DireDrop
Smash Journeyman
Is F smash fast enough to do that on reaction? Or do you need a read?
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It is relatively on the slow side, so reads may be necessary to really quick much such as fox side b. But since it has a bit of a lingering hitbox, the timing does not have to be perfect, and it works wonders against characters that like to sweetspot ledges.Is F smash fast enough to do that on reaction? Or do you need a read?
To punish Fox's side-B?You could just do quick SHFFL Up Air -> Anything
I like to use slide attack when I can edge cancel it (usually into an edgeguard) and a regular side-b into grab or aerial otherwise.Sonic's side-B has two variants, one being just side-B and the other being side-B into a slide attack.
Should I use one over the other or is it more situational than that? I tend to mostly use the slide variant because it behaves similarly to a dash attack but it seems like the non-extra-input side-b may be more useful than I think.
What do you guys do?
I used to do pretty much exactly this, but lately I've been finding that when close enough to the edge that I could ledge cancel it, if instead I JC grab -> down throw -> SH fair I can pretty regularly get super low % gimps. Heck, against some weight groups a side-b into this can be a 0 to kill combo if they don't react correctly to the down throw. But ymmv depending on character weight/floatiness/etc...I like to use slide attack when I can edge cancel it (usually into an edgeguard) and a regular side-b into grab or aerial otherwise.
Yea that's good too. I'm gonna use both, as a mixup.I used to do pretty much exactly this, but lately I've been finding that when close enough to the edge that I could ledge cancel it, if instead I JC grab -> down throw -> SH fair I can pretty regularly get super low % gimps. Heck, against some weight groups a side-b into this can be a 0 to kill combo if they don't react correctly to the down throw. But ymmv depending on character weight/floatiness/etc...
I love dash attack, holy hell is sweet spot dash attack good, it sets up for a jab reset... think about that it makes me cringe just thinking about it, im not sure if any character can tech and grab or jab before youre able to act havent tested it but its usually a tech away because they try to DI to reactI like Dash attack. Some might disagree because of the long ending lag, but I think it's an excellent move for forcing people off stage.
There both situational, try using side-b into wd as a form of just getting fast relatively safe hitboxes out in neutral because if it does land you push them a good ways away and gain some stage controlSonic's side-B has two variants, one being just side-B and the other being side-B into a slide attack.
Should I use one over the other or is it more situational than that? I tend to mostly use the slide variant because it behaves similarly to a dash attack but it seems like the non-extra-input side-b may be more useful than I think.
What do you guys do?
The sliding kick for sure is meant to extend combos on platforms by edge cancelling and to edgeguard or even kill with at higher percents (it hits as hard as fsmash FYI)I like to use slide attack when I can edge cancel it (usually into an edgeguard) and a regular side-b into grab or aerial otherwise.
honestly, its because in every patch before 3.5 he really was an annoying piece of **** lolSo I am sue you guys have had to answer this question a million times, but why is Sonic considered an "annoying piece of ****" by many in the community (notably Leffen)?
Edit: ended up being obnoxiously long reply. Adding spoiler tags to try'n make it less obnoxious to scroll.So I was messib with PM Sonic last night and I noticed a few things that are likely already well known:
Correct as of 3.5. Though you can jump after it finishes and it can be canceled early by holding back.Sonic can't jump out of Spin Dash in the air
Yup, as of 3.5 you enter freefall if HA doesn't find a target. Gotta be careful with this now and can't just spam it. You shouldn't SD if over the stage and as far as off the stage goes, it does snap to the ledge so one safe technique is to short hop off the edge while facing the stage and HA. If the enemy is out of range or does something that makes them untargetable, worst case, you snap to the ledge and can try'n ledge-hog or something else.Homing Attack usually ends in suicides
Correct. Though don't neglect nair and bair. Twix't the 3 of them, you can deal with a lot of DI situations. e.g. d-tilt pops them in the air, depending on how they DI, you can SH (or full hop depending on %) and fair/nair/bair to hit them depending on which way they pop upfair is the best
It actually does, it's just that you have to hit them early in the animation and the hitbox for it is a little hard to hit with.dair doesn't spike a la Smash 4, not sure if it did in Brawl
It is pretty amazing. So much so that I personally really struggle to not abuse it and become predictable as a result.JC grab out of Spin Dash is best
Not just you. It doesn't let you SH out of spin charge for some reason. I think I remember hearing that it's an attempt to not let you wavedash out of it?Jump out of Spin Charge seems to be a fixed height? OR I just don't know how to short hop consistently.
Good to know. I don't use it much but maybe I need to give it some more use.Down Smash is immaculate.
Not at all. Up-throw leads into all kinds of combos and when near the edge of the stage, down-throw can easily set up some pretty sweet fair gimps. Also with up-throw at low-percents you can chain-grab spacies.Throw seemed rather unremarkable.
Nope, and just out of curiosity, was there any Ike player besides ally streamed?So I was watching SHOTS FIRED! this past weekend. I never really played Ike, but I couldn't help notice how fast he is.
To me his Quick Draw seems like a fast (better) Spin Dash.
Has Sonic gotten slower in this latest update?
I dont think soNope, and just out of curiosity, was there any Ike player besides ally streamed?
This, also hes the only character in the game besides pikachu with a spike you can reliably go off stage with lol (Not to mention having a meteor)Because he's fast.
Falcon nipple spike tho?This, also hes the only character in the game besides pikachu with a spike you can reliably go off stage with lol (Not to mention having a meteor)
Reliably going off stage isnt something falcon does well lolFalcon nipple spike tho?
I think it's certainly better than Melee falcon, but not as good as Sonic's.Reliably going off stage isnt something falcon does well lol
He is, and also really underrated.I know this is a very subjective question, but...Is Sonic still good in 3.5? He's so fun and fast and am thinking of making a secondary of him.
Examples of Down-b uses ive found, i use it a ton for recovery i save my DJ and down-b most every time i recover and just aim it so my DJ sweetspots the ledge if they go the ledge ill jump early and side-b onto the stageOutside of recovery,I don't find the hop ever useful. Am I missing something. Grounded is different, though its so frustratingly slow sometimes a question it's uses (the hop). No hop aerial side b is probably my favorite thing to do (though my sonic isn't great...). Also, when do you use down b? I find side b to be more versatile and useful.