With today's Down Special photo and last week's Side Special photo, I figured I'd bump this, since it was released before either picture, and yet describes both moves accurately. It doesn't feature any new information except to clarify that Sheik is back (not that any of the sane ones among us doubted that), but does claim that the same guy might come back in the future with newcomer information.
[COLLAPSE="Four Revealed Newcomer Info Leak"]
Hello, I am a close friend of the brother of one of the workers at Namco Bandai, coincidentally, I also work at Namco Bandai and am part of the team helping Masahiro Sakurai develop the new Smash Brothers games for Wii U and 3DS. I won't disclose my exact position on the team, as that may risk me getting caught leaking information, however I can tell you that I have seen the game in its latest build and I can tell you the characters in the game that I have seen so far. Keep in mind that I'm only giving a basic description of what I have seen during gameplay, I do not have intimate knowledge of how the characters work.
Starting with the first revealed newcomer, I will shed some light on how a few of the Villager's mechanics seem to work. The Villager's special ability to pick up items and projectiles was very remarkable when I first saw it, it must be timed right or the attack will hit him, and he can only carry one thing at a time. It seems that pressing the button again throws the item or projectile back, he does not have control over certain projectiles (such as PK Thunder or Nikita) and any such projectile will simply fly in a straight path, projectiles like Mario's fireball still bounce in a similar manner. One of the most amazing things I saw him absorb was Pikachu's Thunder attack, when he released it, it flew straight upwards as though in reverse. Villager's recovery move are the balloons from Balloon Fight, they are quick to come out and he rises relatively quickly, however, they can be popped very easily, leaving the Villager helpless to recover. He has a second recovery option in the form of a Gyroid that flies like a rocket, he will quickly jump on it and can fly quite a distance while controlling his upward/downward direction, it works similarly to gliding in that if he flies upwards too much, the rocket will sputter out and begin to fall. Villager can also release the rocket as a projectile attack, it flies much faster and more sporadically in this fashion, though it seems he can slightly control the tilt of it at the exact moment he releases it. The Villager's down special is planting a tree, if not interrupted during the input he will plant and water it at once, though I have seen him plant the sapling only to return to it later to water it. Chopping the tree down is a completely separate input, his forward smash attack is the axe, which he must either fully charge or swing multiple times in order to knock over the tree. Villager's grab involves him swinging his net to catch opponents, once he has caught them he is able to kick them to cause damage before throwing them. His upward throw humorously has him holding the character above his head shortly as though he caught a bug, before he tosses them away. Most of his other moves have been shown in Sakurai's daily pictures and on his character page, though I can confirm that the most turnips I have seen him use at once are five in a bunch.
Moving on to the Wii Fit Trainer, all of her standard attacks are an assortment of different yoga poses that I can't identify, so I will focus on only her special moves. Her recovery move summons three hoops that she spins with to gain upwards momentum, this doesn't have very much horizontal range, but it flies impressively high. Her side special is the Wii Fit ball that she spikes as a projectile, the ball will remain for a short time afterwards and can be knocked around by other players, similarly to the soccer ball item, it has much less power than the soccer ball however. Her down special has her focusing in order to recover health, this requires pressing the button repeatedly, but leaves her vulnerable to attack. Her regular special involves her creating a ball of light that acts as a close range projectile, it can be reflected and absorbed, but does not travel away from her, it simply disappears as quickly as it appears. I can also confirm that she has an alternate male costume, complete with his own voice set, the moveset stays completely intact, however.
Mega Man's moveset has been entirely shown off for the most part, and doesn't need any explanations.
And now for the latest newcomer shown, Rosalina fights in tandem with her summoned Lumas, the Luma will mirror Rosalina's attacks at the direct moment of the input. Her normal special move summons the Luma, when used while a Luma is already out, it will cause the Luma to perform a projectile attack using the star bits from Galaxy. Her side special causes the Luma to fly to and away from her, this is used to position the Luma on the stage, though the Luma will also cause damage on impact during the use of this move. Her down special is a kind of barrier that reflects projectiles over her in an arch, this allows the projectile to hit someone should they be standing behind her, this move also draws in items towards her, including thrown items. Her recovery move is the launch star from Galaxy, this can be angled before firing and causes her to go a decent distance, she also does not end in a helpless animation after using it.
My last piece of information is regarding the latest veteran reveal, Princess Zelda. She retains her moveset from Brawl, complete with a Sheik transformation, the transformation is much faster this time however, almost instantaneous. The Phantom shown in one of her pictures on the website is an assist trophy that attacks with a great slash in front of it's summoner before disappearing. I will return again with more information, next time I will post about new characters that have not been shown yet.[/COLLAPSE]