FrozenHobo
Smash Hero
i prefer the collision editor in brawlwall tbh. editing stages like pictochat are almost impossible in brawl box. i like having everything layed out and organized when i'm working.
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I looked into this months ago. Nothing seemed to be there in any misc data from common files, the stage itself (even in a hex editor), or the textures. The names come from something, but I can't figure out what. Perhaps there's a tag in the character pacs.EDIT: Just thought about it. Even though it doesn't have the list of character names in it, maybe they still use it to load the names up or something?
How does Pictochat load the names, anyways? I really need to know this.
Or it could be in the rel.I looked into this months ago. Nothing seemed to be there in any misc data from common files, the stage itself (even in a hex editor), or the textures. The names come from something, but I can't figure out what. Perhaps there's a tag in the character pacs.
Just checked and they're not there either, at least in any sort of string form.Or it could be in the rel.
Just match the "DecalTexture" property in the texture inside the "Materials1" folder with the name of the palette/texture and it should be itThanks i had no idea how to fix it mind telling me how?
http://www.megaupload.com/?d=CFA63O3Y
Awesome stage, I've fixed a little some of those bugs, now pokemon trainer should be fine in this (not tested)I humbly present to you my newest creation:
the interior Temple of Time
this model was imported from WarioWare.
put over hyrule castle for music's sake.i think i made the lighting too realistic. lol
there are some bugs that ill gladly fix, but heres the beta version (btw dont play as pokemon trainer. god knows where he'll show up. lol)
HTML:http://www.megaupload.com/?d=CFA63O3Y
When I read these two posts, I was listening to the song "Allies" by Heart, and as soon as I read them Ann wentAwesome stage, I've fixed a little some of those bugs, now pokemon trainer should be fine in this (not tested)
Keep up the good work ^^
http://rapidshare.com/files/351283824/STGDXSHRINE.PAC.html
*Gasp* you DO?!?!I've got a fix for one of your stages too, Oni K4ge (Zebes)
But I have not tested it on the wii yet, so I'm not sure to upload it yet because it can be wrong fixed ^^U
Where exactly in Brawl Box can I do this? I can't seem to find the place to change the field from icy to normal.Or you could use BrawlBox and do the same thing.
Its awesome, works perfectly, thanks man!
Question: If you have an SD card since you are clearly capable of using homebrew, why don't you take ingame snapshots and upload them instead of taking camera pics?I humbly present to you my newest creation:
the interior Temple of Time
this model was imported from WarioWare.
put over hyrule castle for music's sake.i think i made the lighting too realistic. lol
there are some bugs that ill gladly fix, but heres the beta version (btw dont play as pokemon trainer. god knows where he'll show up. lol)
HTML:http://www.megaupload.com/?d=CFA63O3Y
I hope so. That attached with a flashy graphic might be nice to have.Mewtwo are you gonna work on that FoD stage StarWaffle was working on? Because it really looks good and I know you'll probably do a good job on fixing it
I'm not having much time lately, and Fourside is just like last week was. I'm now at home and I'll try to finish mushroom kingdom 64, which is near to be ready, and after I release mushroom kingdom I'll try to end the animations on the ufo and the textures I've left in the buildings in Fourside, and it will be ready tooThanks mate your the best btw hows Fourside comming along?
The collision data and the movement in platforms are way too easy, so if I get the project be sure that they will be there and fixedI was more concerned about the stage having the movement platforms and right collision data. The reflections are an afterthought for me haha
Sounds good, appreciate the hard work. I'll keep an eye out for this threadn and will probably PM you whenever you decide to release these things about inclusion in P:M, giving you credit and a test build if you want, etc.I'm not having much time lately, and Fourside is just like last week was. I'm now at home and I'll try to finish mushroom kingdom 64, which is near to be ready, and after I release mushroom kingdom I'll try to end the animations on the ufo and the textures I've left in the buildings in Fourside, and it will be ready too
And when I finish these two, I will be able to make new projects that are on my mind xD
The collision data and the movement in platforms are way too easy, so if I get the project be sure that they will be there and fixed
Dude!!! I'm sorry for overreacting, but I have always wanted to fight in the backround of hyrule temple since I first fought there in Melee! Your a genious!!! ^_^Hey, popping in randomly to show you my new custom stage...
Where's everyone in Hyrule Tmeple?
Oh, wait...they're in the background?!?
Basically, it's three towers and one house, spanning from Luigi over on the left to Mario on the other side.
Luigi recommends it.
Maybe I could have gotten better pics...
OK, here it is!
http://www.mediafire.com/?2gwygqkgjyj
For some reason, someone random always spawns under the 3rd tower and dies.
...idk?LordNOaH said:Things to know about steep floor collisions:
They work up to 89.9 degrees
90 degrees causes a glitch in which the character will teleport to the beginning of the attached collision.
Here look in the module fileIs there a .rel for battlefield? If so can I get a download link
Look forward to your stagesThanks! I plan on making quite a few of these
if it looked authentic then i wouldLook forward to your stages
Hey i was wondering if i were to make a stage select preview stuff for stormy destination would people use it?
okay then what would be the closest thing to the font brawl uses? *ponders*if it looked authentic then i would
I'll tell you how to use it when i finish itI'd use it when I use your stage, I'd just need to know how to replace it (I think I'd have to replace a pic in the common5 file or something, similar to MK26's ZSS fix on the CSS).
well this is kind of a pain but what i do for css edits of my own i take letters that brawl uses and cut and pasteokay then what would be the closest thing to the font brawl uses? *ponders*
I don't think so, but I always wanted to try giving a wall the water floor type with collision editor xDRandom Brawl Wall question: Is there any way to make deep water that you can actually swim in?