Sonicninja115
Experiment. Innovate. Improve.
- Joined
- Jul 8, 2015
- Messages
- 2,429
Awsome! that's good news. There should really be a safety guide or something, smash isn't nice on the hands.Yeah Confusion to dj Uair is much better now with the improved hitboxes! Connects much more reliably than before and seems to work on more characters that it didn't connect on prepatch and can lead to pretty devastating links as shown in the video. The slightly bigger reach on confusion has also made it easier to pull off stuff like this. Btw, Here's the video in case anyone else wants to see:
And yeah about my thumb issue.... it has really been a pain for me but it wasn't from perfect pivoting I got a severe inflammation in multiple tendons in my right thumb about 2 months ago from too much intense Smash + Guitar playing, and since then it's been up and down with periods where i can't do almost anything with my thumb because of the pain. It's still not completely gone, but much better now so hopefully it will be completely healed in a week or two!
During this period i have been using a adjusted control scheme so i don't have to use my right thumb at all when playing but rather use my index and middle finger to push the buttons (only difference is grab set to Y so i can reach everything) which was hard in the beginning but now im almost up to my usual skill level using this way of playing. It's actually been beneficial to my smash skills strangely enough since changing control scheme forced me to get out of bad defensive habits and now i put more thought into every action i do than i did before. I will hopefully be able to play with a normal control scheme using my thumb soon enough though
There is a video in the Metagame thread that I will edit in, but I believe attack is the best method, however, the video shows that smash has upsides too.What do you guys do with the c-stick? I have it on Smash now but I might change it to Attack. What seems better for Mewtwo?
So what seems to be happening is you reverse the Usmash, while traveling in the same direction as before?That's not it. It requires actually using the Dash from the TurnRun animation.The result should be cancelling the turnaround animation with a Dash, not cancelling the Dash animation with a Dash. Also, the result with the Up-Smash should be using an Up-Smash going forward, but facing backwards. I'll upload a video if possible.
That would have many uses, especially with Shulk.
I have a Usmash analysis that I was planning to make so I could add it in there. I seem to remember something similar on the Shulk boards, but I don't remember how much momentum it gave.