Revven
FrankerZ
Just need to make it bigger horizontally (when you get back to it of course).
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Wow, Project M loves you this much <------------------------------------------->I'm trying this now (with Katakiri's textures in kc-mm)
Melee final destination ^^U
This. x1000.Wow, Project M loves you this much <------------------------------------------->
Melee FD, FOD, Fourside, etc. Too good, my friend.
I added it back in must say it looks nice in-game i'll add it in when i release then versionPlease do.
Lucky i can't seem to think of anything lately but like everybody else said finish fourside and SMW before you start anything elseIt's true, I'll focus on those two and finish them first
My problem is that I have too many projects in my mind xD
Maybe a "matrix" background at one point?Mewtwo, you just get more and more kickass everytime I see you post something. XD
That Melee FD is looking great so far. Exactly what do you plan on doing for the stage as a whole? Like what's left to do? :3
Which models are the floors and wall you added? The name of them?
I worked on Mewtwo_2000's Saffron City with walls/floors, adding a few and making them longer (and moving the foreground and background to match.) I'm going to stick with the 2D version for now until someone can texture these properly.
Download
It's good to see you continued it ^^
I worked on Mewtwo_2000's Saffron City with walls/floors, adding a few and making them longer (and moving the foreground and background to match.) I'm going to stick with the 2D version for now until someone can texture these properly.
Download
The first thing, more fixing in the shape to make it look just like melee's. Only the upper part, anyway, I don't think I will be editing the button partMewtwo, you just get more and more kickass everytime I see you post something. XD
That Melee FD is looking great so far. Exactly what do you plan on doing for the stage as a whole? Like what's left to do? :3
No changes since last pic in brawlbox workshop, I'll be focusing fourside and mk64 after I continue with it ^^UMewtwo how is the FoD going mate XD
It depends on how bored the angels getMewtwo Id just like to ask you 2 questions
1: whats an estimated release date on Fourside
2: are then anymore people that you know that are gonna fall down from heaven? so I know what to expect XD
1- Only God nows O.o xDDDDMewtwo Id just like to ask you 2 questions
1: whats an estimated release date on Fourside
2: are then anymore people that you know that are gonna fall down from heaven? so I know what to expect XD
I have them, brawlshifter got them for me some time agoAnything we the community could help with on Fourside? Have you already obtained textures from Melee to use in the stage? I'm sure we could help in acquiring them through the Melee hacking scene (although, I'm not sure where that is exactly... but I know it exists because I've seen plenty of Melee texture hacks).
Oh i see what you did thereI have them, brawlshifter got them for me some time ago
When I finish Fourside and Mushroom, the ones I would like to acquire are FoD's, because of the background elements and the aurora, but not necessary by now ^^U
EDIT: Noone wants to try this stage? T_T
http://www.mediafire.com/download.php?tyjlumtuqhw
It would be awesome that someone youtubed it, cause the background is animated ^^U
What is love, baby don't hurt, don't hurt me, no more.
Watno, but stretching the texture probably does.
It's also causing me some desynchs on wi-fi if that's not it, it's something else about this stage.All right, hate to bring this stage up again, but I want it to be perfect! D:
Talking about Icy Battlefield. I ended up scaling the background up. It turns out certain camera angles were still availabe that allowed you to see the edge of the stage on both sides.
Anyhow, now I'm wondering about this:
It bugs me. More and more every time I play it :\
Does anyone know what could be causing this? I don't know if it's a texture or what. I'm talking about the little, half transparent polygon wall poking out of the stage platforms. I isolated what polygon it was in BrawlBox, but have no idea what I can do with it to be rid of it (I only know how to edit the entire group of models, and not just singular polygons... if that's even possible).
That probably has to do with it having an entirely different background, and having many of the pre-existing background elements moved VERY far away so that they don't appear in the way of the newly inserted background. It's not just a texture hack for Battlefield.It's also causing me some desynchs on wi-fi if that's not it, it's something else about this stage.
In other words, this stage has been ****ed with so much that it desynchs on wi-fi, but has no influence on the gameplay whatsoever? I'll use blastzones or something as an example.That probably has to do with it having an entirely different background, and having many of the pre-existing background elements moved VERY far away so that they don't appear in the way of the newly inserted background. It's not just a texture hack for Battlefield.
Also, I tried deleting that polygon with the automatic polygon deleter, no dice :\ The mdl0 that the program creates for me just crashes BrawlBox whenever I try to preview it.
It was there before, and always has been:well, it wasn't there before you edited the background. i can only assume that you messing around ****ed stuff up.
Yes. Blast zones and all of that remain the same from the original person who edited the stage. The stage just has new textures, a snow effect, and a new background, which is apparently enough to mess with things to the point of desynching.In other words, this stage has been ****ed with so much that it desynchs on wi-fi, but has no influence on the gameplay whatsoever? I'll use blastzones or something as an example.