yami_sora
Smash Journeyman
I was thinking of Weegee, as he was who I played most in Melee and I was definitely aware of how his sex kick worked. =p
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Really, it's all a matter of taste.
Aside from being curled with a slightly retracted hitbox sooner with a little more commitment, there are no distinct advantages on either side. Just different timing for the combo and kill hits.
Depends on what we want it used for.But really, which would work better for sonic?
Reread what I'm saying. I want the Nair KB to be on frame 6, not 46.why can't they both be kill moves? Lots of characters have more than one kill move so why does Sonic only get one?
Point made.Considering the normal Nair is 6-46 frames of hitbox I would rather use Bair if I had to wait till the 40's to get my kill move. <_<
Considering how I'm giving my opponent half a second to see my attack coming? Then yes.Do you think that would be reasonable to do?
What images are you referring to? If you are referring anything about textures/motions effects then you should probably ask BlazingKatakiri.Random question ispin, is there a hack to change the colour of Sonic blue after images?
thisAlright, well I don't have any weight around here obviously so who's the representative?
Dark_Sonic is prob the representitive as he's in the B+ Backroom.
Sounds cool, but is it possible to code such a thing? I like where your head is at, but can we do this?So I was thinking, why don't we make Sonic's B moves even more fun. You know how when you try to turn around during an SDR you have 10 million years of lag and no hitbox? Well, we should put some kinda cancel there! At first I thought of making it shield cancel, but then I thought of an even BETTER idea!
What about allowing that turn around animation to cancel into only B moves? This allows him to side B pretty much during the middle of his SDR (turn around SDR->b-reverse side B). And what does side B cancel into? Well a lot of things lol. This is basically shield canceling (with a little more startup lag) + a couple more options like using side B's invincibility all of a sudden, or doing another down B in the opposite direction (and essentially refreshing your down B charge lol). Coupled with the hitbox increase this will make for a very useful cancel to a somewhat useful move.
Can you say MINDGAMES?!?!
What about it?He mentioned something about Snake's Dsmash...
I don't know, I think he went AFK after that, I'll ask him next chance I get.What about it?