Enzo
Smash Lord
Discuss
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Enough to do everything worthwhile, except for charging a downsmash.its a lot easier to punish than fair but the move is amazing when it hits
speaking of
whats the frame advantage on hit when you ff properly at low %s
Thank you Lord Chair. However, we needed a place to discuss neutral air. And the first post of the topic does happen to have an appropriate picture.I'll be that guy and say Shaya's modding skills are mediocre, leaving a thread like this open on basis of such arbitrary reasons.
The latter frames of the nair hitbox have more knock back than the first. Nair is Marth's strongest killing move. Nair canceling gives absurd advantage and allows for grabbing, fsmashing (tipper depending on % and DI), dtilting, usmashing and utilting (sexier yet, at higher %, nair cancel > nair).Nair
Hit: 6, 15, 17 (behind), 19
End: 48
First Hit Shield Stun: 6
~Shield Hit Lag: 3
ADVANTAGE (SHFF): -4
First Hit Tipper Shield Stun: 9
~Shield Hit Lag: 8
ADVANTAGE: (SHFF): -6
First Hit Regular Stun: 25
~Hit Lag: 4
ADVANTAGE (SHFF): +14
First Hit Regular Tipper Stun: 34
~Hit Lag: 8
ADVANTAGE (SHFF): +19
Strong Hit Shield Stun: 10
~Shield Hit Lag: 4
ADVANTAGE: -27
ADVANTAGE (SHFF): -4
Strong Hit Tipper Shield Stun: 12
~Shield Hit Lag: 12
ADVANTAGE: -33
ADVANTAGE (SHFF): -8
SHFF Nair Lag: 8
First hit nair lag: 8
SH Nair Fast Falled Lag: 3
Nothing beats glide attack.It beats glide attack :DD