InterimOfZeal
Smash Champion
Better question:
What reputable Snakes do you beat with Sonic?
What reputable Snakes do you beat with Sonic?
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I have played both, and done well, but not their snakes.Memphis, you need to beat people like Cort, PC, and the like, then tell me that Snake is easy. That's like me saying MK is super easy, having never faced a good MK, ever.
Ice, go play DSF and tell me that it's still even.
I never Said it Was Easy, what i wass trying to say is that its Not Imposible for a good SonicMemphis, you need to beat people like Cort, PC, and the like, then tell me that Snake is easy. That's like me saying MK is super easy, having never faced a good MK, ever.
Ice, go play DSF and tell me that it's still even.
Just exceedingly difficult. Btw, ESL?I never Said it Was Easy, what i wass trying to say is that its Not Imposible for a good Sonic
player to beat a good Snake Thats all...
No johns.I mean, if I get a chance to I will. I don't see them very often, Only at like esticles and mass madnesseseses
I haven't had problems with D3, and I tend to keep the ICs separated, but I haven't fought anyone that both can do the infinite, and is decent, so I 'onno about that one for sure.*cough*
If I may...
On the subject of Sonic vs. Snake:
I've heard a lot of Sonic mains claim that "Snake is no problem for Sonic..."
...I think that what they are trying to say is "Snake doesn't counter Sonic as hard as some of the other characters."
Sonic vs Snake is not a good match-up. Not at all. We're talking one of the game's heaviest characters vs, possibly, the game's weakest overall character. Sonic has some nice Snake counter-stages, however, Rainbow Cruise is just wonderful. I've also found Luigi's Mansion to be great, too (depending on tournament rules, of course).
A good Snake, or even a fairly-decent Snake can be a challenge. Snakes who spam neutral B can really give a Sonic player a hard time. Down/forward B sets off grenades and mines. Not to mention how easy it is for a Snake to predict a down/forward B into a remote mine.
The strategy with Sonic (as well as most characters) vs Snake is shield...
...a lot. Play extremely careful.
List of characters that I believe are bigger threats to Sonic than Snake (in order):
1. Dedede
2. Ice Climbers
3. Lucario
4. Diddy Kong
5. Meta Knight
6. Wario
7. Fox
8. Olimar
Solid Jake... lolI have played both, and done well, but not their snakes.
Pc's ganon is too good btw, he does the ganon pogo.
And uh, I know I beat Cort's something, but I can't remember.
I've two Stocked good Mk's as well, SiYkO's infact, although if he see's this we will john like hell and say that he is better, which is is, but thats not the point.
IN ANYCASE, Sonic should seriously NOT LOSE TO SNAKE. That is on paper, its all in the player's hands after that. I have beaten ASL? before, but thats the only one that has come to mind that I know I have beaten. Well, I was owning Solid Jakes in teams, but eh, that doesn't count.
Idk, if I ever get a chance to record then I will. My sonic has a really good rep on the east coast somehow, but w/e. I forgot where I was going with this.
I was wondering where he was. I don't see Aftermath much either. I thought Chu Dat picked up Sonic too. And there was someone else.....Hella, yay!
Can I get some of your tournament results to add to the Results Thread?
and where the hell did you come from? your appearance is kind of random
I don't think Chu plays Smash anymore...I was wondering where he was. I don't see Aftermath much either. I thought Chu Dat picked up Sonic too. And there was someone else.....
It might just be my general inexperience in the match-up. At AZOneTwo, a campy ROB put me into loser's after I wrecked his Pit. I knew what he was going to do, but not to get around it. My biggest problem was when they'd hide right next to the top and nair, since I couldn't get in fast enough to punish. D:The only socal robs I've ever played have been in teams, so its hard to say, norcal has a few robs but not so campy. Typically, rob doesn't scare me so much. He's huge, which is great for sonic but, like you said, there are those campy robs out there where it won't matter how big he is. Sonic, however, is so quick that its easy for him to eliminate rob's ledge-game. His slow recovery also helps. From what I've gathered, rob isn't too bad of a match.
Can't Sonic spring out after the first two or three? That's been my experience, but no one else is talking about it. D:DDD, though, Sonic's dumbest match ever.
I'm gonna stick to that. I have tons of DDD practice thanks to Zelgadis and I still get beat by the most random of DDDs.
Let's looks at a few things:
1. Sonic lacks many things, obviously. One of his main downfalls is his range, he has so few safe moves. What does DDD have? One of the biggest grab ranges in the game, not to mention his chaingrab. Through all of the practice and different tactics I've tried to come up with for DDD I've found out that spacing is nearly impossible. The only move I've found Sonic has that MIGHT avoid a grab if spaced PERFECTLY is back air. And we're talking perfectly, in the heat of a fight. Jumping fall-away back airs. You might be thinking down B, idiot. I don't know any DDD players around here that aren’t so good at grabbing that they will grab sonic right out of his down or forward B. Forward, neutral, up, and (up B) down airs are all definite no's, of course. Same with B moves.
I typicallly leave him alone for fear of being D3cided, but dair seems to work rather well, due to how slow he is in the air. Just make sure you start it from the right angle, and before he starts the 'cide. It should beat most anything, sides from prolly his bair. After that, go back to the stage and wait for the upb.2. DDD is heavy, hella heavy. Sonic is weak, hella weak. But, lets say you've somehow knocked DDD off the stage. Sonic isn't so bad off-stage. Some characters will actually fear some of sonic's options off-stage. So many DDDs, for whatever reason, will constantly be throwing out aerial moves as they jump back to the stage. Why? I don't know. They just do. And not one of Sonic's aerial moves can come close to beating them on priority. Sonic cannot beat DDD off the stage. He just can't. Waaaaaay too risky, its like jumping into a buzz-saw and trying to touch the blade without getting cut. And I'm talking DDDs that don't know how to fight a sonic.
I don't try to kill him with the uair. I've done it, granted, but it's stupid stuff like dash attack into setting the spring right where he's gonna land, to spring uair. Even then, I prefer dthrowing near the edge, dairing him (or baiting him by jumping off, then getting back on without doing anything), or dropping a spring on him. Even if it doesn't kill him, free damage is free damage. Hit 'em outta the up b for more damage, repeat.3. A lot of sonics (and DDDs) think that sonic can go combo crazy on DDD cause of his size and weight. Its sorta true. But killing DDDs with up air is HARD. My only chances are when I predict the air dodge and wait to up air. But many DDDs will simply throw out a move. A down air can potentially kill sonic. By the time you have a DDD at the right height to reach with an up B up air he'll be able to down air you no problem.
It could also be that our D3 players aren't quite on Cali's level. AZ had no one that played D3 that was of note, and all we have is Mikezor. I'd really like to run over to NorCal and play Zelgadis sometime, to see if it's just the quality of the people I play that makes this match-up better for me, or if it's a difference in playstyles.4. Now think of all the advantages DDD has vs all characters. Neutral B to suicide, back-air money-shots (way easier to do than docs), chaingrabbing, up tilt KOs, forward B spam, and, of course, those random gordos. I've fought a few DDDs that use only grab, and up tilt. It works.
Yeah, I've only played this match-up a few times, and I just focus on the not getting grabbed/hit deal (moreso than usual). It seems like it's not fun, and that you have to play kinda campy against them. Usmash is, again, my favourite move. Separate them, then combo nana with bairs facing forward (teh tummeh), and end with dsmash or dair, and she's normally dead. After that, it's a lot easier.Ice Climbers:
Sonic, regardless of how fast, is easy to grab. So naturally, Ice Climbers that infinite mess sonics up. Not just that, but Ice Climbers that down B spam also seem to give sonic an extremely hard time. I've had to fight some IC players that will get the two climbers to take turns doing jumping down Bs. Sonic isn't left with many options as I'm sure you could imagine considering his downward air game sucks.
I view it as Sonic v Sonic with bananas, as well. Glide-toss to whatever smash works fairly well, for me. A lot of Diddy players freak out if you don't worry about the bananas/work around them fine. Also, gimpable recovery, given that you can tech.Diddy:
Its sorta like Sonic vs Sonic with bananas. There are a number of really good Diddy players here in norcal and banana camping seems to be a very popular tactic. In my opinion, the banana is an artificial mind-game. It makes the diddy player think they're outsmarting people when really, they're taking bananas and throwing them in different directions and hoping the other player happens to slip on them. Course, that is for all characters, not just sonic. One thing I've began to notice, is if you control the bananas, its very hard for the diddy to gain momentum. In fact, you can often-times use bananas better than the diddy player can (for example: banana to fully charged Samus neutral B, or banana to Marth forward smash). Sonic, however, does not have that luxury. Most I can usually pull off is a banana to grab or a banana to dash attack. Sonic's KO moves are just too short or completely unusable in that situation. Although, I must admit, sonic's dash attack is awesome for picking up bananas. Oh yeah, so why I think the fight is like Sonic vs Sonic: Both characters are hella weak and relatively quick. 'Cept diddy has a better camping game. I've had way more than a few matches with diddy players that have gone to the time limit.
Perfect shields and grabs is what I do in this match-up. Also, he's like... the 2nd or 3rd lightest character in the game. Guy dies so early, it makes Sonic feel strong. I'm actually well versed in this match-up, and the Fox I play is none-too-shabby. I play him like I do Wolf, as far as stressing how important it is to perfect shield the universe. Bthrow usmash works for early/mid damage building, and bthrow in general is sexy in this match-up. Also, Fox is so easy to gimp that it's somewhat ironic. I 'onno, his lack of range on most of his moves is also a problem, as Sonic can outspace and punish. Once you get to about 80%, start focusing on not getting hit by his usmash, and most Fox players will either change to bair and fsmash, or just fall apart and get really desperate for the kills.Fox:
This one I'm not as certain as the others, I haven’t played THAT many foxes. But sonic, like most characters, sucks against smaller characters, not to mention characters that jump extremely high. Fighting a fox is like someone throwing up a handful of marbles into the air and being like "Alright! Catch the blue one!" What I'm trying to say is: He's hard to hit. Trying to aim your moves towards a fox is extremely frustrating. Especially knowing that with each miss your move is becoming weaker and smaller. What's worse is fox is always in the air looking to land that down air. I believe that fox is harder to fight than snake for sonic.
Luigi is a nightmare. He just shuts down Sonic soooo well it's not even funny. I'd rather fight Snake and MK teamed than this guy. D:DDD, though, definitely. Worst ever. I still gotta see about luigi.
.DDD, though, Sonic's dumbest match ever.
I'm gonna stick to that. I have tons of DDD practice thanks to Zelgadis and I still get beat by the most random of DDDs.
The Chaingrab is not the largest issue for Sonic. At most he can get maybe 3 or 4 before sonic can spring away even if he does slow down its degradation with a few grab hits.:
1. Sonic lacks many things, obviously. One of his main downfalls is his range, he has so few safe moves. What does DDD have? One of the biggest grab ranges in the game, not to mention his chaingrab. Through all of the practice and different tactics I've tried to come up with for DDD I've found out that spacing is nearly impossible.
Bair, Nair, he can only grab you when you are a certain distance away from the ground. and frankly you shouldn't be placing yourself too close for a DDD CG. Especially when you have your Fair, Bair that allow good movement.The only move I've found Sonic has that MIGHT avoid a grab if spaced PERFECTLY is back air. And we're talking perfectly, in the heat of a fight. Jumping fall-away back airs. You might be thinking down B, idiot. I don't know any DDD players around here that aren’t so good at grabbing that they will grab sonic right out of his down or forward B. Forward, neutral, up, and (up B) down airs are all definite no's, of course. Same with B moves.
=2. DDD is heavy, hella heavy. Sonic is weak, hella weak. But, lets say you've somehow knocked DDD off the stage. Sonic isn't so bad off-stage. Some characters will actually fear some of sonic's options off-stage. So many DDDs, for whatever reason, will constantly be throwing out aerial moves as they jump back to the stage. Why? I don't know. They just do. And not one of Sonic's aerial moves can come close to beating them on priority. Sonic cannot beat DDD off the stage. He just can't. Waaaaaay too risky, its like jumping into a buzz-saw and trying to touch the blade without getting cut. And I'm talking DDDs that don't know how to fight a sonic.
Don't go for Uair kills.3. A lot of sonics (and DDDs) think that sonic can go combo crazy on DDD cause of his size and weight. Its sorta true. But killing DDDs with up air is HARD. My only chances are when I predict the air dodge and wait to up air. But many DDDs will simply throw out a move. A down air can potentially kill sonic. By the time you have a DDD at the right height to reach with an up B up air he'll be able to down air you no problem.
If you are getting beaten by DDD's who are only grabbing and U tilting, or are having a tough time, you really have to consider what you are doing wrong. Those two moves are not best for keeping Sonic away, I find that the Ftilt is more dangerous since it can slow down Sonic's ground work and force him to the air.4. Now think of all the advantages DDD has vs all characters. Neutral B to suicide, back-air money-shots (way easier to do than docs), chaingrabbing, up tilt KOs, forward B spam, and, of course, those random gordos. I've fought a few DDDs that use only grab, and up tilt. It works.
WOah no he isn't, the ice climbers are nowhere near as dangerous as DDD when it comes to grabbing.Ice Climbers:
Sonic, regardless of how fast, is easy to grab.
How?Not just that, but Ice Climbers that down B spam also seem to give sonic an extremely hard time.
Glide toss those bananas! If yo are having problems landing your smashes glide toss them!Diddy:
Its sorta like Sonic vs Sonic with bananas. There are a number of really good Diddy players here in norcal and banana camping seems to be a very popular tactic. In my opinion, the banana is an artificial mind-game. It makes the diddy player think they're outsmarting people when really, they're taking bananas and throwing them in different directions and hoping the other player happens to slip on them. Course, that is for all characters, not just sonic. One thing I've began to notice, is if you control the bananas, its very hard for the diddy to gain momentum. In fact, you can often-times use bananas better than the diddy player can (for example: banana to fully charged Samus neutral B, or banana to Marth forward smash). Sonic, however, does not have that luxury. Most I can usually pull off is a banana to grab or a banana to dash attack. Sonic's KO moves are just too short or completely unusable in that situation. Although, I must admit, sonic's dash attack is awesome for picking up bananas. Oh yeah, so why I think the fight is like Sonic vs Sonic: Both characters are hella weak and relatively quick. 'Cept diddy has a better camping game. I've had way more than a few matches with diddy players that have gone to the time limit.
I actually find it tolerable. Lasers are no good against Sonic.Fox:
This one I'm not as certain as the others, I haven’t played THAT many foxes. But sonic, like most characters, sucks against smaller characters, not to mention characters that jump extremely high. Fighting a fox is like someone throwing up a handful of marbles into the air and being like "Alright! Catch the blue one!" What I'm trying to say is: He's hard to hit. Trying to aim your moves towards a fox is extremely frustrating. Especially knowing that with each miss your move is becoming weaker and smaller. What's worse is fox is always in the air looking to land that down air. I believe that fox is harder to fight than snake for sonic.
Keep in mind, he's also playing Zel's D3, which is why I said it might just be the quality of the D3s he's playing, as opposed to who I play.
Hella's good people.
So you did play flashy! I knew it! BAD HELLA.hella said:I'll admit, because I'm in DBR I have a tendancy to play very flashy and even a bit risky.
Not against DDD, though.
- dramatic silence -
I want to go to a tournament too!hella said:Oh, so when's the tournament?
And where, I have some time to travel now that I'm not working (and possibly some other members of DBR).
Until then, I'm gonna practice.
The ICs' CGs in general are really overrated; almost everything the ICs can do can be escaped below about 80%. The ICs' grabs still ****, but they're not one of the reasons I think this match-up is ridiculously one-sided.WOah no he isn't, the ice climbers are nowhere near as dangerous as DDD when it comes to grabbing.
Their CG relies on Nana being close as well as the fact that they need to be much closer to the opponent .
you can easily avoid it by spacing your Bairs right or overshooting your SH Fairs.
Either smack Nana away so they can't CG you, or make use of your spindash and your spinshot and your homing attack and everything else.
The IC's have some of the smallest grab range in the game and they can't punish with a grab like they could in melee anymore.
Blizzard is amazing against Sonic; I don't think you understand the role it plays in this match-up. The point of blizzard isn't to do damage at close range. Heck, the point of blizzard isn't even to hit Sonic with blizzard. Blizzard's purpose is to utterly stop all of Sonic's half-decent offensive options.How?
Down B stays out too long and while it does have good range its not a move that is awesome by any means against sonic. For one your distance should be midrange, that means they can only iceblock you which is repelled by your spindashes, spin shots and other aerial approaches.
There are very few ways for Sonic to get around this. He can try to approach from above, but that's not very safe since the ICs are very good at controlling the space directly above them. While it is possible for Sonic to successfully approach from above, chances are that the ICs will come out on top. I suspect that Sonic could try to jump into the blizzard at a weird angle and DI to the other side of the ICs, also, although none of the Sonic's I've played try this and I doubt that this is very safe, either. I'm interested in hearing what other suggestions for getting around this people here have.Blizzard is amazing against Sonic; I don't think you understand the role it plays in this match-up. The point of blizzard isn't to do damage at close range. Heck, the point of blizzard isn't even to hit Sonic with blizzard. Blizzard's purpose is to utterly stop all of Sonic's half-decent offensive options.
Via desynching, it's possible to have one climber use blizzard and have the other one blizzard in the same direction as soon as the first one ends; this effectively creates a big, permanent disjointed hitbox in front of the ICs that Sonic has a really, really hard time getting around. Unless I'm at a disadvantage, I have no obligation to approach Sonic and can just sit there and wait for him to approach. If for whatever reason I do want to approach Sonic, it's easy to move forward while still keeping up the alternating blizzards.