Decided to give character hacking a rest for a little and try my hand at stage hacking.
Looking at the stage-making guide using the block method, this is what I've started:
As of now, it's quite unflattering and otherwise unremarkable, but I'm trying to recreate the landing area on Crateria from Super Metroid.
I ported the rain and background from the stormy Pirate Ship, but the textures are all funky. I also tried fixing the lighting, but it still looks kinda off...
Luckily, I was able to port Samus and her ship and get the textures to work correctly. All that they need are positioning and animation.
Which brings me to a question: Can there really be only one animation per model data? If that's the case, then using the block method, you'd have to have like 500 model data files just to have enough room for blocks. Is there a way around this that I'm missing?