luigiman1928
Smash Ace
- Joined
- Feb 1, 2008
- Messages
- 648
AWESOME.
But still seems a bit big.
But still seems a bit big.
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More professional? We're making unprofessional hacks. We're kids playing video games. I want to play on a finished Yoshi's Story stage as much as the next man, but how is limiting the amount of people he near-finish beta tests it with gonna help? Why should Project M be the only people to help with this? There is more to the community than the backrooms. Why should Project M Backroom test it and not anyone else? There are plenty of people that could talk about the needed scaling.its more professional to do a single release rather than many half-finished releases. there are these things called standards, you should have them.
Randall is the little cloud.people, i got some headaches![]()
i don't know what does mean 'Randall'
i don't know what's the problem with the size
i don't know who is darkrain
...
i feel that my head is going to blow up...
Didn't read my post? Oh, okay.you're right, my bad. just get me that frame specific data from melee so you can match it identically with the PM physics... oh wait, you can't do that because you don't have the PM physics because its a closed beta. sorry. my bad.
^ Falcon approvedMore professional? We're making unprofessional hacks. We're kids playing video games. I want to play on a finished Yoshi's Story stage as much as the next man, but how is limiting the amount of people he near-finish beta tests it with gonna help? Why should Project M be the only people to help with this? There is more to the community than the backrooms. Why should Project M Backroom test it and not anyone else? There are plenty of people that could talk about the needed scaling.
Hell, if he sent it to me, I could go into Dolphin, get a 3D screen rip of Melee with Fox on the stage, then get a screen rip of the stage from BrawlBox with Fox on it using the collision editor, then scale it in 3DS max to see the EXACT percent of scale he needs to set everything to to get it to be EXACTLY like Melee by matching up the Fox' scales, using that as 0% scale, and going from there. I can do that, and it would come out perfect. Am I in the PMBR? No. Would I be able to do a better job than some backroom eyeballing it? Yes.
Telling me I have no standards? You have to high of standards. If you got your head out of your ***, maybe you could understand that everyone has talent, and the Project M backroom is not the be all end all of hacking.
How can I change how lighting affects the characters, but just the characters?
Actually, it IS being made for PM. They're including it in the full package when it's done, and in return they're helping GW create it with exact measurements from Melee.And this probably wasn't made just for PM. Does BRAWL sound any familiar?
Project M essentially is a new game, considering the amount of things they're changing. It goes far beyond the scope of what Brawl+ did to Brawl. And they will eventually release a beta, but they're not up to that stage yet. They're still in very early closed alpha right now. People around here seem to have this insane idea that you can release an unfinished product at any time and give it the title "beta". Alpha and beta are real terms for phases of development, and the PM team isn't releasing the game until it's actually ready to be released.What mainly bothers me is their refusal to release a public beta. I understand the desire to release a perfect product, but they treat it like a whole new game. I see no harm in a public beta, especially considering opening it up to as many people as possible only increases the feedback and suggestions and helps the team deliver a mod that will please more people and overall be of better quality.
It's the last thing left for what I'm working on...How can I change how lighting affects the characters, but just the characters?
I know nothing of texturing. I most likely could do it if I tried, but I guarantee you don't want your stage textured by someone who has never done it before. So, I offer the next best thing; here are the Melee textures of the stage.Anywho, back to stage hacking topic...
I might need someone to texture Mushroom Kingdom II, because I currently using the original sprites from the snes remake.
we don't want to keep GameWatching's work to ourselves. we want GameWatching's work to be the best it can be. it'd take me all of 1-2 hours to get him frame data to compare the two and then he'd simply need to apply the size changes. we aren't better than you; we just have the tools to help GameWatching make Yoshi's Story as close to exact as possible.That's some elitist bullcrap, right there. GameWatching, you should release it to the public as a close-to-finished beta, and then, if anything needs fixing, fix it and rerelease it like everyone else. Don't pander to people who want to keep your work for themselves.
Like I said, it would take me all of 1 or 2 hours to get GameWatching some comparison data, he could fix it, we could A-OK it, then he'd release it. The only problem with the stage being in open beta is that the older, inaccurate versions of the stage would still be floating around within the community. Take from this what you will; it is inevitably GameWatching's decision, not yours, and not the PMBR's.More professional? We're making unprofessional hacks. We're kids playing video games. I want to play on a finished Yoshi's Story stage as much as the next man, but how is limiting the amount of people he near-finish beta tests it with gonna help? Why should Project M be the only people to help with this? There is more to the community than the backrooms. Why should Project M Backroom test it and not anyone else? There are plenty of people that could talk about the needed scaling.
This assumes that the cameras in Brawl and in Melee are the same, which they aren't. You're also assuming that Fox's relative size in Brawl to the rest of the cast is the same as in Melee, which is nearly impossible to prove one way or another.Hell, if he sent it to me, I could go into Dolphin, get a 3D screen rip of Melee with Fox on the stage, then get a screen rip of the stage from BrawlBox with Fox on it using the collision editor, then scale it in 3DS max to see the EXACT percent of scale he needs to set everything to to get it to be EXACTLY like Melee by matching up the Fox' scales, using that as 0% scale, and going from there. I can do that, and it would come out perfect.
We don't eyeball the stages. We use science and data.Am I in the PMBR? No. Would I be able to do a better job than some backroom eyeballing it? Yes.
We aren't the be all end all of hacking. We're the closest thing to the be all end all of Brawl hacking in relation to Melee emulation, since that's our ****ing job.Telling me I have no standards? You have to high of standards. If you got your head out of your ***, maybe you could understand that everyone has talent, and the Project M backroom is not the be all end all of hacking.
Project Melee and Project M are two different projects, both of which are ambitions of great value in this community. You're not forced to play either.Does anyone else think Project Melee is a stupid idea? Because I'm really sick of the PM team glorifying it all the time.
We aren't in the beta stages yet. We cannot even be in a private beta yet; how is it expected that we go to public beta when it's not any form of beta? Additionally, Project M is a mod that is far more ambitious than any other modification to Brawl. It is essentially its own game.What mainly bothers me is their refusal to release a public beta. I understand the desire to release a perfect product, but they treat it like a whole new game. I see no harm in a public beta, especially considering opening it up to as many people as possible only increases the feedback and suggestions and helps the team deliver a mod that will please more people and overall be of better quality.
Yeah you have to get the modset to edit SceneData.How can I edit it?
Brawlbox won't let me change the values!
Is it the version I'm using? (v0.63d)