ORVO5
Smash Lord
(Responding from my phone so I can't quote/respond to every line.)My speculation:
-It uses the same animation effect as a shield break, but I can't imagine it will be identical or last as long. If it is enough to consistently pull off a smash or kill throw even with the opponent mashing, it will be good
-Probably immediately. In the trailer Mewtwo stood right up after the flash and crouch, ready to rumble
-Probably immediately, but there will likely be far superior follow-up options, because...
-Knockback for Double Disable will probably be negligible. We want a quick move with good power to take that opening!
-I highly doubt it. It seems that the hitbox is bigger, but we need to know how big, and I really hope eye contact is no longer needed
-Not sure. Maybe slight damage or behaving like Zamus Paralyzer?
- I doubt it'll let you pull off a smash attack, or at least one that's charged. I would assume the effect will be enough for a tilt or grab which is good enough. Anything more might be OP, but I wouldn't complain!
- Double Disable could be good for distancing at high percentages on 1 vs 1 and crowd control in 1 vs 2+ battles. Disable from the back could be given insta-knockback, which would be great. And air Disable having Zamus paralyzer? I'd welcome that. A knockback/thrust would be cool too.
- I'm just wondering, for instances like Shulk's shield monado arts, if those characters would be more resistant. I guess that would be hard to find out.
They could do the Spirit Tracks thing where if Ridley is playing on Pyrosphere he just won't show up.From what I heard Ridley got a stupidly high amount of votes regardless, if the original doesn't become DLC Ridley could be taken in consideration next time
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