Cutie Gwen
Lovely warrior
I thought Nintendo said they would take the LGBT in consideration after Tomodachi Li-oops, wrong straightaww it just goes straight now? That's lame.
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I thought Nintendo said they would take the LGBT in consideration after Tomodachi Li-oops, wrong straightaww it just goes straight now? That's lame.
only 14 dollars if you get Mewtwo for free.I'm gonna be honest, that's a lot of wasted money.
Tell that to all the Premium players on TF2.I'm gonna be honest, that's a lot of wasted money.
If I remember correctly, in Brawl, Kirby copied Aura Sphere at its power when Lucario was ~40%. So, I guess Nintendo considered that the "standard" power of Aura Sphere. So, whatever Aura Sphere's standard power in Smash 4 is, which I would assume to be what Kirby copies, that's the Aura Sphere I was referring to.Compared to Aura Sphere at 0%...?
Can't tell due to the camera movement. What I can identify is Mewtwo hurling the ball with one hand from the looks of it.I agree, I really like the zigzag pattern of Shadow Ball as well. Does anybody know if Shadow Ball still does that thing when you shoot it it sends you back a little? I really liked that. It made Shadow Ball seem so much more powerful. It was pretty neat for recovering too... another recovery option to mix up. I can't really tell from the trailer if it still does that, but I'm curious as to what you all have to say.
No, don't nerf Yoshi.
I can't win can I?Let me guess, nerf Greninja instead
Like @ Schnee117 said, I couldn't tell due to the camera's movement. However, I agree with you: I really hope it retains the recoil. It was so cool in Melee, not just because it made Shadow Ball seem more powerful, but also because it could be used for recovery if you B-Reversed properly. Basically, I liked the recoil for the same reasons you've already stated. I'm really hoping that it returns.I agree, I really like the zigzag pattern of Shadow Ball as well. Does anybody know if Shadow Ball still does that thing when you shoot it it sends you back a little? I really liked that. It made Shadow Ball seem so much more powerful. It was pretty neat for recovering too... another recovery option to mix up. I can't really tell from the trailer if it still does that, but I'm curious as to what you all have to say.
Mewtwo is getting heavily buffed thoI can't win can I?
It could also help get away from enemies slightly if they adopted the jump approach though I'd rather deal damage and send them soaring through the skiesLike @ Schnee117 said, I couldn't tell due to the camera's movement. However, I agree with you: I really hope it retains the recoil. It was so cool in Melee, not just because it made Shadow Ball seem more powerful, but also because it could be used for recovery if you B-Reversed properly. Basically, I liked the recoil for the same reasons you've already stated. I'm really hoping that it returns.
On the contrary, he plays Zelda and Dr. Mario as well, who are both arguably one of the worst characters in the game. He'll win 1 out of 5 times which isn't that great. Teehee~Mewtwo is getting heavily buffed tho
1.06 thoOn the contrary, he plays Zelda and Dr. Mario as well, who's arguably one of the worst characters in the game. He'll win 1 out of 5 times which isn't that great. Teehee~
Well...the funny thing about that....is that Mewtwo actually learns Aura Sphere by leveling up, unlike Shadow Ball...which it needs to learn artificially through a TM.It would be cool if Aura Sphere was one of Mewtwo's customs, and it was actually effected by how much damage Mewtwo takes.
It could be decently well balanced if Mewtwo is still a lightweight.
It would be beautiful if he has the weight of Samus.Mewtwo is getting heavily buffed tho
feexIt would be beautiful if he has the weight of Snake.
That'd be a lot heavier than Mewtwo usually is. It'd definitely be heavier than ZSS as she's 90KG as opposed to Mewtwo's 122KG in his base form.It would be beautiful if he has the weight of Samus.
I don't know how I would feel about this. It's so drastically different from Shadow Ball, it would be really hard to properly balance Mewtwo unless every Shadow Ball custom, including the original, were like that. If the devs were to balance it by making Mewtwo a lightweight again, then he'd likely be bottom tier unless you used Aura Sphere. Then, one Custom set up would obviously come out on top, and that's no fun. Part of the reason I like most characters' customs is because you can actually choose any of the customs for most special moves, and you'll still have a chance at coming out on top. I think that's part of the reason that the Custom Move Set Project has 10 slots instead of just the one set-up statistically proven to be slightly superior: Most of the time, regardless of custom which Custom set-up you use, you can still pull through and win.It would be cool if Aura Sphere was one of Mewtwo's customs, and it was actually effected by how much damage Mewtwo takes.
It could be decently well balanced if Mewtwo is still a lightweight.
I hope not. Kirby can barely even kill with that move.I'm guessing it will be as powerful as Kirby's copied Aura Sphere is.
It's not like weight was the sole reason Mewtwo was low tier. Many characters have overcome their weight class to become top tier in the past.I don't know how I would feel about this. It's so drastically different from Shadow Ball, it would be really hard to properly balance Mewtwo unless every Shadow Ball custom, including the original, were like that. If we were to balance it by making Mewtwo a lightweight again, then he'd likely be bottom tier unless you used Aura Sphere.
This I can understand. Generally speaking, most moves have a single custom that works best anyway, though I still see your point.Then, one Custom set up would obviously come out on top, and that's no fun. Part of the reason I like most characters' customs is because you can actually choose any of the customs for most special moves, and you'll still have a chance at coming out on top.
No, don't nerf Yoshi.
When in doubt, nerf Greninja.Let me guess, nerf Greninja instead
Well it always bothered me that THE original legendary BA Pokemon we've all come to know and obey...can be knocked out easier than a Mario bro.That'd be a lot heavier than Mewtwo usually is. It'd definitely be heavier than ZSS as she's 90KG as opposed to Mewtwo's 122KG in his base form.
Eh they eat a lot of Spaghetti and Meatballs and chomp on Magic Mushrooms. I'd imagine them to be rather heavy.Well it always bothered me that THE original legendary BA Pokemon we've all come to know and obey...can be knocked out easier than a Mario bro.
I'm sorry I couldn't resist.Eh they eat a lot of Spaghetti and Meatballs and chomp on Magic Mushrooms. I'd imagine them to be rather heavy.
HADOOOUUUKEN!I'm seeing Shadow Ball doing less damage but more knockback than the average Aura Sphere. It's such a fun move. Mewtwo lobbing those things is such an iconic scene from the movie
And I'm imagining the meatballs all go to Peach's waist?Eh they eat a lot of Spaghetti and Meatballs and chomp on Magic Mushrooms. I'd imagine them to be rather heavy.
And I'm imagining the meatballs all go to Peach's waist?
I thought Shulk's counter was the best. It greatly slows his opponent's movement, is really strong and always seems to hit as long as the opponent isn't above or below him. It always screws me over at least.Personally I think Shulk has one of the worst counters. It has a lot of start up lag, and sometimes you can respond to the counter before it even executes.
I think Greninja's counter is probably better, slightly less predictable and you can change its direction. It's definitely better than Lucario's in my opinion.
Shulk's Vision slows down time for the most part, and you DO know you can cancel the startup by holding forward, right?
You know who needs buffs? Zelda. ****ing Zelda. *proceeds to 3stock CPU with her*
fixed it
Well that went the wrong way.
You can also push forwards to make him slash instantly following his vision and the long window is a double edged... sword.I thought Shulk's counter was the best. It greatly slows his opponent's movement, is really strong and always seems to hit as long as the opponent isn't above or below him. It always screws me over at least.
Sorry if this has already been addressed. I'm reading through different tabs trying to catch up with threads.
I really hope Disable can hit opponents from behind this time around. That would basically make it the best tech chase move in the game, and it would thus be extremely helpful to Mewtwo's metagame. However, knowing Sakurai, I honestly don't think that its very likely, and that's fine by me. Disable already looks to be massively buffed, and the whole eye-to-eye contact thing is pretty cool and actually makes a lot of sense. Given how much better Disable already seems to be, I'm not going to throw a hissy fit if Disable doesn't stun from behind.Best buffs so far we know of: Ledgesnap Teleport, Disable being better in range and Confusion being good
Given how incredibly useful Mewtwo's @ U-Throw and B-Throw were in Melee, I find it highly unlikely that they were nerfed in any serious way. Mewtwo's D-Throw, likewise, is also unlikely to be nerfed, as it was very useful for starting combos. Honestly, I wouldn't be surprised if his D-Throw was buffed. As for his F-Throw, I'm rather certain that the devs are going to make sure that it's useful this time around. It was pathetic in Melee, so it really stood out from Mewtwo's other three fantastical throws. My best guess is that his F-Throw can no longer be DIed out of, and it probably has a reliable amount of damage output based on the victim's percentage. I think that would actually be the best course of action for Mewtwo's throws, because doing so completes Mewtwo's throws' usefulness. You have the B-Throw for horizontal kills and for getting the opponents off stage, his @ U-Throw for vertical kills/kills in general, his D-Throw for a varied combo starter, an his F-Throw for reliably racking up damage. Doing that would make Mewtwo the ultimate throwing machine, indisputably the best in the game, since his throws cover every area. I'd love to see that happen, especially since Mewtwo's throws are his strong suit.I really hope the throws stay strong. Forward for damage, Up and Back for finishers, and Down for follow ups would be a perfect arsenal, especially combined with the command grab mix-up of Confusion. I never really thought of Mewtwo as a grappler like people were saying early but it kinda is true. A lot of the characters best traits involve grabs. I also keep forgetting that Confusion did 10% in Melee. If it does that kind of damage while also being a reflector, disrupter, and string starter...I'm salivating just thinking about it.
Still hoping Up-Smash gets the Raptor Boost treatment.Best buffs so far we know of: Ledgesnap Teleport, Disable being better in range and Confusion being good
?Elaborate pleaseStill hoping Up-Smash gets the Raptor Boost treatment.
Raptor Boost got a ton more knockback in Smash 4. It can take stocks now.?Elaborate please
I completely 100% agree with this. They can nerf anything and everything about Mewtwo except for his throws and I'd still love to play as him. God, I absolutely adore Mewtwo's throws (especially u-throw *wink* *wink*). Throwing your opponents to their death just feels so freaking good.I really hope Disable can hit opponents from behind this time around. That would basically make it the best tech chase move in the game, and it would thus be extremely helpful to Mewtwo's metagame. However, knowing Sakurai, I honestly don't think that its very likely, and that's fine by me. Disable already looks to be massively buffed, and the whole eye-to-eye contact thing is pretty cool and actually makes a lot of sense. Given how much better Disable already seems to be, I'm not going to throw a hissy fit if Disable doesn't stun from behind.
Given how incredibly useful Mewtwo's @ U-Throw and B-Throw were in Melee, I find it highly unlikely that they were nerfed in any serious way. Mewtwo's D-Throw, likewise, is also unlikely to be nerfed, as it was very useful for starting combos. Honestly, I wouldn't be surprised if his D-Throw was buffed. As for his F-Throw, I'm rather certain that the devs are going to make sure that it's useful this time around. It was pathetic in Melee, so it really stood out from Mewtwo's other three fantastical throws. My best guess is that his F-Throw can no longer be DIed out of, and it probably has a reliable amount of damage output based on the victim's percentage. I think that would actually be the best course of action for Mewtwo's throws, because doing so completes Mewtwo's throws' usefulness. You have the B-Throw for horizontal kills and for getting the opponents off stage, his @ U-Throw for vertical kills/kills in general, his D-Throw for a varied combo starter, an his F-Throw for reliably rack up damage. Doing that would make Mewtwo the ultimate throwing machine, indisputably the best in the game, since his throws cover every area. I'd love to see that happen, especially since Mewtwo's throws are his strong suit.
From what I can tell, yes.Still hoping Up-Smash gets the Raptor Boost treatment.