This is amusingly true.Everyone's too busy arguing about characters to care about where they'll be fighting.
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This is amusingly true.Everyone's too busy arguing about characters to care about where they'll be fighting.
You're wishing far too hard.It would be nice if Battlefield had multiple skins based on various franchises for people who are into competitive play only.
Well sure. I don't think they would be that hard to make anyway. I'm sure Project M's guys could make a bunch of 'em in less than a month.You're wishing far too hard.
Well sure. I don't think they would be that hard to make anyway. I'm sure Project M's guys could make a bunch of 'em in less than a month.
Aw poor Sakurai. Its almost like hes expected to work.Sakurai said many times that the HD technology is really expensive and hard to work with...
Wasn't that Miyamoto?Sakurai said many times that the HD technology is really expensive and hard to work with...
Would probably cause an headache but hell I would play the **** out of it. I'm all for experimental stages.I couldnt decide wether to post this under stage discussion, or in with the daily pics, so i thought i would just put it here.
But i had an idea for an interesting stage.
Imagine a stage thats a full circle, and the characters can run all the way around the stage, down the sides, and even underneith.
The only way to KO an opponent would be a star KO.
The camera would do its best to keep the characters facing upright, so if they both ran the same direction aorund the planet, the camera would rotate with them around it.
But if they ran opposite directions, the camera would pan outwards.
Just an idea i thought might interest some people
thoughts?
2 words.
Flat. Maps.
or at least maps that were like battlefield. It's so simple and it is a great place for a focused and heated battle without obstacles getting in the way.
yeah i love them most
i know in competative play, platforms are seen to be advantages ect
but when me and my friends play, they just seem to always get in the way and be annoying!
i really want 2 final destination-ect stages, a smaller one for 1v1, and a larger one for FFA
me to.Personally Ive always wanted a damn Mario Party stage.
Me too and i've allways wanted a duck hunt stageme to.
Yeah but everyone hates that game.Has anyone suggested a Star Fox Adventures stage yet? I'd really like to see something from that title find its way into this game. The game had great graphics for its time, and seeing some of its locations in HD would be a joy to see.
The battle would take place at the central shrine of the palace. The scenery would start out sunny, during the daytime. After about a minute of fighting, the stage would transition into a dark void, like this, with no platforms, similar to the transition phases in Castle Siege.
After a brief moment, players would appear in front of the Warpstone in Thorntail Hollow, the one responsible for warping Fox to-and-fro in the original game.
The perspective would be shifted so that the Warpstone is positioned in the background, with that small outcropping seen above serving as the main platform on which to do battle. The golem would hold out his two hands, palms flat, to serve as platforms as he intently observes the fight. After about a minute in this location, the stage would go through the dark void phase again before ending back up at the Krazoa Palace, but this time, its appearance would more akin to the top picture, being set in a stormy, nighttime setting. Torches/spirits would now be lit around the shrine, providing illumination (hopefully with some great HD lighting effects). Eventually, the fight would transition back to the Warpstone, and the cycle would loop until the end of the match.
Not everyone. Adventures is a solid game, extremely good sometimes.Yeah but everyone hates that game.
I loved the game honestly, it just doesnt garner enough positive reception to be represented. I'd LOOOOVE a Walled City stage with ****ing Redeyes or King Redeye roaming around and causing hazards.Not everyone. Adventures is a solid game, extremely good sometimes.
Sauria would be an awesome stage (I mean, ****ing dinosaurs) but it'll never happen sadly.
It's like they're purposefully avoiding any reference to any StarFox game outside of the very first one and Lylat Wars. They were the best ones I can agree with that, but come on. The most relevance Adventures will probably have is trophy-level. It's considered a spin-off, almost a curiosity: "Hey look at this Tricky trophy. Yeah that's right, StarFox had a little action game with dinosaurs, the more you know!". The interesting part is that the StarFox games featuring Sauria or at least characters related to Adventures is almost 50% of the entire franchise.I loved the game honestly, it just doesnt garner enough positive reception to be represented. I'd LOOOOVE a Walled City stage with ****ing Redeyes or King Redeye roaming around and causing hazards.
The way I see it is Adventures is a good game, but a terrible Starfox game. Same way I view Kirbys Epic Yarn. Too much a departure to be familiar at all, which makes everyone feel awkward, confused and betrayed. I had the luxury of playing Adventures years after it came out so I knew what I was getting into. Assault was fantastic as well and ACTUALLY played like a Starfox game, but of course it was overlooked because people didnt like the third person segments and it was incredibly short. Personally I loved the 3rd person bits, and hoooooly **** I wasted soooo many hours away with friends in multiplayer.It's like they're purposefully avoiding any reference to any StarFox game outside of the very first one and Lylat Wars. They were the best ones I can agree with that, but come on. The most relevance Adventures will probably have is trophy-level. It's considered a spin-off, almost a curiosity: "Hey look at this Tricky trophy. Yeah that's right, StarFox had a little action game with dinosaurs, the more you know!". The interesting part is that the StarFox games featuring Sauria or at least characters related to Adventures is almost 50% of the entire franchise.
I had this idea before SSB4 was even announced and have been promoting it a fair bit since.I couldnt decide wether to post this under stage discussion, or in with the daily pics, so i thought i would just put it here.
But i had an idea for an interesting stage.
Imagine a stage thats a full circle, and the characters can run all the way around the stage, down the sides, and even underneith.
The only way to KO an opponent would be a star KO.
The camera would do its best to keep the characters facing upright, so if they both ran the same direction aorund the planet, the camera would rotate with them around it.
But if they ran opposite directions, the camera would pan outwards.
Just an idea i thought might interest some people
thoughts?
I'd prefer it as a story mode stage. Anyway, has Nintendo the right of this game?
Kung Fu stage. Let's do it.
Oh lord...The most devious level concept:
More like Love Hotel! At least it's a reference to Nintendo's business ventures of darkness!If there are any new stages that deserve to appear in this game it is...
A Strip Joint
I want my money's worth Sakurai!
We've never had a full downwards scrolling stage before. Make it happen Sakurai!The most devious level concept:
This would make for easy KO'sWe've never had a full downwards scrolling stage before. Make it happen Sakurai!