E-Jolteon
Smash Ace
It looks nice. I'm downloading it now.*Rainy Bridge of Eldin
This texture was pretty simple, but it came out good, and I think it's my best texture so far. *I hope you like it.
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It looks nice. I'm downloading it now.*Rainy Bridge of Eldin
This texture was pretty simple, but it came out good, and I think it's my best texture so far. *I hope you like it.
Wow, I love it! In fact, I like it better than the regular Bridge Of Eldin. Also, by sheer luck when I was testing it the song Midna's Lament played. How fitting.*Rainy Bridge of Eldin (version 1 (expect version 2 soon))
http://www.mediafire.com/?sharekey=f265fd8f7505a2710f83d91f6dff7c38b099d5551d9c55e2b878de785cc0f59e
This texture was pretty simple, but it came out good, and I think it's my best texture so far. *I hope you like it.
pix
Thanks to Calamitas, just because I used his night time bridge of eldin as a blueprint.
KC:MM thread
http://forums.kc-mm.com/index.php?topic=3465.0
If you have BrawlBox 0.64d, second post of the thread tells you howIs there a guide that teaches you how to do these things?
Any word from this? Did you try messing with it?i can take a look and see what i can do.
To move the background you must use brawlbox, brawlwall is only for colissionAny word from this? Did you try messing with it?
For people wondering, I pointed out that "Icy Battlefield" (a great texture/background replacement for Battlefield, not actual ice ground) had a background that wasn't quite wide enough for offstage-fighting, so black screen would cut into view during gameplay.
Was wondering if anyone could inform me of how to move the background of a stage over, or stretch it, or something, to fix it up. Would I use BrawlWall? BrawlBox? I don't know...
Here's the stage download: http://www.mediafire.com/download.php?yxlirzxyi0w
I did have another question, too. Does anyone know if it's possible to replace lighting models on Yoshi's Island? Yoshi's Island's SceneData seems to contain multiple files for lighting the different seasons within the stage. I tried replacing the whole thing with Shadow Moses, only to have the game freeze up on me when I tried loading it.
*Referring to Snowy Battlefield*i have one without the slippyness just let me find it
oh, woops. sorry, i got caught up with school and forgot to look at it. i can do it today, though. i should have some time before i have to study for physics where i can adjust it.Any word from this? Did you try messing with it?
For people wondering, I pointed out that "Icy Battlefield" (a great texture/background replacement for Battlefield, not actual ice ground) had a background that wasn't quite wide enough for offstage-fighting, so black screen would cut into view during gameplay.
Was wondering if anyone could inform me of how to move the background of a stage over, or stretch it, or something, to fix it up. Would I use BrawlWall? BrawlBox? I don't know...
Here's the stage download: http://www.mediafire.com/download.php?yxlirzxyi0w
I did have another question, too. Does anyone know if it's possible to replace lighting models on Yoshi's Island? Yoshi's Island's SceneData seems to contain multiple files for lighting the different seasons within the stage. I tried replacing the whole thing with Shadow Moses, only to have the game freeze up on me when I tried loading it.
Wow thanks! This method seems to have worked wonderfully. Thanks for the effort as well FrozenHobo.To move the background you must use brawlbox, brawlwall is only for colission
You must open the modeldata[1] and create a new character animation, then enter into the 3DModels(NW4R) folder and move down the enkei model (place it in second or third place instead of first place, because models in the first place usually aren't affected by animations), preview it, select the 'enkei' bone, and select the animation you created (NewNode01). With the bone and the NewNode01 animation selected, go to scale X, scale Y and scale Z, and scale the sky. Try 1.3 or something like that, I don't know how much little the sky is.
Save the file and try it in your wii. When done, just upload the fixed version xD
About the lights in yoshi's, I've not tried a thing in that stage yet, but just try to replace each light, and not the whole scenedata.
Ah, I learned how to do that now as well. Yours must have not been moved over quite enough. I think the reason why I'm seeing this and others might not be is because I play widescreen as well D: (which expands the camera a bit more). Perhaps I'll experiment with just moving it. Hopefully black screen doesn't start showing on the left before I reach where I want to be on the right...i didn't resize the texture, i just moved it. resizing will give you odd results depending on what is actually being stretched.
the picture is on the very first page.Castle Siege - Inferno
Goes over Wi-Fi Waiting Room
Download: http://rapidshare.com/files/343474745/STGCastle3rd.pac
Features:
- Basically, it's just the 3rd part of Castle Siege.
I have played a little the stage (without the fix) and I've only seen the black edges on the mountains, and the size is the originalOne issue though, is it just an unavoidable side-effect when scaling things that the edges get funky? When the mountain layer of the background gets scaled, the edges of the mountains get funky and have some thin, darker lines that appear on them. I tried scaling to many different sizes and they always appear. I even took a look at the texture to make sure there weren't some dark lines getting blown up in the scale, and there were none :\
Any suggestions? Perhaps manually resize the texture and change the size of that as well or something? I don't know @_@
i want to get the fix but i get thisAwesome stage, I've fixed a little some of those bugs, now pokemon trainer should be fine in this (not tested)
Keep up the good work ^^
http://rapidshare.com/files/351283824/STGDXSHRINE.PAC.html
Mr. Chuy, I was wondering if you could add something to the next version of your Stormy Destination that you had in this version right here:
PICTURE/img]
The lighting at the beginning was very good and I just thought maybe it's something that should be brought back into a future version because I was impressed with it.
THanks.[/QUOTE]I'll have to go through the SSE stage files again then
I might add it back through
[quote="Akuma2120, post: 9593066"]*Referring to Snowy Battlefield*
Are you still gonna put it up for download, the stage is awesome, just the slipperiness makes me not want to play on it lol[/QUOTE]
Oh oops i forgot about that thanks for reminding me
I'll put the stage selection up for download in a few let me put finishing touches to it
EDIT:where does the the sc_selmap_en pac go?
been done a while ago:Is there any way to import stages directly from SSE? I was thinking about making that very fist stage you play on in the SSE overlap a stage, but I don't know how.
Looking forward to this very much!!Oh oops i forgot about that thanks for reminding me
I'll put the stage selection up for download in a few let me put finishing touches to it
Sorry, I used that link when I was outta home, and didn't think about the limit matteri want to get the fix but i get this
"This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times.
This limit is reached.
To download this file, the uploader either needs to transfer this file into his/her Collector's Account, or upload the file again. The file can later be moved to a Collector's Account. The uploader just needs to click the delete link of the file to get further information."
can you pick a different host please
Yeah, I noticed they still appear a bit in the original. It was a lot worse when I scaled it though.I have played a little the stage (without the fix) and I've only seen the black edges on the mountains, and the size is the original
And I've not seen the black part because of which you had to resize/move the background O.o
When I see it, I'll download the fix xD
private/wii/app/RSBE/pf/moduleWhere does the .REL file go again?
pf/moduleWhere does the .REL file go again?
not here, dude.I actually have a request/suggestion for you guys(the pros of stage hacking) might be a bit challenging but do you guys think you could make it to where you can grab the right side of the stage on Frigate Orpheon? the only reason I ask is because I think it is a little retarted that only the left ledge can be grabbed on to in the begining. or could you make the ceiling only playable on that stage no offense but having one side to be able to grab a ledge is pretty dumb.
again its only a request/suggestion but I think in the long run it would make the stage viable for B+ and BB for tourney play.
Please do.I'll have to go through the SSE stage files again then
I might add it back through
Oh oops i forgot about that thanks for reminding me
I'll put the stage selection up for download in a few let me put finishing touches to it
EDIT:where does the the sc_selmap_en pac go?
no, you finish foreside/SMW before you move on to something new. priorities, mother****er, do you have them?I'm trying this now (with Katakiri's textures in kc-mm)
Melee final destination ^^U