Nah, just spinshot up the slope and do a sliding shield through the tornado and then iSDR the endlag from the other side.Tornado > iSDR
Browny what are you talking about? You didn't say one thing about how Sonic has the advantage.
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Nah, just spinshot up the slope and do a sliding shield through the tornado and then iSDR the endlag from the other side.Tornado > iSDR
Good sir, I must disagree with you on the part of Sonic having to approach Zero Suit Boobies. There is little to no danger from her projectiles and if I had the lead, I would not mind sitting in the same place powershielding any possible thing she could throw (except maybe armor suit pieces but they only last up to the first stock, second at most) until it went to time or she approached me and leaves me with (more) openings.I'm ALL for factoring in time outs for matchup ratios, but I think its reasonable to assume that Sonic might have to approach her.
Ignore the high arrow, run in and shield. Now he's got to decide where he's gonna jump to and how to rid himself of the bomb. Either go offstage or go behind you. Offstage isn't an optimal place for Toon Link. So, he's gonna go behind you. Now he's gonna either hold onto the bomb and prepare to cover his landing or he's gonna Z drop it and let you deal with it. If he uses the bomb to cover his landing run in and shield and make use of OOS options. If he Z drops the bomb take it for yourself as an approach option. Your only real threats are Nair and Zair. I've been practicing this MU with Zephil so I've gotten better at dealing with Toon Link's shenanigans.ok, so how do you punish these things while there are constantly other things flying at you. if he does have a bomb in his hand while hes falling, than he can airdodge drop it.
start of the match tink does a short hop double arrow and than short hops to pull a bomb. How do you punish that?
The time it takes to powershield/avoid projectiles gives him time to get away.
If he does AD Z drop, just roll behind him or just stay in your shield and wait for his next move.@ oreo
if he airdodge drops the bomb to cover his landing, what can I do to punish that if Im busy trying to shield the bomb?
and also, if I fair or up air out of shield after the bomb hits my shield, is the bomb going to explode on me or am I going to catch it?
Yeah it has been a while, I've been kinda around mostly reading, but not talking much lol. I'm doing pretty well, how about you?
@magnum.
first of all, its been a while, whats good?
second, running is bad vs toonlink. he honestly has enough projectiles flying in random directions that if you try to run at him, something will hit you in your initial dash in the frames after you start the dash but before you can shield.
the tiny amount of success i had with sonic came when I walked up and attempted to powershield every projectile. but that doesnt help me if I dont know when hes vulnerable.
Cool, glad I can help.no not at all, thats the kind of stuff I need, mad useful.
Can anyone give me some advice on how to fight snake. I get hit by grenades he pulls out before I hit him and that happens a lot to me. His f-tilt is giving me a lot of trouble as well, and at higher percentages I underestimate the broken range of his disjoint on u-tilt. Snakes that I've faced just tell me to do more side b and grabs but I can never grab them, plus I'm already sorta spin happy so...yeah help plz
oh and stages to ban and cp would help
yeahTink mad gay.
Try F-Throw or U-Throw. F-Throw is especially fast, and even if either still blow up the grenade, then it's just as you said, it won't make that much difference because B-Throw is too slow; so is the case of D-Throw but I think D-throw detonates the Grenade. F-Throw and U-Throw on the other hand at least do 1% and 4% more respectively.Wait what do I do if I grab the after they just pulled a grenade out? Usually if I throw them back the grenade blows up because I used some time to pummel. Or if I don't pummel will the snake be able to throw back the grenade if I throw him as soon as I grab him? Also I heard f-air doesn't blow up grenade but I never really saw if it works.
First, no matter who you are playing against, if the opponent knows your play that well, then you should try to mix things up a lot more. Use attacks that you don't use quite as often, tactics that you don't normally employ and focus more on a hit and run game to throw them off theirs and get them chasing you so that you can slowly start to implement your normal game.Snake...hmm.
This might be a player problem in my book, but what to do vs a Snake that knows how you (as a player), plays the MU entirely right? They camp hard, they shut down my advances and reads me like crazy. One of them remarked "Speed you suck. Get more gimmicks." Ouch much? Anyway, i think its moreso me as a player...i have to find out how to improve period. I think its reading. Just stone, hardcore reading.
Tink mad gay.