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Legend of Zelda Spirit Tracks

Joined
Mar 15, 2008
Messages
10,050
I'm really angry at the game, and I never want to play it ever again. Details:

I'm stuck at the part where I need to get the Regal Ring. My friend told me EXACTLY what to do, which is play the Song of Discovery in the spot that the letter tells you to. Thing is, I never learned the Song of Discovery, and I have no idea where it is. In order to find that song, I have to do one of two things: Use a walkthrough (which I am NOT doing), or revisit every station I've ever been in again, find every stone, and see if the song it plays is the Song of Discovery. It's most likely my own fault that I missed the stone, since I don't remember encountering it anywhere, and because I play this in the car, but I just really don't want to ride the train to every station, explore every single field, and revisit every single room until I find it. This just killed all the fun in the game for me.

And that's why I'm angry. I know I'm a failure.
 

Firus

You know what? I am good.
BRoomer
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OctagonalWalnut
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I'm really angry at the game, and I never want to play it ever again. Details:

I'm stuck at the part where I need to get the Regal Ring. My friend told me EXACTLY what to do, which is play the Song of Discovery in the spot that the letter tells you to. Thing is, I never learned the Song of Discovery, and I have no idea where it is. In order to find that song, I have to do one of two things: Use a walkthrough (which I am NOT doing), or revisit every station I've ever been in again, find every stone, and see if the song it plays is the Song of Discovery. It's most likely my own fault that I missed the stone, since I don't remember encountering it anywhere, and because I play this in the car, but I just really don't want to ride the train to every station, explore every single field, and revisit every single room until I find it. This just killed all the fun in the game for me.

And that's why I'm angry. I know I'm a failure.
If I recall correctly,
you find the Song of Discovery at that spot, actually.

EDIT: Nevermind, I was thinking of something else. Anyways, if you really want, I can tell you where the
Song of Discovery
is so you don't have to go searching everywhere or use a guide. It's more fun to go without help at all, but it's not going to be fun to go everywhere to find it and as you said, it's going to kill all of the fun in the game.
 

NintendoMan07

Smash Journeyman
Joined
Jul 23, 2008
Messages
251
Location
Dallas: The Land that Killed Me
Just beat it.

This was pretty entertaining for me, although the
Tower of Spirits run for the compass was a nightmare for me. I ended up waiting for hours to execute my plans without getting slaughtered by Phantoms. Strangely enough, I got whacked once when I was going for a CLEAR shot at a Warp Phantom's back. I have no idea how that happened.

However,
the Dark Realm over all was totally worth the brainbusting in the Tower of Spirits.

Revenge against the bomb trains? Check.
Crazy battle with Demon Train? Check.
Fight with Cole? Sorta.
Mildly frustrating tennis game? Check. (Never can let this slip in a Zelda game, can they...)
Final song that I goofed up the beginning but still managed to complete by the end anyway? Check. (HOW?)
Awesome final boss fight? Check.

All that's left for me to do is just some minor stuff (like treasure hunting).
 

AngryMoblyn1881

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Joined
Jan 26, 2010
Messages
330
Does any one have any geographical explonation for ths games map because i dont remember hearing them say its a map of JUST hyrule i mean i think maybe terminias on there someware aswell thoughts???
 

Spire

III
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Texas
Does any one have any geographical explonation for ths games map because i dont remember hearing them say its a map of JUST hyrule i mean i think maybe terminias on there someware aswell thoughts???
It's New Hyrule, aka the Lokomo Kingdom. It's the land that Link and Tetra found after Phantom Hourglass to establish the new Hyrule Kingdom, as King Daphnes Nohansen Hyrule asked of them at the end of The Wind Waker.

Hope that clears it up for you :) And welcome to the boards!
 

AngryMoblyn1881

Smash Journeyman
Joined
Jan 26, 2010
Messages
330
thanks!! glad to be hear XD finaly i can let my thougts out on zelda cuz no one i know is that much of a hard core fan :( and yup that clears it up appart from where in the heck did those little inuit dudes come from?!? AND WHERE IS TERMINIA IN THE WORLD?
 

AngryMoblyn1881

Smash Journeyman
Joined
Jan 26, 2010
Messages
330
anouki i think there called what did they evolve from? i always think the zora got fat or something but then i realised they tuned into the rito on death mountain in wind waker sooooooooooo??
 

Realmz

Smash Apprentice
Joined
Sep 25, 2009
Messages
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Location
San Mateo, CA
Overall, I'm pretty satisfied with Spirit Tracks. I think its a fair deal better than Phantom Hourglass, even if it does have its own flaws seperate from Phantom Hourglass. Which is pretty much just the train being dull at some points, but it feels so much better implemented than the boat was, in terms of how useful its connected to the game. It just feels like a superior Zelda, with a much better difficulty curve. Has anyone played that Take 'Em All On challenge mini-game in castle town in door 3? Its been a long time since I've felt such satisfying action in a Zelda game.

I also really don't understand how so many people struggle with the Lokomo duets..I think its just a lack of the game being exactly clear on when and how to blow, but it was somewhat obvious to me. All I know is, never drag your breath to another note just because two notes are right beside eachother. Each note needs its own light and quick puff. Also, play the moment it switches over to you. Its okay to over-lap when the sage is still playing - thats why its a sync, sort of.
 

AngryMoblyn1881

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Jan 26, 2010
Messages
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Overall, I'm pretty satisfied with Spirit Tracks. I think its a fair deal better than Phantom Hourglass, even if it does have its own flaws seperate from Phantom Hourglass. Which is pretty much just the train being dull at some points, but it feels so much better implemented than the boat was, in terms of how useful its connected to the game. It just feels like a superior Zelda, with a much better difficulty curve. Has anyone played that Take 'Em All On challenge mini-game in castle town in door 3? Its been a long time since I've felt such satisfying action in a Zelda game.

I also really don't understand how so many people struggle with the Lokomo duets..I think its just a lack of the game being exactly clear on when and how to blow, but it was somewhat obvious to me. All I know is, never drag your breath to another note just because two notes are right beside eachother. Each note needs its own light and quick puff. Also, play the moment it switches over to you. Its okay to over-lap when the sage is still playing - thats why its a sync, sort of.
The only one i had trouble with is the last one rael i think?:confused:
 

2001

Smash Journeyman
Joined
Apr 19, 2009
Messages
307
I have officially beaten this game 100%.

all 20 stamps

all 40 bunnies

all 20 spirit gems

all heart containers

all train pieces

all other stuff im forgetting (clothes, scrolls, minigames etc.)

I loved this game. It was soooo much more satisfying than phantom hourglass. Right now im trying to beat TP 100% before the new one comes out this year (hopefully).
 

SkylerOcon

Tiny Dancer
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Mar 21, 2008
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Good job, man! I still have to complete an actual runthrough of the game x_x

I'll probably go and work on that right now, actually. But a 100% run is awesome. I've never really been able to 100% any game. It's either too hard or too tedius for me =/
 

2001

Smash Journeyman
Joined
Apr 19, 2009
Messages
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This game really wasnt as hard to get 100% as other games ive 100'ed.

It was boring though, constantly trying to catch bunnies.
 

Spire

III
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100%ing Zelda games gets more and more boring with each title. I hope they make 100%ing Zelda Wii great loads of fun.
 

Firus

You know what? I am good.
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My friend is still (I think) working on a 100% run of Spirit Tracks, because it's apparently really annoying trying to find certain treasures.

I don't generally go for 100% in most games, so I don't plan to try and finish it 100% anytime soon. Unless I A) Want more challenge in a game, B) Get something in-game (like a secret ending), or C) Just want to keep playing the game in some way, I tend to skip over 100% runs.

Minimalist runs are more fun.
 

Spire

III
BRoomer
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Aye. 100% runs are good for two purposes:
- if you really enjoy doing them
- some kind of worthwhile bonus
 

2001

Smash Journeyman
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Messages
307
I don't think it has has gotten more boring to get 100%. Im probably only 50% through TP and im having a blast. The world is huge and there is so much exploration. But it might be because im going through the whole story again rather than going back and collecting stuff i never got. So if i get bored, i can just knock out a temple for fun. Thats the key to getting 100%.
 

Realmz

Smash Apprentice
Joined
Sep 25, 2009
Messages
84
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San Mateo, CA
I have officially beaten this game 100%.

all 20 stamps

all 40 bunnies

all 20 spirit gems

all heart containers

all train pieces

all other stuff im forgetting (clothes, scrolls, minigames etc.)

I loved this game. It was soooo much more satisfying than phantom hourglass. Right now im trying to beat TP 100% before the new one comes out this year (hopefully).
I thought there were 50 rabbits in total?
 

UncleSam

Smash Master
Joined
Oct 14, 2008
Messages
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Troy, NY
yeah, there's 50.
I did the 3 heart challenge on this, it's kinda easy though since there are no heart pieces.

the train whistle is priceless.
 

Aura_Knight0259

Smash Rookie
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Feb 12, 2010
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I really enjoyed this game. Big improvement from PH, the puzzles were harder, the bosses were more creative and interesting, the temples were fun, the music was awsome(especially the Overworld theme!), and the villian was an insane leprechaun (I always love wacky villians XD) My ONLY complaint about this game is that it...was...too...short! I always hate it whenever I get so into a game and it ends up being pretty short >_< The temples were pretty short too, but overall it is yet another great Zelda game to add to my collection.

9/10


Is it me or is Nintendo starting to focus more on the music in their games? ST is actually the first Zelda game where I actually noticed the music. Same thing with some of the music in NSMBW, and SMG.
 

Ganonsburg

Smash Lord
Joined
Jun 5, 2009
Messages
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Speaking of the music, did anyone find it difficult to figure out that Zelda was one singing before the final boss? I mean, it sounded more like an oboe. Other than that, the music was amazing. I loved Cole's theme, Byrne's theme. the overworld theme, the final boss theme, the opening, the bosses, and so on. The music was amazing, to say the least.

I found an odd glitch in the "Lost at Sea Station" dungeon. I was on the level with the four rolling phantoms, and I was bombing some of the blocks with one of the phantoms (facing away from me, toward the blocks) between me and the blocks, and I three the bomb. I can't remember whether the bomb hit the phantom (I'm inclined to say it didn't), or even blew up, but Link had his sword for a second (just a split, I barely recall seeing it), and he hit the back of the phantom. I was in awe, but obviously I didn't want to waste the golden opportunity. Zelda was able to possess the phantom and overall the dungeon was easier.

Has anyone else done something like this? I haven't been able to replicate it yet, and I don't have any recording devices anyway. Just curious.

:034:
 

Aura_Knight0259

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I found an odd glitch in the "Lost at Sea Station" dungeon. I was on the level with the four rolling phantoms, and I was bombing some of the blocks with one of the phantoms (facing away from me, toward the blocks) between me and the blocks, and I three the bomb. I can't remember whether the bomb hit the phantom (I'm inclined to say it didn't), or even blew up, but Link had his sword for a second (just a split, I barely recall seeing it), and he hit the back of the phantom. I was in awe, but obviously I didn't want to waste the golden opportunity. Zelda was able to possess the phantom and overall the dungeon was easier.

Has anyone else done something like this? I haven't been able to replicate it yet, and I don't have any recording devices anyway. Just curious.

:034:
o.o Whoa I gotta try that glitch! I know a glitch in the Tower of Spirits where you have to get a Phantom to stand right next to a Safe Zone, then quickly get out of the SZ and get the Phantom to swing it's sword at you, and quickly go back into the SZ. After it trys to hit you, IMMEDIATLY hit it with your sword, if you did it right the Phantom will keep swinging it's sword at you but since you're in a SZ you will not get hurt. It's really funny.
 

AngryMoblyn1881

Smash Journeyman
Joined
Jan 26, 2010
Messages
330
I think I have a reason for why they only worship one tri-force piece in the game, I think its in windwaker that link has to find all the pieces to his triforce (correct if wrong). so maybe because the other 2 pieces wernt a significant part on the game the people of ST only worship the trifoce of courage legend. also One of you I remember said link found this new land of ST
 

Ganonsburg

Smash Lord
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Messages
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Yeah, but Link went with Tetra/Zelda, so that would mean they should worship two. I think one is just the name of the game, so that players recognize something related to the spirit tracks when they see it.

:034:
 

Ganonsburg

Smash Lord
Joined
Jun 5, 2009
Messages
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I was able to replicate the Phantom glitch in the Ends of the Earth Station. And I believe I can explain it fairly well.

First, to get the feel of the technique you should practice with a whip. Find one of the fish-tongue switches. Use the whip to activate the switch. Now, while you're doing this, you need to hold L to pull out the whip. Don't press the button in the right corner of the screen. As you activate the switch, let go of L. The effect should be that the switch is activated, but the whip has little/no lag. Practice this to get the hang of it (it's fairly useful in the temple when you're trying to sneak past the phantom on the third floor in the bottom right corner, so that you can get in and out quickly and safely).

Now, once you're used to this, get a phantom distracted, not moving (at least briefly), and facing away from you. Make sure you have your bombs out, and use this technique (NOTE: I'm not sure if you should tap the phantom an extra time after the technique or not, I've always done it). The phantom will go into the paralyzed mode and you can simply tap it to have Zelda possess it.

This isn't too useful in general, but it's fairly cool. The most useful time for it would be the 3rd floor if you're bothered by the bottom right corner, or even better, on the fourth floor so that you don't waste bombs (which you can restock afterward, but if you don't have the bomb bag upgrade this technique will help). Overall it's more of a fun thing to do just for the sake of doing it.

:034:
 

AngryMoblyn1881

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Joined
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Messages
330
Does any one have proof that this is the old hyrule from every other game? I say this because, zelda herself said they had to move the castle once again ( something like that). So if this isnt the hyrule frome the old games, where is it? They even say that it is new found land.
 
Joined
Mar 15, 2008
Messages
10,050
After beating the game, I have to say, this COULD'VE been the 3rd best Zelda game I've ever played (replacing Minish Cap).

The puzzles were way better than any Zelda game ever. The boss battles were a million times better and more difficult than console Zeldas. The game was really long, and the story wasn't too bad. There were a couple of things that completely screwed up the game for me though. I don't know if we still need to put up spoilers, but whatever. There are spoilers.

The whole concept behind the train is completely flawed. I mean, why didn't the stupid Spirit Tracks have two lanes? Were the Gods really that dumb? Did the almighty Gods not foresee oncoming traffic becoming a dangerous and expensive issue? Did the Gods really expect me to stop Malladus using those tracks? Other than that, the train moved way too slow, and the Magic teleporter things weren't useful at all (I only used it once in the entire game). The train scenery wasn't interesting at all, and the enemies you had to fight were more of a hassle than a sneaky way to make the train ride seem shorter. All of my sessions with this game ended with me getting on the train. Seriously, instead of clicking on Zelda, I would just close my DS. The train was just a terrible experience and I hated it, so, so, soooo much.

Another minor thing that bugged me was the flute. They had no mic sensitivity settings anywhere. There were points in which playing songs was pretty much impossible because of the background noise (or in my case, the car air conditioner that wasn't even blowing into the mic >_>). Then there was the issue in which sometimes, the screen was just simply too small, and I couldn't reach some notes without letting go really fast. They should've made the flute slightly smaller.

I also had an issue with the songs not being used immediately when you learned them. I made a post about it a while ago, relating to the Regal Ring and the Song of Discovery, in which you're supposed to learn the Song of Discovery early on in the game, and use it much later to dig up the Regal Ring. Although the whole fiasco for not learning the song when I needed to was mainly my fault, I can still put fault in the game in the sense that there was no puzzle making sure that I didn't run off without it. It could've saved me the 40 minute train ride all across New Hyrule.

And last but not least, the multiplayer doesn't use WFC. A huge setback from Phantom Hourglass.

I give it a 5/10. The game minus the train is phenomenal, but with the train, it severely lacked. The game became a chore to complete, and I got sick of it after beating about 5/8ths of the game.
 

TaterSalad0811

Smash Lord
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Doing flying chaingrabs across southeast PA
I feel for ya, Twinkie, the train really got annoying. The boss battles were pretty cool, I loved the lava dungeon one, where you're in the mine cart.

But God forbid the stingyness on the duets. The 3rd one took me 3 FREAKING DAYS to play. And I mean in a closed, turned off car, with the pattern on paper in front of me, but no, that's not good enough. I ended up looking up a video, and with the video's mistakes, it actually let me go on. WTH?

And it would've been nice if they explained what the rocket ship things were for, I had no idea until after I needed he song did I realize that the colors corresponded. Yay for more train rides.

*spoiler alert?*

But look on the bright side, Link ends up getting at least A HUG for the crap he's been through. I say that because in every other Zelda game, he gets nothing for it in the end (to my knowledge, there's a few I haven't played/beaten yet).

Mario-Peach, 'nuff said
Samus-Intergalactic treasure and such
Pokemon-You're the ultimate champion, yay!
Link-Uhh... you can go home now, kthxbai.
 

Ganonsburg

Smash Lord
Joined
Jun 5, 2009
Messages
1,083
In Adventure of Link he actually made out with Zelda, behind a curtain nonetheless . This time he got to hold Zelda's hand and hug her, and I think it was implied somewhere that they stayed together and got married (that's the feeling I got, anyway). But yeah. In TP, he even lost a friend as thanks for saving the world. In OoT he didn't even get to stay at the party held in his honor, lol (See Zelda Abridged, by adamwestslapdog, haha).

Sucks to be Link, haha.

:034:
 

AngryMoblyn1881

Smash Journeyman
Joined
Jan 26, 2010
Messages
330
Hve anyof you heard of the theory that tetra is anjeane the lokomo? I just saw it on zeldapedian and was totally like
0o!!!!!!!!
0
 

Ganonsburg

Smash Lord
Joined
Jun 5, 2009
Messages
1,083
Lokomos =/= Hylians/Humans.

"Fans have speculated that Anjean is, in fact, Tetra. Anjean admits to having known one of Zelda’s ancestors, and they both have similar hairstyles. Furthermore, Anjean has the same wink Tetra used, and she has apparently been around since the beginning of New Hyrule. "

The "evidence" placed here are just habits and such. Considering Tetra and Anjean were friends, they probably started to do things that the other did and picked up on each other's habits/styles. And considering what Nintendo did with Hyrule King in WW, they probably would have revealed that Anjean was Tetra if she was.

:034:
 

Mota

"The snake, knowing itself, strikes swiftly"
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It's a decent game.

Although my DS has fried itself, haven't even gotten the chance to finish Phantom Hourglass..
 
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