Controversial statement of the year right there... not saying I disagree entirely (especially with improved movement speed), but if there's one thing people are vocal about with Mewtwo (besides weight), it's his short grab.
His grab range is short, but he doesn't have a really hard time getting the oppurtunities for grabs. He can get one out of Nair, SB, empty hop, practically anything on shield. I am just saying, that when characters have an easier time landing grabs, they tend to have bad ones. Barring top tiers. In my time playing Mewtwo, I have found that it is not really easy to get grabs, but, it is rather easy to punish with a grab. The one thing I will stick to completely about Mewtwo is that he is a punishing character, and the best and easiest punish is often grab. Do you get what I am saying?
@Mairo Smith only an idiot would think Mewtwo is OP, he isn't even high tier. The highest he will be placed in the next year is upper mid, and the lowest on a credible tier list should be bottom of mid. He is without a doubt a mid tier character.
The thing is, think of the follow-ups he would get from a single grab. Dtilt is one of the best combo moves in the game, if not the best. (Barring grabs) out of a Dtilt, Mewtwo can get 30-40% true combos, and then link a couple of aerials and set-up a frame trap afterwards for funsies. Do you really think, with all thes combos, and kill confirms, That Mewtwo should have a D-throw that combos? If it sent straight up then it might be okay, but not forward. I can go on for quite a while, any more questions?