NecroMasterX
Smash Cadet
- Joined
- Jun 21, 2010
- Messages
- 37
Hey guys, my new internet security program just now started blocking mediafire for no apparent reason. It was working earlier. I hate my computer.
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That's nice?Hey guys, my new internet security program just now started blocking mediafire for no apparent reason. It was working earlier. I hate my computer.
also, i keep on finding this wierd pattern, 38 A5 00 3Csh*t.
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if u think thats alot, look at the scroll bar.
sh*t.
to be honest with you guys, i really want to make a new thread for the theory. it would be a collaborating thread, and we could actually get this to work. but i hesitate, because if we do get it done, i would have shattered BigSharkZ's fame and whatnot and he would hate me for life. i dunno what to do, what should i do?
EDIT: i think i found something.
Exact opposite of this. Take your character .rel experimentation somewhere else, because this is a stage hacking thread, and I'm getting sick of seeing it, especially because character rels are completely different from stage rels and you're going to need someone with know how to get them workingkeep it here on this thread cuz alot of people come here and maybe some of those people can help out with this.
agreed. its just...Exact opposite of this. Take your character .rel experimentation somewhere else, because this is a stage hacking thread, and I'm getting sick of seeing it, especially because character rels are completely different from stage rels and you're going to need someone with know how to get them working.(PH already has I heard)
Da*n, no one knows it?
Yes, -BigSharkZ-, It's 2D just like in the game.
Can anyone fix it so that the pokémon don't T-Pose? It's the only glitch.
I'll give credit, of course.
The file is on Brawl Vault.
@ FrozenHoboOn ModelData 100/3DModels/StagePosition/Bones/StagePosition/Player0E and Player0N,
What exactly does each of the four values there, in Translation? ( aaa, bbb, ccc, ddd)
It looks great BSZ! Just curious... but what stage are you doing this over...? I think it should be over the Orphan Frigate stage, so that if can actually turn upside down like in the game...!Update on Stone Tower Temple, animated fire + statue! These took a while to do. I also made the collisions. Thanks to Razanak for finding the fire for me.
http://img710.imageshack.us/gal.php?g=al1006240123binout.jpg
Oh, sorry about that then.... didn't see it.. (I mainly just browse this topic and the BB Showcase thread for pictures, then leaveThanks, but we already talked about this a few pages back.
Nice, I loved hacking to get that stag on the n64. Good times, good times.the situation in under control :
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On ModelData 100/3DModels/StagePosition/Bones/StagePosition/Player0E and Player0N,
What exactly does each of the four values there, in Translation? ( aaa, bbb, ccc, ddd)
@ FrozenHobo
I've been asking this for hours.
It's not -60, 0, 64, 0, it's -60, 0.64, 0. X, Y and Z. The best way to see those translation values is going to model previewer, right side.Follow the rainbow.
I though I was clear enough.![]()
i have to wonder why you didn't listen and preview the model like we told you to.![]()
Follow the rainbow.
I though I was clear enough.![]()
the ****? its the same 4 variables you were trying to edit the HARD way. stop being dumb and actually learn the program. this stuff isn't hard. at all. no johns.@FrozenHobo
Bad experience with editing bones there.
Tips...@ Mewtwo2000 I tryed moving the bones (PlayerXX) but it didn't show any changes with Pokémon Trainer's Pokémon. Weird.
Do you have any tips?
Wait, what? I can show you at least 2 stages that are messed up because of bad bone editing.the ****? its the same 4 variables you were trying to edit the HARD way. stop being dumb and actually learn the program. this stuff isn't hard. at all. no johns.
Good, I'll try that program. Too bad we don't have that option on Brawlbox.Tips...
Let's see... Go first to collision editor to see which Y value has the floor in your stage. After that, go to that stgposition model and find the player bones. The Y translation value should be the same as the former one, the one in the collisions I mean. By doing this, the players should spawn right on the floor, and not be in the air anymore.
Be sure you're not having any animation in modeldata100. If there was any, and the main bone was moved, you should compensate that placement with the ones for the players. But there should be no need to be any animation in there, so forget what I just said xD
Another tip: If the ground is not plain, you should be downloading brawlwall, it allows you to see spawn points and collisions in the same screen, and that's really useful. It's the best way to see where are you exactly spawning your characters in the stage.