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Uhh.... it is.I just didn't understand. I was kind of thinking before that 3 would be from SMB3.
Em... Soulsilver intro is mine O.oUhh....
I have recently found out I'm good at making stages now.
Yeah...
Expect these sometime in the future:
Mushroom Kingdom 2: Subcon (Melee)
Princess Peach's Castle (Melee)
Mushroom Kingdom 3
Pokemon SoulSilver Intro
Realm of Paper Mario
Just hypin', and yes, I'm working on ALL of these at the same time.
****, and that's the one I'm working on right now...Em... Soulsilver intro is mine O.o
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I've been working on it just after I finished the heartgold one O.o
And anyway, you left your 3D stage template here, you dissapeared, and you're not saying a thing about it, and questions were made to you, as long as mistakes have been stated, just like the modeldata101 thingy, which appears to not be working
And now you reappear saying that you're making 5 stages at once
Please, let's be serious... o.o
...Huh?Ok, IntrepidCognito, Mewtwo2000, the stages that you're working on (The Armada and The Fourside) are supposed to go in a pack that I'm currently making, and to hear that releases will be made soon pleases me. So now, it's officially a race! I'm getting ALL of the CSPs done before you guy can even release Betas!
ITS ON
EDIT: Congrats on new Venom, looks prettyful.
Well, the version I have in my pack has the whole Spawn Point issue, so I was waiting for another release. But since you're doing more, I guess I'll wait for the full version....Huh?
I may take a while. The stage is as done as it was before, I'm just prettying it up with some nice background models.
I don't doubt you. I am simply saying that you appear to be ignoring your own 3D template and all the ones that are supposed to be guided by it O.o****, and that's the one I'm working on right now...
Yes, I did disappear, and I actually AM working on these stages, Mewtwo. Taking these custom stage blocks and stretching them/placing them on the stage is a lot easier than it sounds.
I'm also going to have more Airships in the background of my Airship stage so I can actually call it 'Airship Armada,' and I already fixed the animations/spawns for it.
Don't doubt me when I'm bored, man...![]()
Good idea, I could have Magikoopas and Koopas on them.I don't doubt you. I am simply saying that you appear to be ignoring your own 3D template and all the ones that are supposed to be guided by it O.o
About the stage blocks, yes, it's easy. That's why I'm not only placing blocks, but making ufos fly and pipes teleport ^^U
Anyway, the airship armada is really promising, it would be nice having koopas, bowser jr and some other mario characters over the airships in the background, it would make it really epic
Just so long as it's not distracting... lolOh i know you weren't insulting me i pointing out i think it could have gone better
i think it's a bad idea to give fairknight a good idea
Well i would release however i want to add lightning to it which is the only reason why i haven't released it yet
Did you include the fixes I did to the collision data? That was seriously screwed up in prior versions.EDIT: You can now get the new Venom from vault
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I already did that some time ago, if I make it more, it will be... a kinda strange greatfox O.o xDMinor qualm, but I'm assuming the Great Fox is still the same size? It seems like it would benefit if it was not as long as it currently is. Sometimes the nose of the Great Fox blocks your view of the action when the camera moves in certain ways. If the ship was squished down a bit length-wise (not the wings or anything, the other way), it might help with that, and shouldn't be too noticeable from the camera's angle.
I will xDI'm really looking forward to the Soul Silver intro stage.
Do Lugia justice, Mewtwo 2000!
Ah, perhaps I need to just need to give it a try again then.I already did that some time ago, if I make it more, it will be... a kinda strange greatfox O.o xD
I'm thinking on test cameras from other stages, they could be working better for it than the one it's using right now O.o
I will xD
I did the brstm for the song in this video, if interestedAh, perhaps I need to just need to give it a try again then.
Looking forward to that Lugia stage as well. Using Dantarion's code on Wifi will be great with the Ho-Oh and Lugia stagesI just need a good brstm to put on it.
You'd probably have to port it to another stage, then use a REL to put it back over Rainbow Cruise.do you think that someone can create a version of rainbow cruise, without the panning camera, where you fight on one of the mountainsides or that small village or something? how would you go about doing that?
O wow that looks cool. I can't recall seeing it. I'm working on importing the corneria model from lylat cruise to there, it should be done soon.![]()
1. Has this been done before?
2. If not,I need a bit of help with this stage I'm working on. I also replaced the Arwing/Wolfen's model with the trophy one, but the collision data no longer follows the model. Also, their paths need a bit of fixing.
Actually, it goes over Battlefield.the roost is already in smashville xD at least the bar part and the bird
Yeah, that's right xDMewtwo_2000 was working on something similar to that awhile ago but, I think he stopped working on it.
Thanks for that, and this thing goes up on Friday, if you want to get yours out there first I suggest you get busy.Yeah, that's right xD
I had much projects in mind and I put it on a hold. This is how it looks on present day
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It's cool to see someone making a stage from this trophy too. About the collisions not following them, just rename the models name and animated bone to the ones the collision objects use. Collisions are attached to bones and models, not to modeldatas or something like that. So you must have the model with the proper name and bone name.
yeah, you can move and rotate models with the bones, buti have also had difficulty moving rain and snow animations. idk whyQuick question, is there any way to change the placement of models?
I'm trying to move the snow model down, I edit the translation values in Brawlbox and it looks fine in there but nothing changes in-game :/
EDIT: Also, is there a way to change the size of models, like stretch them or something, again I tried changing the scale values in BB and nothing happened in-game
Make sure you change the location in the stage animation, as well as the model with out animation.Quick question, is there any way to change the placement of models?
I'm trying to move the snow model down, I edit the translation values in Brawlbox and it looks fine in there but nothing changes in-game :/
Resizing models even in brawlbox makes these things to characters, I first noticed it when I first tried to animate rayquaza for my original rayquaza's lake stage. It's not that the program doesn't work. It's only that certain models are supposed to be resized only by character animations.I got lucky actually, the Automatic Mdl0 resizer seems to work just fine with trophys. Though it took about 7 attempts to get a close enough scale. So I have a few more ideas for stages, especially that SSE canon, I've always wanted to turn that into a stage.
But that program doesn't seem to work on anything else.
Thanks for that, and this thing goes up on Friday, if you want to get yours out there first I suggest you get busy.
I can't find the animation, I open up the snow model in the preview and open the right and bottom tabs, I tried playing all of the things listed on the right and none of them animated the snow, do i need something else?Make sure you change the location in the stage animation, as well as the model with out animation.
I mean enter the values with no animation selected (0/0 frames), then select the animation and enter the exact same values.(1/X frames)
I have a question, is your stage going over the actual corneria? If so, is the great fox shooting rays?I tried renaming the bones to such.
Fixed the collision problem But, I ended up with a huge arwing. Bet I set the scale wrong or somthing.
No worries, I can fix this easily.
hey, Huge *** arwings could be a stage too? ^_^' ...