Karsticles
Smash Journeyman
B reversal chargeI question how useful Shadow Ball's charge-up damage would be. Honestly, I think the backlash against its absence is a knee-jerk reaction. I mean, Shadow Ball is a projectile, so you're not going to use it up close, and that automatically limits the usefulness of charge-up damage. Furthermore, it wasn't very useful in Melee, and Aura Sphere's charge-up damage isn't utilized very often, is it? I think people just want it back because it was there before. Of course, charge-up damage being added to Shadow Ball couldn't hurt, so I'm not against its addition at all. I simply question how useful it would be, and I personally think there are several other areas that should be addressed before Sakurai considers adding charge-up damage to Shadow Ball.
As for how I would buff Mewtwo, I'd fix his hitboxes, increase his overall power somewhat, and maybe reduce the end-lag on Teleport. I think that, if these changes were done to Mewtwo, then we'd be golden.
Also, as Mewtwo's @ U-Throw , I, too, am a little upset that Charizard's @ U-Throw is more powerful than I am.
Ledge guarding
Protecting you from roll-ins
Seems pretty useful to me. I got rocked by an incredible Lucario at locals that used Aura Sphere's charge to its fullest extent.