iSpiN
Smash Journeyman
Playing Shofu atm. Really nice guy. Maybe we'll get our matches uploaded later.
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Opponent's shields are becoming a problem. It's hard to pressure shields.
Sonic's grab is so good. Just grab everyone all the time every time. It's so good.Grab > Shield
In NY, I heard that we're one of the few places allowing customs and doing 2 stock. idk how true that is but apparently the majority are no customs and 3 stock. 2 stock feels so right for this game though. I'd be more interested in customs if Sonic's weren't trash, so for now I'm just kinda coping with them.How widespread are custom moves legal again? I've only heard a few states legalized it while a few more are just experimenting.
Grab > Shield
If this was the problem, I wouldn't have posted that. I guess I should be more clear in what I experienced.The only really good custom is instant down b.
Dude, just don't spam spindash.has a lot more tools this go around (To name a few):
can spindash into people without jumping as a godlike mixup since they have to drop shield, turn around, and dash just to punish (Few can actually succeed in punishing this).
can FH Fair to poke.
can retreating SH Fair (Harder to do on a 3ds, but still a great tool).
can bair wall.
can dash up>Side b>Cancel into roll, shield, or spotdodge.
can down b/side b and jump early to HA.
I thinkalways has an option if people start shielding a lot. Adapt XD. I have so many mixups it's crazy. I have crazy good reactions regardless tho lmao.
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Nah, not talking about that Spin Dash. Just in general really, always see someone retaliating after I hit their shield with anything at all. Went to another tourney in Queens and ditched that move entirely and was better off imo. Though I can see it useful in some matchups methinks. And yeah, grabbing a hell of alot more. Definitely one of our strongest assets. And some stuff is usually a pain in the butt to do on the 3DS x.x.Sonic's grab is so good. Just grab everyone all the time every time. It's so good.
Unless BT is specifically referring to Fire Spin Dash in regards to shield being a problem, because it is god awful against shield. Not worth it for me.
I almost went to Nebulous but... I think I'll start going more for Wii U version. Nebulous isn't the best venue and the venue fee is weird. It's better than the 10 it used to be but... 7? What? It's a cramped venue and I'm paying more than 5 bucks to be there.
In NY, I heard that we're one of the few places allowing customs and doing 2 stock. idk how true that is but apparently the majority are no customs and 3 stock. 2 stock feels so right for this game though. I'd be more interested in customs if Sonic's weren't trash, so for now I'm just kinda coping with them.
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I mostly resort to Usmash as the hop will avoid some recovery attacks and kills around 120%+.If I see someone hugging the edge I will do a running turnaround grab and back throw them off the stage. At high percents It will kill. Its a good option.
CanIf this was the problem, I wouldn't have posted that. I guess I should be more clear in what I experienced.
The thing was at the last weekly I was in, I had a Kirby that just kept going near the ledge and just kept camping there. He kept short hopping out of shield and stuffing alot of Sonic's approaches. I tried to vary my spacing/mindgames but he just wasn't respecting it. I've noticed when people were fighting my Sonic, they would just sit in the corner and stay there. Also hard to escape pressure from opponent's but I'm getting better at it.
Yeah man, Fire could be interesting against projectile heavy opponents, but it's just so so so bad on shield. I'll try to give it another shot in some match-ups.Went to another tourney in Queens and ditched that move entirely and was better off imo. Though I can see it useful in some matchups methinks. And yeah, grabbing a hell of alot more. Definitely one of our strongest assets. And some stuff is usually a pain in the butt to do on the 3DS x.x.
Agreed. I've done this a lot too.If I see someone hugging the edge I will do a running turnaround grab and back throw them off the stage. At high percents It will kill. Its a good option.
San Antonio.Espy Your from Texas? Me too! Where you at? I m kinda midwest.
Anyone but Samus.Yeah the range buff is really nice.
Question: I am wanting to look into a secondary for Sonic for those unfavorable matchups (mostly range and priority). I was looking at mostly Samus, Bowser, TL, Villager, and DH. Any suggestions?
Samus is fun. Not good it seems, but fun.Anyone but Samus.
It's all aboutYeah the range buff is really nice.
Question: I am wanting to look into a secondary for Sonic for those unfavorable matchups (mostly range and priority). I was looking at mostly Samus, Bowser, TL, Villager, and DH. Any suggestions?
Cool. Im to far from you though. Im in Lubbock. Only in Texas can we be 2 states away in the same state.San Antonio.![]()
Samus is underated. I think she is the secret OP.Anyone but Samus.
###Edit: #HUGLIFE
I played really bad that match. The dumb thing was that the matchup looked familiar to me, but nothing was the same as I've never played it in this game. When he did some kind of U-turn up B into me, I knew I had no idea what this character did anymore.I saw your vid vs. DL.
Ditch the fire spin. It's garbage.![]()
It'll have the same customs, but you can also import the ones you already have from 3DS onto Wii U (I think).I haven't tried any of sonics custom moves.... Should I even consider it? Will the Wii U have customs or just import customs?
Enjoying that drawback makes you a complete masochist.What exactly is so bad about Fire Spin Dash? I know about the horrible thing that happens when it clashes or hits a shield, but tbh I kind of enjoy that drawback.
Pac's pellet itself is pretty weak. I drop that **** all the time when I play as him.OMG YOU CAN SPRING PAC-MAN'S PELLETS AND GIMP HIM ON HIS RECOVERY.
If the pellet summon was more rapid I could see that debate, but Pac just seems very unsafe during the entirety of making a trail. I play a lot of Pac and I've lost too many a challenge where I think Side-B is going to be enough. Most moves can go through the pellet and hit Pac.The power pellet isn't "weak". It has a hurtbox, which means things that can only hit once (most projectiles) are consumed. On stage, this actually allows pac-man to outcamp even strong projectile users by constantly creating food on his side of the field.
It's great for recovery on stages that have walls. It just rides right along it. I still like U-Turning pellet because it catches people off-guard, even if it's not safe on start-up. It has great KO power and super armor on release though... Worth the risk sometimes.Side B should never be used on its own unless its for recovery. You want to cover yourself with fruit or a hydrant for an approach. Hydrant+ Melon+ Pellet will cover the screen in hitboxes that kill and damage shields alot.
Learn to U turn with it and lift the pellet off of the ground so you dont get stuck on ledges.