Ryu Myuutsu
Smash Champion
I would say more like Super Sonic with a projectile.So Mega Charizard X then?
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I would say more like Super Sonic with a projectile.So Mega Charizard X then?
Obviously it'll need to be slowed down, but I get what you mean. Super Dragon and ZardX are very similar to that idea though. Super Dragon is probably the closestI would say more like Super Sonic with a projectile.
I can understand why they made some design choices for Mega Mewtwo Y. However, I can't disagree with them.I know that people might have already figured this out, but regarding some of the gripes of Mega Mewtwo Y; despite its fragile appearance I think it makes sense as a forme upgrade because it fully embraces the concept of glass cannon to a much more extreme than base Mewtwo. It's body becomes smaller and slicker to adapt to the super speed it gains and the loss in mass happens to compensate for the extra special power. Also, remember how Mewtwo is a clone of Mew? Mewtwo Y resembles Mew more than the base form itself because it is smaller and simpler, so it can be seen as Mewtwo going back to its genetic roots. After all, Mew looks simple as well because its concept is based around the theory that all living being descend from a common, simple ancestor.
Those defenses are actually decent, but in the environment he tends to compete in it is pretty low when compared to the likes of Pokemon like Ho-Oh, Kyogre, Arceus, etc. Compared to them, Mewtwo is kind of like a glass cannon amongst the other legendaries. Deoxys-A and Genesect share a similar archetype.For one, Mewtwo was never truly a glass canon. 106/90/90 defenses are nothing to scoff at. While its true that Mewtwo's offensive stats are greater than his defensive stats, his defenses have never been so bad that they were considered a weakness. In fact, Mewtwo is pretty bulky.
Ho Oh is more of a glass cannon imo, large amount of weaknesses and high Attack, Kyogre is a Special tank and Arceus is a Jack of all tradesThose defenses are actually decent, but in the environment he tends to compete in it is pretty low when compared to the likes of Pokemon like Ho-Oh, Kyogre, Arceus, etc. Compared to them, Mewtwo is kind of like a glass cannon amongst the other legendaries. Deoxys-A and Genesect share a similar archetype.
Ho-oh gets destroyed by stealth rocks...True, but Ho-oh has a solid 106/90/154 and the Regenerator ability making it a much more bulky offensive pokemon than good ol' Mewtwo.
I've always considered the Smash cast to be on level with Legendaries because of this.Those defenses are actually decent, but in the environment he tends to compete in it is pretty low when compared to the likes of Pokemon like Ho-Oh, Kyogre, Arceus, etc. Compared to them, Mewtwo is kind of like a glass cannon amongst the other legendaries. Deoxys-A and Genesect share a similar archetype.
I've ALWAYS considered the Smash cast to be levels beyond the cast of DBZI've always considered the Smash cast to be on level with Legendaries because of this.
Nah, regenerator heals 1/3rd of your health upon leaving.Regenerator heals half your HP upon entering right? Stealth Rocks would take half his HP, they purposely designed it so he couldn't heal from Stealth Rocks. Plus Ho-oh is weak to Water, Rock and Dark. I just think Ho-oh is a bit too weak...
Deoxys, let alone Deoxys-A, is hardly comparable to Mewtwo. Deoxys has 50/50/50 defenses. Deoxys-A has 50/20/20. I'd say Deoxys is the real glass canon.Those defenses are actually decent, but in the environment he tends to compete in it is pretty low when compared to the likes of Pokemon like Ho-Oh, Kyogre, Arceus, etc. Compared to them, Mewtwo is kind of like a glass cannon amongst the other legendaries. Deoxys-A and Genesect share a similar archetype.
I guess this is my real problem with them, actually. Both of them are so focused on certain traits that neither of them on their own really represents what Mewtwo is.X and Y are two parts of the same whole, if you will.
If it makes you feel any better, Wavedash Games has several employees that used to be part of the PMDT. Here's their Twitter. They haven't announced anything yet, but, apparently, they are working on something, so you might wanna keep an eye on them.Damn, Lyn looks sick in PM... now I'm sadder... ;-;
You can't argue with cranial explosionsTransformation Final smashes tend to be garbage in Smash 4. Our fair lady's final smash is fine the way it is. Like, it can be set up into, ignores most forms of invulnerability, and when aimed just right it's pretty much free kills.
Also cranial explosions.
FATALITYYou can't argue with cranial explosions
TOASTYFATALITY
I think that Mewtwo is pretty much a mix of Rosa and ZSS. He has good defense and zoning capabilities, while also having a amazing punish game. I personally think Mewtwo has options against ZSS, but gets completely shut out by Rosa. Rosa has Luma and the gravitational pull. As well as early kill options and fast aerials.What do you guys think is worse the ZSS mu or Rosalina? Personally i think rosa.
Now see here: Gravitational Pull does NOT invalidate Shadow Ball. It has low enough endlag to punish Rosa for absorbing one at midrange, especially uncharged, or you could just scare her into using it by charging and punish that too. Plus, even if she does absorb it successfully she gains nothing from it.I think that Mewtwo is pretty much a mix of Rosa and ZSS. He has good defense and zoning capabilities, while also having a amazing punish game. I personally think Mewtwo has options against ZSS, but gets completely shut out by Rosa. Rosa has Luma and the gravitational pull. As well as early kill options and fast aerials.
ZSS can actually get hit by SB. Plus, ZSS is also gimped easier. I think they are both bad, but Rosa is worse.
I also say that Mewtwo needs to have a nature of capatilization. There are various reasons why I think Rosa is worse. In this MU, you have to beat Rosa at her own (better) game.Not only does gravitational pull stop SB, but Luma does as well. SB has it's uses, but it isn't nearly as effective as I would like.Now see here: Gravitational Pull does NOT invalidate Shadow Ball. It has low enough endlag to punish Rosa for absorbing one at midrange, especially uncharged, or you could just scare her into using it by charging and punish that too. Plus, even if she does absorb it successfully she gains nothing from it.
Her aerials in the lateral direction have pretty hefty endlag. Mewtwo has the range to be able to compete with her spacing, you just can't be too aggressive when she has luma, though if Mewtwo does grab her at this time he can use fthrow or dthrow to damage it, preventing disruptions.
Once Luma is out of the way, Mewtwo's superior damage and killpower come into play. And his powerful vertical finishers are EXTREMELY efficient on her, due to being very floaty and light.
And Rosalina is way easier to edgeguard too, even if gimping her outright is difficult, Launch Star has no hit box allowing Mewtwo to go to town on her with nair. ZSS on the other hand has myriad options to mix up her recovery, some of which can potentially kill you.
The bottom line is that unless the Rosa player is really, really good at controlling her on the offensive, the match is really just a matter of who makes fewer mistakes on defence, making it even. She just doesn't have the same level of aggression that makes other top tier matchups like Fox or ZSS hard for Mewtwo.
C'mon Sonicninja115 , you said so yourself that Mewtwo plays better defensively in your guide, so why is "getting in" so important here? Just outdefend her and let Mewtwo's superior punish game do the rest. And Shadow Ball is useful even when it doesn't land, because it demands respect no matter who is facing it.
Is that really possible? SB has a FAF of 45ish, and Shield comes out frame 1. If you release it might be possible, but I don't see ZSS being able to punish charge.Mewtwo most certainly can hit (and combo) Luma with dtilt. Strangely, the tip works better for sending him in a tumble.
Like I said, I can buy a Dabuz-level Rosalina being bad for Mewtwo, but seeing that kind of play is extremely rare, which is why I have a hard time considering that "standard" Rosalina. Certainly something to consider, but unlikely to be a concern in pools.
Mewtwo also does not need to capitalize too much in this matchup, not like he does with Falcon or most heavies. Rosalina is very light and floaty so even if you only ever go for dtilt->fair it shouldn't be too difficult to get Rosa to killing percents along with the other pokes Mewtwo will land.
SB fearmongering is arguably more effective on Rosa, especially with no Luma (the latter depending on how comfortable Rosa is with him tanking such a powerful projectile). Sure, you can't land it at long range but you can still bait reactions at midrange with little risk, whereas ZSS could potentially Flip Jump kick you to death for throwing or starting to charge at the wrong time.
Protip: if Rosa is jabbing you while hanging from the ledge, drop, then either turn yourself around with confusion and go for a double-jump bair, or just teleport past her. Teleporting from above or horizontally to the ledge can also help avod snapping vulnerability if that's a concern.Rosa is just so good at walling Mewtwo, its difficult getting in all we really have to get in are tilts to poke moves here and there. You can never be above her because she is going to destroy you, and since we are so light its hell. Its a 6-4 Rosa's favor as long as she has Luma, once she is gone its close to even not quite at least as far as my experience in the mu goes. Even her jab is hard to deal with, its so good for trapping mewtwo on the ledge. A good way of getting in depending on how far away you are from her is to bait her gravitational pull with sb and go with a dash attack or a grab depending on the situation just capitalize. Spacing is crucial for obvious reasons.
Especially iIf she kills our momentum/clashes with Bair. She might have enough time to punish us.I think teleporting might be the best option because using our double jump could cost a stock.
Since when does anything besides projectiles clash with aerials? Do you mean a trade?Especially iIf she kills our momentum/clashes with Bair. She might have enough time to punish us.
If Bair trades (My mistake) with Jab, an immediate teleport is probably the best idea. If we fall back, Confusion, and then DJ Bair, I think it would be really hard to mis-space that.Since when does anything besides projectiles clash with aerials? Do you mean a trade?
At any rate, the beauty of confusion is that while reorienting Mewtwo it gives enough time and space to gauge Rosa's reaction, and act appropriately.
Actually, Mega Charizard Y looks like a real upgrade to the classic Charizard while X is just something.... different.Mega Charizard X and Y show different sides of Charizard, in a way. X is a physical brute and Y puts more focus into flight and fire. They both build upon Charizard, but neither of them detract from it.
What infinite? the Jab-Nair?I wish this site would stop assuming I don't want to see this thread anymore when I clearly want to....
Anyway, anyone tested to see how easy it is to escape from that "infinite"? It didn't look like something that really works against people....
And finally someone who thinks that Mega Mewtwo Y design is so bad too!
Actually, Mega Charizard Y looks like a real upgrade to the classic Charizard while X is just something.... different.
And I don't mean just in the looks, I actually mean more on the fact that Y is Sp. Attack focused just like the classic guy while the Mr. dragon type is a Attack guy....
It definitely doesn't feel very much like Charizard, while Y is alone the perfect evolution for him.
Hey guys.
You won't believe this, but Mewtwo actually has an infinite that works against a couple characters, but most notably, Sheik. :3
I made a video for you guys, showcasing it.
I like to think of Mega Charizard Y as more of Charizard's "true" evolution while X is more of its "fanservice" evolution. You know how some of us Charizard fanboys obsess of Charizard's shiny form, and mega X has a similar color scheme + blue flames. It's also dragon type like its fans have been screaming for for ages. Regardless, though, both of the forms take what people like about the original thing and add extra emphasis, which is why I think they're good mega evolution designs.Actually, Mega Charizard Y looks like a real upgrade to the classic Charizard while X is just something.... different.
And I don't mean just in the looks, I actually mean more on the fact that Y is Sp. Attack focused just like the classic guy while the Mr. dragon type is a Attack guy....
It definitely doesn't feel very much like Charizard, while Y is alone the perfect evolution for him.
Thanks for the clarification. It is escapaable if you DI out. The first Jab-Utilt-Jab is guaranteed though. It is the tip of the Utilt that sends them out of the combo.Jab-Up tilt.
This.
Well there is that new Dark Mewtwo..Thanks for the clarification. It is escapaable if you DI out. The first Jab-Utilt-Jab is guaranteed though. It is the tip of the Utilt that sends them out of the combo.
Also, it would be interesting if they made a fusion between MX and MY wouldn't it?
I agree with pretty much everything, but I had to check out the stats again and aw damn, you're right....I like to think of Mega Charizard Y as more of Charizard's "true" evolution while X is more of its "fanservice" evolution. You know how some of us Charizard fanboys obsess of Charizard's shiny form, and mega X has a similar color scheme + blue flames. It's also dragon type like its fans have been screaming for for ages. Regardless, though, both of the forms take what people like about the original thing and add extra emphasis, which is why I think they're good mega evolution designs.
It's also worth noting that Mr.Dragon has equal attack and special attack stats, and that Tough Claws is the only reason its more physical. But both forms are perfectly capable of going mixed, and I'm sure most casual players used a mixed Charizard anyway. Zard X also has a more similar body shape to regular Zard. I think the reason it looks so different is probably that swap in color scheme and the odd wings. After all, blue and orange are on opposite sides of the color spectrum.