if i do de animation, before some battles, the stage will be monotome and repetitive(execpt if i do 3 diferents patterns and put over SMI), so if anyone knows really good the stage, he'll have an advantaje. but remember, this is not a competitive stage, is a TETRIS stage xD. never mind, the stage don't need any new idea, i just need time (put remane and animate 120 cubes isn't really funny you know?)That would make the stage look really dumb when you were playing it. The way he has it now is much better.
I have a question though. Wouldn't constant falling pieces cause some really high walls on the sides and/or pits in the middle that would stay until the lines get cleared? It would make it easy for camping and possibly give some characters a bit of trouble jumping around. But then again I guess it depends on the pattern and order of blocks that you use to fill the screen.
Also, what happens if the blocks land on the characters?
You're definitely able to rotate them, if you do it properly. You know, tetris rotates suddenly, it goes from 0º to 90º in one frame. So use two blocks, one is size 0 while the other is size 1. When you want to rotate, you put the rotated one, and make size 0 the first one. This way, it would be rotated, and the collision would work.you goin into the block, i tryed and is'nt bad, i mean, you just jump and get out, i haven't got a better solutions, i mean, if the blocks kill you, i'll hate this stage, and for pattern, never will be any solid celling (exept when the piece fall) oh and the pieces can't rotate, (for a colission problem) it'll fall in the correct angle, the piece still move, to right/left, but my only problem with this is, if i do de animation, before some battles, the stage will be monotome and repetitive(execpt if i do 3 diferents patterns and put over SMI), so if anyone knows really good the stage, he'll have an advantaje. but remember, this is not a competitive stage, is a TETRIS stage xD. never mind, the stage don't need any new idea, i just need time (put remane and animate 120 cubes isn't really funny you know?)
i'm putting 120 blocks (plus the stage's) and you want more blocks? it will be good but for now i wont rotate themYou're definitely able to rotate them, if you do it properly. You know, tetris rotates suddenly, it goes from 0º to 90º in one frame. So use two blocks, one is size 0 while the other is size 1. When you want to rotate, you put the rotated one, and make size 0 the first one. This way, it would be rotated, and the collision would work.
Keep up the good work, the stage is sure going to be really epic![]()
Oh, I didn't think of it, you wouldn't need any new block, only changing their position in the 4-block agrupation.i'm putting 120 blocks (plus the stage's) and you want more blocks? it will be good but for now i wont rotate them