I didn't know that you can spindash or dash attack under his glide toss so ill try that.
When you can Down-Taunt to avoid a non-angled laser on a straightaway, you throw out any fear you have in this MU.
i played aggro against ROB back then for some reason...
That's because for the most part it works.
Well now, it's either that, or we all sucked back then.
On a much more serious note, everything's been said. R.O.B. beats Sonic in a footsies game by outspeeding and outranging him. The key is being able to get in, stay in, and being able to get out, and stay out (A.K.A. put on the assault, itch a tent when the situation calls for it).
Err... almost everything anyway.
Does anybody else here besides me understand that if you somehow manage to get a hold of R.O.B.'s Gyro that your punishing options are severely different, if not limited? All for just simply further limiting R.O.B.'s already somewhat limited camping(/offensive?) game? Is it really worth the trade-off?
Think about it, the Gyro is an item. By constantly holding an item, you are switching your jab/tilt/smash/aerial/
GRAB (this is the deal-breaker here) for a light/heavy toss, and some possible pseudo-setups.
Now it isn't all necessarily a bad thing. I won't get into the sort of mental mindgames that could go into stealing/hitting R.O.B. with his own toy, but of course the practical applications are certainly there. You can sort of glide-toss the Gyro around, possibly into hard-hitting/killing moves.
This all depends on the power of the Gyro, the way it was thrown, and from where it was thrown. Since it cannot stay consistent enough, I myself would not rely on that. With that I bring up my next point.
You say you could "dribble" the Gyro around to temporarily restore Sonic's original moveset. Just how possible is it to keep the act going though? If you let go of it for starters, you risk either the Gyro from losing it's spin (assuming it's even grounded), or Giving R.O.B. the chance to regain control. If it hits a shield, it's gone.
I know that by simply stating that perfecting your item game makes this issue become negligible, if not non existent; but perhaps you can see there's a lot of trouble that has to be dealt with to do all this. Is there a more reasonable or better way to go about this, if at all?