Being Strong and Heavy? That's balanced. I never complained about that. It's being Fast and Strong that's overpowered. Why? Because not every character gets those gifts. Some are Strong but Slow, Fast but Weak, Overall Average, or Slow and Weak, therefor making characters like Captain Falcon instantly overpowered, because while say, Mewtwo, is an Overall Average character, Falcon is a Fast/Strong character.
It's not that I just focus on their strengths, it's that their strengths are stronger than their weaknesses, therefor making them nearly irrelevant. Falcon's recovery also isn't bad, by the way...
Another reason I don't consider weaknesses is because that would make it even worst:
Mewtwo
--
Strengths:
Powerful Projectile
Long Tail
Good Throws
Sufficient Combo Potential
Decent Movement Options
-----
Weaknesses:
Projectile takes long time to charge (probably second slowest charge next to Robin's)
Unreliable Side-B (don't believe me, just jump
...lol)
Down-B that only works on one side
Up-B that (more times than not) doesn't reliably connect with the ledge
Big target (I'm looking at you, tail)
Super Light (Mewtwo's been eating them Salads)
Slow attacks
Unreliable Fair
---------
Captain Falcon
--
Strengths:
Fast
Strong
Amazing Combo Potential
Good Side-B
Good Recovery (if you're using all of your horizontal momentum)
Great, multipurpose attacks I.E.: Uair (for combos) Fair (for finishers) Side-Smash (for finishers) Down-throw (into knee)
-------
Weaknesses:
If you get hit then immediately use Up-B, the momentum may be lacking
He will do poorly if you suck enough, and your opponent is good enough
People sometimes let Falcon's strengths distort their mindsets, which can hold them back
-------
Ganondorf
--
Strengths:
Fast (I'm serious)
Strong
Decent Combo Potential (his strength makes up for it)
Astronomical Side-B
Inconceivably high K.O potential
----
Weaknesses:
He is big
If you spam Side-B too much, you will get read like a childrens' book
--------------------------------------------------------
See? It's almost unfair to take weaknesses into account, because in most cases, there aren't any.
Smash 4 is a game of strengths, in which having one weakness seals your fate.
Mewtwo needs buffs, and the other characters nerfs.
What especially makes me sick is that people want Smashers of my caliber not to hate Smash4 , and in some cases, stop playing Melee or making Brawl Hacks, but how am I supposed to do that in a game like this?
They literally took the thing that I hated most about Melee (fast and strong characters), and they put them in the game, without even including the one thing that could've kept them in check: The advanced gameplay. Because of course, this is just the Brawl engine with jacked up Training mode mechanics.
Sakurai got it right the second time, in Melee. As both casual gamers and competitive gamers could enjoy that game.
But it's like the more Sakurai tries to appeal to both communities, the less he actually succeeds at doing so.
I know I can't convince you guys, you're all robots, robots and slaves to the Smash-Matrix, but that won't stop me from expressing how unbalance this game is. And when Smash 4 and it's servers get hacked one day (so the game can be fixed), you all would've had it coming.
Canon-Ganondorf?
Canondorf?!
fixed