xX Boezy Xx
Smash Journeyman
Starkiller is low, maybe mid tier. I use him nonetheless though.
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Yes, 236 B is still one of the (if not, THE) best punishing move(s) in the game. As for Cassandra, I heard she was nerfed a bit in the patch, losing some of her combo potential, but she's still up there because she also has crazy good punishers and nice mix-ups. Sophie also lost some damage on many moves after the patch, but like Cassie, she's still one of the best.i hear cassandra is top.
what makes her broken (if this is accurate)?
has her pressure changed at all since sc3?
what about pokes?
is 236b still ridiculously stupidly good?
also my friend tells me sophie is also top and is better than cass.
is this true? and if she is, what makes her?
Nice. Congrats on that.And I won a (small) local SC4 tourney. =] Used Kilik for most of it till my friend's Mitsu forced me to go Cass. >.< Crouching against Cass = too delicious, 2B+Gs all day. :D
WHAT!?!?! What about the force choke? That move is tons of fun.Hell, I think the Apprentice is more fun to play as.
Like what things? SC has a pretty friendly community and if you have any questions, feel free to ask.I think I'll use all the Star Wars characters because I have the most fun with them
I'm trying to get into the community but it's a little hard to understand some things. Y'know?
That bolded part is what I'm most afraid of...because, how far, is too far, when it comes to patching seriously. I feel that Namco should stop once the game has been set to a point in which characters and compete effectively well, without huge differences between a Top to Middle-Tier or even Low-Mid.But yeah, SC4 is pretty balanced right now... which is great. We're seeing a lot of variety in tourney results. And it can only get better with Namco actively patching it.
Yea same lol. And I rather stick to Brawl.I'm just having a hard time understanding a lot of terms people use.
There's only been one patch that affects gameplay so far (1.03, other patches were for adding features to online play). The changes didn't take very long to discover at all because every character has a bunch of dedicated players doing constant research. Not to mention altogether they make it a more balanced game.hey i love soul calibur but never played this game kuz all i have is wii. quick question... you all are talking about "after the patch" and all that... HOW do you deal with the game that you play just changing itself!?? Id be pissed if my main all of a sudden did less damage, or lost a certain combo!?
I haven't seen any Asholettes either. The only guest characters I see are the SW cast and Shura.I like playing online, I've never seen any Ashlottes online yet though. --;
Ashlotte is best! ~~~~~~~~~
Nice comments, but I would have to disagree on some parts here, because broken doesn't always = bad (MvC2, SSBM <--- please don't anyone try to argue this when Space Animals, Shiek, Marth and some Peaches dominate most of the tournament scene in comparison to the playable characters available, Tekken 4, etc etc all come to mind with a solid game engine but certain characters where just simply too overpowered ), and more balance doesn't always = better (VF:4 Evo heavily comes to mind...I mean, yeah bad marketing but how many people play this outside of Japan?). My biggest beefs with "trying to balance" things is out constantly is that you'll have to stop and say, how much is simply too much. It has happened in every single fighting game, to where, the "next" best thing will be toned down, simply because it's the "next" best thing.I can understand people's trepidation over a game changing too much that you never get a handle on it, but having a game updated and tweaked and having to pay the small price of relearning (arguably this helps keep things fresh, so it may not even be a cost for some people) is infinitely better than having a game stay broken forever, IMO.
Look at SC2; I know most people jumped on after its console release, but the game went through tons of major revisions in the arcade (Cass had an infinite in ver. A :O). US console release was version E and went on to be one of the most successful competitive FGs ever.