Kinzer
Mammy
OKAY!
Wario
Introduction: While he may look fat, don't get the wrong impression that he can't move it. In fact, you should know that Wario has the best aerial acceleration in the game, so what does this mean? Wario can use attacks and stay relatively safe when it comes to the Blue Blur. How will you be able to take care of an opponent who can match your speed? Let's find out!
Behaviour: With Sonic, Wario is going to be staying in the air for damage-racking, and rarely going on the ground unless he is going to K.O. you. Keep an eye on your damage meter, you'll know when Wario is going to want to go in for the kill. Speaking of Meters, did you know that Wario can charge up a Fart overtime? There's no way to tell when Wario might explode, as different Wario players may choose to release it at different times, but the Fart will be at its strongest when Wario turns a sick-green color. Wario may also use the Fart as a rcovery method assuming it has a charge and Wario is left with no other choice. Not like that will happen though, as Wario has a motorcycle he can use to gain some distance. You'll have to place an attack quite well if you want to send Wario further away from the ledge.
Commonly Used Moves: Dair will be used to score multiple hits on you. DI up and only up, as Wario can follow your DI thanks to his amazing ability to weave in the air. Nair is like Sonic's that it will be used as a "get out of my face!" attack, it may also be used rising up, and stil maintains it's hitbox until it goes away or Wario lands on the ground, whichever happens sooner. Forward Smash has Super-Armor Frames, and is quite powerful, just don't get hit and you can punish the horrendous lag behind it. Uair will be used against you if Wario decides to hange up his killing methods, and you just happen to be above him, you shouldn't be getting hit by this. Bite will stop any of your predictable approaches in their tracks, punish Wario with a Homing Attack or Forward Smash angled up, don't try any direct methods. If you see Wario using Down-Smash, just think of it as your own, but with even more lag for you to punish with either a Forward Smash or a Forward Tilt. Beware the Wario Waft. If Wario uses the hog to approach you, just use a Bair or a Spring to knock him out of his Bike... now if you want to make him pay for trying such an easily read move, you can time Forward Smash, Bair, Dair, Nair, Fair, and USmash.
How to Win: Stay grounded, don't make too many mistakes, and make every attack count. UTilt will take care of most of whatever Wario will have to offer if he is offensive in the air. Space your attacks very well, you don't want to end up being the one taking damage over time. Bair will outrange everything Wario can throw at you in the air, and FTilt serves the same purpose on the ground, just make sure that Wario will be moving around in a way that you wouldn't be using aerials like you were trying to beat out an Ike, it's hit or be hit. With your speed, Wario is very limited when it comes to K.O.s, but so are you, so neither of you will be dying too early. Wario is very hard to grab due to his playstyle, but if you do happen to get a grab, remember that if you air-release Wario, it leaves him open to Uair/angled FSmash/USmash/Fair. Use Bair if you wish to go offstage and try to hit Wario there, it's your best bet.
Recommended Stages: Luigi's Mansion, Final Destination.
Matchup Summary: 65:35 Wario's advantage, this is easily one of Sonic's worst matchups out there, but if you can get some experience, it should feel less horrid. Don't go too wild here, you have to play very defensively and smart.
Wario
Introduction: While he may look fat, don't get the wrong impression that he can't move it. In fact, you should know that Wario has the best aerial acceleration in the game, so what does this mean? Wario can use attacks and stay relatively safe when it comes to the Blue Blur. How will you be able to take care of an opponent who can match your speed? Let's find out!
Behaviour: With Sonic, Wario is going to be staying in the air for damage-racking, and rarely going on the ground unless he is going to K.O. you. Keep an eye on your damage meter, you'll know when Wario is going to want to go in for the kill. Speaking of Meters, did you know that Wario can charge up a Fart overtime? There's no way to tell when Wario might explode, as different Wario players may choose to release it at different times, but the Fart will be at its strongest when Wario turns a sick-green color. Wario may also use the Fart as a rcovery method assuming it has a charge and Wario is left with no other choice. Not like that will happen though, as Wario has a motorcycle he can use to gain some distance. You'll have to place an attack quite well if you want to send Wario further away from the ledge.
Commonly Used Moves: Dair will be used to score multiple hits on you. DI up and only up, as Wario can follow your DI thanks to his amazing ability to weave in the air. Nair is like Sonic's that it will be used as a "get out of my face!" attack, it may also be used rising up, and stil maintains it's hitbox until it goes away or Wario lands on the ground, whichever happens sooner. Forward Smash has Super-Armor Frames, and is quite powerful, just don't get hit and you can punish the horrendous lag behind it. Uair will be used against you if Wario decides to hange up his killing methods, and you just happen to be above him, you shouldn't be getting hit by this. Bite will stop any of your predictable approaches in their tracks, punish Wario with a Homing Attack or Forward Smash angled up, don't try any direct methods. If you see Wario using Down-Smash, just think of it as your own, but with even more lag for you to punish with either a Forward Smash or a Forward Tilt. Beware the Wario Waft. If Wario uses the hog to approach you, just use a Bair or a Spring to knock him out of his Bike... now if you want to make him pay for trying such an easily read move, you can time Forward Smash, Bair, Dair, Nair, Fair, and USmash.
How to Win: Stay grounded, don't make too many mistakes, and make every attack count. UTilt will take care of most of whatever Wario will have to offer if he is offensive in the air. Space your attacks very well, you don't want to end up being the one taking damage over time. Bair will outrange everything Wario can throw at you in the air, and FTilt serves the same purpose on the ground, just make sure that Wario will be moving around in a way that you wouldn't be using aerials like you were trying to beat out an Ike, it's hit or be hit. With your speed, Wario is very limited when it comes to K.O.s, but so are you, so neither of you will be dying too early. Wario is very hard to grab due to his playstyle, but if you do happen to get a grab, remember that if you air-release Wario, it leaves him open to Uair/angled FSmash/USmash/Fair. Use Bair if you wish to go offstage and try to hit Wario there, it's your best bet.
Recommended Stages: Luigi's Mansion, Final Destination.
Matchup Summary: 65:35 Wario's advantage, this is easily one of Sonic's worst matchups out there, but if you can get some experience, it should feel less horrid. Don't go too wild here, you have to play very defensively and smart.