Solharath
[ZTD] CEO
My only problems remain thus:
-UAir nerfs. The animation does not match up with the hitboxes. He is clearly still attacking long after the hitboxes go away thanks to the lazy nerf on the move. Speed the animation up or return the frames where they were - it wasn't an overpowering move. Also the new first hitbox links far less into the second hit than before.
- Dtilt STILL negatively disjointed. I guess I don't see the hurtbox on the foot, but half of Sonic's shoe has no hitbox. For a move that would benefit from a tipper hitbox, he has... no hitbox.
- That new SideB roll-off animation needs something a bit flashier to keep from looking just... bad.
Also with such a dire nerf on turnaround DownB, it's a bit sad that uair works correctly out of SDJ now that it won't ever link right.
Still, engine tweaks give Sonic a much better game on the ground than before. People aren't crouch cancelling for free anymore in the middle of a combo.
-UAir nerfs. The animation does not match up with the hitboxes. He is clearly still attacking long after the hitboxes go away thanks to the lazy nerf on the move. Speed the animation up or return the frames where they were - it wasn't an overpowering move. Also the new first hitbox links far less into the second hit than before.
- Dtilt STILL negatively disjointed. I guess I don't see the hurtbox on the foot, but half of Sonic's shoe has no hitbox. For a move that would benefit from a tipper hitbox, he has... no hitbox.
- That new SideB roll-off animation needs something a bit flashier to keep from looking just... bad.
Also with such a dire nerf on turnaround DownB, it's a bit sad that uair works correctly out of SDJ now that it won't ever link right.
Still, engine tweaks give Sonic a much better game on the ground than before. People aren't crouch cancelling for free anymore in the middle of a combo.