FrozenHobo
Smash Hero
and on the fourth day....
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it looks so fimilliar....DREAM 64 !!!
release it or i ll stop this D:
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looks very nice, also, does anyone know the common3.pac size limit?better D:
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Looks like an animation problem to me. Either the first animation frame doesn't match up with the platforms, or you put it on a stage where it can't recognize the animation for that model.Okay, I srsly need help. so far, I've been working on dedede stadium in brawlbox, and i went to test it in game, and boy was i surprised.
While BBox shows this
I get this in-game
Sorry for Large pics btw. I'm rly confused all animations seem to be fine. I rly don't understand anything, such as the texture on the main platform, the weird glitch texture on the right bleacher, and why the left and back bleacher don't move accordingly. If it helps, it is going over eldin bridge, but i had a similar prob when it was going over mario circuit. I could rly use help![]()
You's be surprised, I support it fully!! :DLooks like an animation problem to me. Either the first animation frame doesn't match up with the platforms, or you put it on a stage where it can't recognize the animation for that model.
@Mewtwo_2000: I made one of those too. It's pretty cool.
Gee, I'm sure gonna get a lot of support in this thread :/
*Epic*
I've already made melee jungle japes. I gave it to Orca. Hopefully he's given it to you by now... I'll upload it to Brawl Vault as soon as I can. By the way, it uses no rel files or anything like that.Project M is interested in every beloved melee stage someone makes and plan to package them into our beta release when its ready. Let me know if your interested in joining the team.
This is looking pretty good.Fixed my problem. for some reason, the 1st model in each brres wouldn't respond to the animation, so I just made the background the first model in each brres. Anyways, here's my progress with in-game pics
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Once I get the bleachers all fixed up, I'll add Bandanna Dee to the audience.
not yet. it needs to be perfect, and right it still needs more edits.DREAM 64 !!!
release it or i ll stop this D:
I hate to quote an old post, but what does MK have to do with camera properties?i think you're starting at too high of a difficulty. you should begin with a stage thats just static, and then move on to animating models.
however, if you're insistent on doing this, then i'll recommend moving the stage model through an animation rather than try to have the camera move. it'll be a long animation, but you won't have to worry about MK's camera properties and can have the stage stop at the "gun" when it ends.
Oh. I thought you meant the user mariokart >.> nevermind.mushroomy kingdom.
I also was wondering how to do this xD no its not in the model I don't think and its not part of the collision data either so I would have to guess its a misc data or uncharted territory within a pac...This part of Pokemon Stadium has a wind effect. How do I go about porting this out? I doubt it's part of the model file.
make sure you had all the correct textures and all the textures had the right formats first, and what is the size of the file?um...I tried to put a waddle Dee into the background of my stage, and that caused it to freeze. help? I need a lot of characters like that to go into the stage
I'm not sure if it's in the effect file, and the collision data definetely doesn't have it. I guess if I can't be lazy and get the answer from someone else, I'll give my hang at it one of these days.I also was wondering how to do this xD no its not in the model I don't think and its not part of the collision data either so I would have to guess its a misc data or uncharted territory within a pac...
thank you!. i use the 2d stage you already made and when i heard that your making a 3d verison i got so happy. i aldeady downloaded the background music for it.Sorry I wasn't being clear. I was making a 3D version of Yoshi's Island Crystal caves AKA This.
[collapse=old 2D stage][/collapse]![]()
I'll just use BF's crystals since it's seperate and a good file size.
After a design tweak, the base stage and collision is done. Here's a pic of the base stage.
[collapse=beta]
[/collapse]
It'll look way better with the crystals.
Wow I really can't seem to work quickly.
OK. I used collapse tags.
Scale???
If you mean the mushrooms, I vertex edited them.
Not sure, but you can always vertex hack Delfino Plaza's Shine Sprite Sanctuary and then simply make the rest of the stage Transparent (I could do that for you)
That'd be GREAT especially since me and vertex hacking never got along well XDNot sure, but you can always vertex hack Delfino Plaza's Shine Sprite Sanctuary and then simply make the rest of the stage Transparent (I could do that for you)
Not sure if I can do the vertex hacking as of now but I can send you an mdl0 of everything being transparent right now, ^^That'd be GREAT especially since me and vertex hacking never got along well XD
That'd be great but send it on KC since i seem to be more active there latelyNot sure if I can do the vertex hacking as of now but I can send you an mdl0 of everything being transparent right now, ^^
Sure thing, once I finish some animations on some of my trees ill work on it ^^That'd be great but send it on KC since i seem to be more active there lately