GabPR
Smash Lord
you can afford to spike people offstage without thee resulting position being that they are on top of you or you sdHow is that a buff? (honest question)
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you can afford to spike people offstage without thee resulting position being that they are on top of you or you sdHow is that a buff? (honest question)
Be careful when you're recovering afterwards that you don't hit them with the Spring; you can help them get back.you can afford to spike people offstage without thee resulting position being that they are on top of you or you sd
just foot stool and call it a dayBe careful when you're recovering afterwards that you don't hit them with the Spring; you can help them get back.
Thanks... Is there anything else good to get characters off stage and to gimp?If you tap the B button very quickly to do your side B on the ground, you will remain on the ground for the entire move. Then you can jump cancel it (after Sonic flashes white) into anything you can do out of a jump: JC grab, wavedash, USmash, and of course an aerial.
try to always acompany it with a boost grab, it covers many options (that said it shouldnt be spammed)I like Dash attack. Some might disagree because of the long ending lag, but I think it's an excellent move for forcing people off stage.
Yes, its pretty safe on shield and good counter to crouch cancelOh yeah. I always forget about the boost grab. What is it again? Dash attack then Z immediately after?
I actually meant that, just called it a boost grab since I thought that was the term for it.Hey, didn't read through everything but given the case you didn't know, Sonic has a DACG where he can cancel a dash attack hit (on character or on shield into a grab). I think it is in some sense a boost grab variation (covers more options but a bit slower).
In case you meant that with boost grab, the boost grab normally implies there is no hitbox on the dash attack.
Game&Watch and Sonic are the only characters with a DACG.
Fox can tech roll the dash attack before getting hit by the up-smash with correct DI. Still seems like a useful setup because they probably won't expect it.DACUS with Sonic can lead to a Gatling combo on spacies, and at 0% you can Gatling and followup with a DACG, (or another Gatling on Fox).
From what I've seen, Kai and Karma are looking solid, and Xion looks pretty good. Of course you have GabPR. I haven't seen any of solharath's matches yet, but I imagine it'd be a good place to look tooDo we have footage of good 3.5 Sonic play yet? I have no idea who's considered good anymore.
Was just watching some Kai videos (https://www.youtube.com/watch?v=xZTBCdaK03w and https://www.youtube.com/watch?v=ssp1UMJMCZI). One thing I noticed, I don't think I saw him side-b (plus cancel once closer) once for horizontal recovery. Is that a play-style thing or is there some unsafe aspect of it that I'm missing. e.g. https://www.youtube.com/watch?v=ssp1UMJMCZI#t=7m23sFrom what I've seen, Kai and Karma are looking solid, and Xion looks pretty good. Of course you have GabPR. I haven't seen any of solharath's matches yet, but I imagine it'd be a good place to look too
How did they change Sonic's skid (do you mean his side-b baseball slide thing?) such that it's more of an option now than it was before?... plays 3.5 Sonic mostly like 3.0 Sonic and is not implementing his new options like skid...
The skid he refers to is holding a trigger while rolling in DownB. It cancels the DownB but is "generally" safe to do on top of an opponent as long as they didn't CC your DownB.How did they change Sonic's skid (do you mean his side-b baseball slide thing?) such that it's more of an option now than it was before?
Edit: grammar + clarification.
Oh that thing. Yeah I've been trying to incorporate that into my game but the spacing on it is really tough for me. I always end up either stoping too early and not actually hitting them with the down-b OR I stop too late and my jab+jab (my usual attempt at following up) hits behind them :-/The skid he refers to is holding a trigger while rolling in DownB. It cancels the DownB but is "generally" safe to do on top of an opponent as long as they didn't CC your DownB.
If when you skid stop the resulting position is that your opponent is behind you, you can use side b as a followup instead or try and turn around to get thos jabs in.Oh that thing. Yeah I've been trying to incorporate that into my game but the spacing on it is really tough for me. I always end up either stoping too early and not actually hitting them with the down-b OR I stop too late and my jab+jab (my usual attempt at following up) hits behind them :-/
Ahh, side-b back. That makes sense. And if they've had time to get their shield up that would give plenty of time to JC-grab on reaction. I'll have to give that a try.If when you skid stop the resulting position is that your opponent is behind you, you can use side b as a followup instead or try and turn around to get thos jabs in.
Skid Stop can easily follow up with a D Smash, Jabs, Side B. If the opponent has no idea what a Sonic is, SH Nair due to their horrific DI.-snip-
also, whats with the skid stop usage? I dont see it having any REAL follow ups aswell as just being unsafe if you whiff, the only times i use down-b are to tech chase at percents it can lead to nair or dair and aerial down-b now thanks to gab revealing you can waveland out of it. If you SH and being it over there head while falling into them and release you can get pretty easy dair spikes near the edge
But assuming that your opponent doesent know the match up is how you lose a stock before you even know what happened, its just a bad mentality to have, you should always assume your opponent is stupid untill proven otherwise but also always assume they know the matchup even if it doesent seem like they doSkid Stop can easily follow up with a D Smash, Jabs, Side B. If the opponent has no idea what a Sonic is, SH Nair due to their horrific DI.
The assuming part is only on the SH Nair, the rest is pretty much guaranteed.But assuming that your opponent doesent know the match up is how you lose a stock before you even know what happened, its just a bad mentality to have, you should always assume your opponent is stupid untill proven otherwise but also always assume they know the matchup even if it doesent seem like they do
Im from Puerto Rico, and there arent many tournements in this area (much less streamed). This Saturday is one of our bigguest tourneys, I do believe they wills tream Project M, so You may get some footage from me there. Ill let you know.Hey @ GabPR why are there no videos of you in tournaments?
Im from Puerto Rico, and there arent many tournements in this area (much less streamed). This Saturday is one of our bigguest tourneys, I do believe they wills tream Project M, so You may get some footage from me there. Ill let you know.
is the footstool guaranteed if you spam it after landing the dair?just foot stool and call it a day
I have not tested this out yet, But I believe it is posible at a certain percent in which the dair will leave them under you. I would have to experiment with this more, and if it is posible, it would be incredibly filthy.is the footstool guaranteed if you spam it after landing the dair?
I have the twitch videos of the tourney since the youtube ones have not been uploaded yet.Great I would love to you see you play other people in person!
Ty xDWinners FInals vs Tawkos (Fox)
http://www.twitch.tv/etgamingpr/b/627982703?t=7m41s
Grand Final vs Hawk (Marth, Fox)
http://www.twitch.tv/etgamingpr/b/627982703?t=2h17m45s
Time Stamped
The disjoint in fsmash makes it a good tool for edgeguarding recovery sweetspots, spacies especially.There was some cool stuff in those matches. Never thought to sweet spot the ledge with blast attack. Punishing Fox's side-B recovery with F smash was cool