MagiusNecros
Smash Master
- Joined
- Nov 16, 2014
- Messages
- 3,176
Mewtwo glides a bit if you horizontal teleport in the air.
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Well, aren't you just a little ray of sunshine.Mewtwo was literally programmed to suck.
This can only happen at the beginning and the end of the move, though. Mewtwo is invulnerable during the middle of Teleport, right? Since Meta Knight obviously can't hit you with his jab offstage, you can't get hit during Teleport's startup lag, and since you can sweetspot the ledge, you can't get hit during the ending lag. I can see this being a problem onstage, but I shouldn't think it would be a problem when recovering.Meta Knight can hit you out of teleport with jab.
His recovery move is so bad you have to space it.
Or recover high.
Well, aren't you just a little ray of sunshine.
Anyway, keep in mind that Mewtwo's Teleport can only sweetspot the ledge once. You have to land on a solid surface in order to be able to sweetspot the ledge again. I think that might be your problem. Alternatively, if you're playing on Boxing Ring, then the problem lies in the stage, not Mewtwo. Apparently, something about the way Boxing Ring's ledges are slanted makes Mewtwo bounce off of them if you use Teleport against the ledge at a particular angle. I can usually avoid that problem by Teleporting diagonally against the ledge, though. That might help you out some, too.
Also, while Mewtwo's midair jump is slow, you can cancel it with an airdodge or an aerial and still retain the momentum gained from the jump. I might be missing something, but I don't really see how that leaves you vulnerable. I'd also like to point out that Mewtwo's recovery options are pretty wide, since all 4 of his Specials aid in recovery, but only Teleport leaves him helpless. Never forget that Mewtwo has a wall jump, either. The only reason I bring this up is because recovery options impact vulnerability, right? I mean, if you've got a diverse range of options like Mewtwo does, then your opponent has to predict what you'll do. I imagine that would impact vulnerability during recovery, but I could be wrong on that.
You can avoid Teleport's ending lag by sweetspotting the ledge, so I don't really see how that's a problem, but, once again, I may be missing something. Anyway, while Mewtwo is certainly vulnerable during his recovery, I don't think he's quite as vulnerable as you seem to think. Just my thoughts on the matter.
This can only happen at the beginning and the end of the move, though. Mewtwo is invulnerable during the middle of Teleport, right? Since Meta Knight obviously can't hit you with his jab offstage, you can't get hit during Teleport's startup lag, and since you can sweetspot the ledge, you can't get hit during the ending lag. I can see this being a problem onstage, but I shouldn't think it would be a problem when recovering.
Ah, OK. This clears a lot of things up. Thank you so much! I'm just curious, but his midair jump being unable to escape combos wouldn't affect his recovery, would it? I know that it's definitely a problem when you're getting combo'd, but is it really a problem during recovery? I'm legitimately curious. Also, do Mewtwo's varied recovery options help his case at all? You don't seem to have addressed that, and I want to know if that's true. I hope don't seem pushy, and I'm really sorry if I do. I'm just trying to improve my Mewtwo. Other than those two things, this all makes sense to me. Once again, thanks so much!Mewtwo's teleport can sweetspot more than once. Go into practice and try it.
Boxing ring has that problem because the ledge is slanted (even though it doesn't show it) and Mewtwo cannot ride slanted edges. It's literally the answer to your question. When there's a slanted edge Mewtwo bounces off of it, he doesn't ride it. Thus Boxing Ring is a sucky stage for us.
Mewtwo's mid air jump is slow and takes him down a bit, the vulnerable part isn't about whether you can act out of it or not it's that you cannot reliably escape combos with it. Say a Falcon is U-Air chaining you with platforms. Most characters can use their second jump to escape it if the opponent leaves a few frames in between, this normally allows said person to then fast fall drop into the stage to escape said pressure.
Mewtwo on the other hand normally cannot escape the combo with his second jump. It will be used but Falcon will still hit you. And even if the Falcon severely screws up the combo and you're able to double jump away it takes to long for the jump to reach it's apex that Falcon is already our of lag and ready to intercept your fall. This is why it's considered "vulnerable".
When you sweetspot the ledge there are certain frames in your Up-B recovery that you can be hit. This seems to be a global mechanic for Smash 4. Mewtwo has a lot of these frames (I have NO idea what the number is, but just to make an example let's say its 3-4 frames). This means that if an opponent times an attack to hit below the edge during those vulnerable frames, it will hit you. Mewtwo also has the added weakness of being huge, so attacks that need "accurate" spacing to hit are much easier to hit on Mewtwo.
When MagiusNecros was talking about MK jab he was referring to this. MK can just stand at the edge and jab when Mewtwo appears from his Teleport as he's sweetspotting the ledge.
Ah, OK. This clears a lot of things up. Thank you so much! I'm just curious, but his midair jump being unable to escape combos wouldn't affect his recovery, would it? I know that it's definitely a problem when you're getting combo'd, but is it really a problem during recovery? I'm legitimately curious. Also, do Mewtwo's varied recovery options help his case at all? You don't seem to have addressed that, and I want to know if that's true. I hope don't seem pushy, and I'm really sorry if I do. I'm just trying to improve my Mewtwo. Other than those two things, this all makes sense to me. Once again, thanks so much!
Oh, and @ MagiusNecros , thanks for the tip! I'll remember to recover high next time somebody gives me problems offstage!
Exact moment please cuz I'm lazy.
It's around the 9:58 mark.Exact moment please cuz I'm lazy.
I'm pretty sure that's some guy with the tag U-Throw because his NNID is GKB21101 and the one shown is some guy called Grahamalam.It's around the 9:58 mark.
Hmm, I wouldn't know. I've never played U-Throw.I'm pretty sure that's some guy with the tag U-Throw because his NNID is GKB21101 and the one shown is some guy called Grahamalam.
Unless that's the joke and I'm dumb.
Yessir! I'll host.Hey Speed, you down for some rounds?
Mind if I jump in?Yessir! I'll host.
Lemmy git onYessir! I'll host.
Sure, we can rotate out. You'll both get to see my new clones in action.Mind if I jump in?
You cool with that @Mario Smith?Sure, we can rotate out. You'll both get to see my new clones in action.
Oh, I can get on right now. I just want to make sure it's cool with @Mario Smith before I do.
lol, he still hasn't joined me...;~; Idm if you do.Oh, I can get on right now. I just want to make sure it's cool with @Mario Smith before I do.
Aight, on my way. Just so you know, I'm seriously rusty. XDlol, he still hasn't joined me...;~; Idm if you do.
lol, that butt player I was was playing with while I waited declined you.Sorry for the delay.
You see, I have a baby disk... She's already a few months old and she still doesn't know how to play... Maybe this says something about my "parenting" skills.
Also, for the rules, how about 3 stocks 7 minutes?
I hate the 3 stock 8 minute ruleset, it's not proper.
When I try to join, remember that I am Hammy.
lol, someone has items on
( ͡° ͜ʖ ͡°)
What's a baby disk?Sorry for the delay.
You see, I have a baby disk... She's already a few months old and she still doesn't know how to play... Maybe this says something about my "parenting" skills.
Also, for the rules, how about 3 stocks 7 minutes?
I hate the 3 stock 8 minute ruleset, it's not proper.
When I try to join, remember that I am Hammy.
The Nintendo Gamecube disksWhat's a baby disk?
Oh, cool! I actually remember that match. God, I look like an idiot, rolling around and tossing Shadow Ball in the wrong direction. Roy players make me nervous... Oh, well, at least now I have something I can watch to try and improve.
My NNID is my initials and birthdate, and my Mii's name is a nickname I had as a kid from when I was about 2 to when I was about 10. It's childish and silly, I know, but I remember those times fondly. I really do need to update my Mii's hairstyle, though. I've been letting my hair grow out recently.I'm pretty sure that's some guy with the tag U-Throw because his NNID is GKB21101 and the one shown is some guy called Grahamalam.
Unless that's the joke and I'm dumb.
Every Mewtwo chucks a Shadow Ball the wrong way at some point, lol.Oh, cool! I actually remember that match. God, I look like an idiot, rolling around and tossing Shadow Ball in the wrong direction. Roy players make me nervous... Oh, well, at least now I have something I can watch to try and improve.
My NNID is my initials and birthdate, and my Mii's name is a nickname I had as a kid from when I was about 2 to when I was about 10. It's childish and silly, I know, but I remember those times fondly. I really do need to update my Mii's hairstyle, though. I've been letting my hair grow out recently.
um...Every Mewtwo chucks a Shadow Ball the wrong way at some point, lol.
I've done it, @ U-Throw 's done it, you've done it too, just admit it.
Don't lie to your friends.