Nazo
Smash Journeyman
Sounds very situational but it could still be useful for baiting a shield on your opponent. I'll try it out sometime; it's not game breaking but it helps with mix-ups.
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That's too situational. It's cool when it happens but Sonic needs a way to kill that doesn't need his opponent off stage. Most high tier characters have great gimping tools as well as solid KO moves.Who needs buffed kill power when ya got a perfectly fine gimp with your fair? Did yall forget about that?![]()
Yes, I've run Sonic in a few tournaments. In fact we had a $1 buy in tournament recently where I went full Sonic just to see how well I can stack up to people I've defeated previously. Sonic was trash and once they figured out he had no answers to some of their options it was just the saddest thing.
Could have gone Ivy and won, but that's not my style. I'm going to Big House 3 with Sonic at the forefront, but... I am not expecting to make it very far. I'll probably dabble in Ivy in Pools to make sure I make it to bracket, but when I'm there I'm running Sonic until Sonic runs out.
So Loser's Round 1, really.
Went to a very small tournament once. Got wrecked by Falco Laser pressure.
What stages did you take him to? I feel like short stages such as GHZ are best against falco.
Also gotta powershield fast.
It was such a small tourney, basically free entry and no prize, we just played random. I remember winning on Pokemon Stadium 2 and losing on FD. I don't remember the 3rd stage. He beat me in 3. Powershielding is a bit too tough for me to do consistently.What stages did you take him to? I feel like short stages such as GHZ are best against falco.
Also gotta powershield fast.
It was such a small tourney, basically free entry and no prize, we just played random. I remember winning on Pokemon Stadium 2 and losing on FD. I don't remember the 3rd stage. He beat me in 3. Powershielding is a bit too tough for me to do consistently.
I don't think small stages are that great for Sonic. Especially not against someone like Falco. You need range to take up the whole stage (like Marth), or a speedy move set to keep the pressure on (like Fox or Falco). Sonic's moves, ironically, aren't that speedy. He needs room to do dash dancing nonsense and down-b shenanigans. Though, I have had a lot of luck on GHZ before, so maybe I'm just wrong.
His side-B could be that if it weren't for the jump cancel delay. In 2.1 it kind of was, except it was too strong, and very uninteresting to use (side-B wavedash all day everyday). I like how side-B works now since in can lead to a grab, that cool sliding kick thing, or anything else you can do out of a jump. It's not so ridiculous that it replaces running as a form of movement. The PMBR could just adjust the hitboxes so they come out on frame 1, remove the jump cancel delay and... boom, Spin Shine!http://www.youtube.com/watch?v=Wj3uoZPuazk
It sure was cool how down-b used to lead into follow ups like that. Too bad that also allowed Sonic to totally camp within his spin and basically substituted his run. If only there was a way to give him a similar pressure option and a setup move without the 2.5 bull****, while at the same time further differentiating his side-b from his down-b, and while even further encouraging precision and proper non-attack-based movement....
So how taboo would it be for me to tease the idea of giving Sonic a spin-based shine-like attack? It'd definitely look natural as part of his moveset. Lucas and Ness received similar changes, so it's not just sacred to the Spacies anymore. Just something small with weak hits (but not like Fox's where it always has the same knockback). No invincibility or reflective qualities or anything, just a little sumthin' sumthin'...
I wish they didn't put a JC delay on Ike's side-b too =(The PMBR could just adjust the hitboxes so they come out on frame 1, remove the jump cancel delay and... boom, Spin Shine!
http://www.youtube.com/watch?v=Wj3uoZPuazk
It sure was cool how down-b used to lead into follow ups like that. Too bad that also allowed Sonic to totally camp within his spin and basically substituted his run. If only there was a way to give him a similar pressure option and a setup move without the 2.5 bull****, while at the same time further differentiating his side-b from his down-b, and while even further encouraging precision and proper non-attack-based movement....
So how taboo would it be for me to tease the idea of giving Sonic a spin-based shine-like attack? It'd definitely look natural as part of his moveset. Lucas and Ness received similar changes, so it's not just sacred to the Spacies anymore. Just something small with weak hits (but not like Fox's where it always has the same knockback). No invincibility or reflective qualities or anything, just a little sumthin' sumthin'...
The problem is, if you remove the JC delay, Sonic doesn't have to commit to the move, which was a large part of the problem before (and part of the problem Ike had in 2.1). Plus, I like side-b and hate down-b =PThat doesn't sound impossible. Like Diredrop said, just undo the JC delay and Sonic can do setups like in that video without breaking the game or replacing his running movement.
Keep the jump cancel delay on side-B but give the first 1-2 frames of start up durability or invincibility frames.
I can't speak for Ike, but I don't see how that's a problem. Sonic is still quite vulnerable in his current Side-B. It clashes with nothing and is slower than his running speed. On a different note, the Spacies can jump cancel their shines. The shine is a ridiculously awesome move. I can't help but feel that if they weren't Melee veteran's, they would have gotten delays on their shines just like Ike and Sonic got delays on their side-Bs. I can respect and appreciate the PMBRs decision to favor committing to attacks, but it doesn't feel like that philosophy is very consistent right now.The problem is, if you remove the JC delay, Sonic doesn't have to commit to the move, which was a large part of the problem before (and part of the problem Ike had in 2.1).
In a Seth vs Reflex match (was apparently kind of hyped as they're (or were?) some of the better PM players at the time, was Marth vs Wario. Almost all the comments about it, were about how it looked (paralleled almost exactly) 2006/07 meta-game. Whether it was the underdeveloped match-up, or lack of experience of the players with that type of play, or whatever, Marth played like he was fighting a Jiggs in 07, and the Wario played like it was effective. The only reason either of the players were effective/ineffective with the game-play, was because of lacking what is literally the next phase of the meta-game. You'll never see Marth playing that way against anyone anymore, as it simply doesn't work, and it shouldn't work, and even in 06/07, the signs were there that it wouldn't work for long.Marth can keep Sonic at bay with safe swings of his fair.
Power-Shield. Falco laser pressure is out-dated. ;pWent to a very small tournament once. Got wrecked by Falco Laser pressure.
This is why no meta-game actually flushed out with 2.1 or 2.5 Sonic. He didn't HAVE to have dynamics in the meta-game.The problem is, if you remove the JC delay, Sonic doesn't have to commit to the move, which was a large part of the problem before (and part of the problem Ike had in 2.1). Plus, I like side-b and hate down-b =P
Stuff regarding specific tangible maneuvers only goes so far (PS-lasers-lul).Who needs buffed kill power when ya got a perfectly fine gimp with your fair? Did yall forget about that?![]()
I would have to agree! I do that all the time to get over pits mirror shield.Also, jump out of spin dash to reverse D-air is like the greatest thing ever.
Yeeeaaah except Sonic can't crouch cancel for long, and the fair was more of an example of what Marth can do, not the end-all move that makes him oh-so-broken. Just because a metagame has developed in handling a certain move doesn't mean it is no longer a threat. It means you've developed a metagame to fear a good move, that you can't crouch cancel in the air. You need other good Marth Moves? UP OoS, Ftilt, that AMAZING grab range, uair.... FSmash, Utilt(ohmigawd utilt so sexy).This is probably the best example of the difference between raw theory-crafting and the application of theory-crafting.
In a Seth vs Reflex match (was apparently kind of hyped as they're (or were?) some of the better PM players at the time, was Marth vs Wario. Almost all the comments about it, were about how it looked (paralleled almost exactly) 2006/07 meta-game. Whether it was the underdeveloped match-up, or lack of experience of the players with that type of play, or whatever, Marth played like he was fighting a Jiggs in 07, and the Wario played like it was effective. The only reason either of the players were effective/ineffective with the game-play, was because of lacking what is literally the next phase of the meta-game. You'll never see Marth playing that way against anyone anymore, as it simply doesn't work, and it shouldn't work, and even in 06/07, the signs were there that it wouldn't work for long.
Take everything with salt. There are tons to put salt on right now, like everything you are saying, and everything I am saying. I'd hate for anyone to just latch on to an opinion without having their own, even if it means I have someone who supports me. And number two... really? Can you send some in here to vouch for you, not just as a friend but a literal and actual coach who quote you as having changed their play so significantly that they've changed the meta-game because they knew you? I mean, you said there was nothing to put salt on then immediately say something that I would throw an entire Morton Salt factory on.Otherwise, 2 things.
1) Until someone puts 'anything' into play, I wouldn't take anything without lots of salt. So far, there's nothing to even put salt on yet.
2) I've personally coached some of the top melee players, and changed the meta-game of it directly enough, but video tutorials or something are likely to come in some form. Helping people break the game takes far more priority than breaking the game ever will. The growth of people > the growth of players. The game is a tool.
Good stuff.![]()
There's plenty of salt to go around here after that nerf.Take everything with salt. There are tons to put salt on right now, like everything you are saying, and everything I am saying. I'd hate for anyone to just latch on to an opinion without having their own, even if it means I have someone who supports me. And number two... really? Can you send some in here to vouch for you, not just as a friend but a literal and actual coach who quote you as having changed their play so significantly that they've changed the meta-game because they knew you? I mean, you said there was nothing to put salt on then immediately say something that I would throw an entire Morton Salt factory on.
lol That's something they should probably look into. I agree, though; excellent timing...Real talk the Morton Salt factory in my town caught fire when I was posting that.
I mean it catches fire like once a year but the timing was fantastic.
Ranting is fun.Yeeeaaah except Sonic can't crouch cancel for long, and the fair was more of an example of what Marth can do, not the end-all move that makes him oh-so-broken. Just because a metagame has developed in handling a certain move doesn't mean it is no longer a threat. It means you've developed a metagame to fear a good move, that you can't crouch cancel in the air. You need other good Marth Moves? UP OoS, Ftilt, that AMAZING grab range, uair.... FSmash, Utilt(ohmigawd utilt so sexy).
Something you seem to be ignoring is the increased rate of the metagame as we've developed as a community. Not only are we given tools to use by the PMBR right off the bat(things like Ike's QD>RAR>Bair) which lead to their development wholesale by the Ike community, there are more players and more communication then ever before in the Smash Community. It doesn't take long for the metagame to find an equilibrium across the playerbase, especially high-level play. And remember, we are years into Project M, and even though balancing happens, insofar many of the characters play similarly to how they debuted, and when things change all focus goes around those changes, before they bleed back into discovering the character as a whole. What process used to take years takes months, sometimes weeks if your name is Metroid and you play 2.1 Ike/2.5 Charizard. There is so much more in the way of information, videos, and guides that you can't argue an undeveloped metagame for long. A few choice underdeveloped match-ups, sure, but a character as a whole? No way.
The characters are constructed this way, instead of discovered. "I didn't know X could do that!" has turned into, "Mm, I need to check the character page/board." We have members of the PMBR playing this game at a high level in regional and national tournaments, showing what knowledge on an intimate level can do.
I'm not saying there isn't anything left to develop, but you're seemingly arguing we're still going to see late game character growth like we did with Jigglypuff in Melee. Sonic is continued bottom tier by many players, but I'm willing to argue he's mid-tier... if a bit low on the mids, and that's only if a player can emerge as the next Taj or Gimpyfish of Sonic. Wizzy used to be, but 2.6 happened and he's gone straight Melee, it seems.
Lastly, try not to argue things like 'shouldn't' work. If it works, it works.
Take everything with salt. There are tons to put salt on right now, like everything you are saying, and everything I am saying. I'd hate for anyone to just latch on to an opinion without having their own, even if it means I have someone who supports me. And number two... really? Can you send some in here to vouch for you, not just as a friend but a literal and actual coach who quote you as having changed their play so significantly that they've changed the meta-game because they knew you? I mean, you said there was nothing to put salt on then immediately say something that I would throw an entire Morton Salt factory on.
You know when you use a word so much it loses all meaning. Yeah, "metagame". Sonic had a plenty established metagame in 2.1 and 2.5. You can't say it was "focused on spin" because that isn't what metagame means. Metagame is the player vs. player stuff. Getting an opponent to make the mistake that'll let you sweep the win. Sonic used spin shenanigans to create options and get into an opponent's head, it was just so freakin' good that the metagame surrounded spin(not focused), because that was the "best" tool to create openings. The big part was that the opponent had to keep spin in mind at all times, that approaching with a secondary option was a lot more feasible because they were defending against spin. And considering how well Wizzy used that to his advantage(among other moves), Sonic's player vs player mindset was deeper than others because he had the tools to make it easier on him, and the moves to get the kills when he did get in.
Now he has neither the tools nor the kill options. He still has options but his player vs. player mindset is shrinking the more other characters know about Sonic, and is unchanging the more Sonic learns about his opponent. Moonwalking is fun, but the best use I've found for it is Moonwalk into Ftilt, which isn't scary because Ftilt doesn't do what needs to be done. Sonic is easily crouch canceled by everything. Literally the best defense against Sonic is holding down on the control stick, taking the hit, and then you get to freely setup your next move - and you can do this until ludicrously high percentages. If you can't fear his tilt game, then you fear his grab game, so then you defend against grabs, which really, defending against grabs does a good job of defending against a lot of Sonic's options already due to his poor priority. Protect your space, throw out projectiles. Bait grabs and punish. A problem with Sonic's speed is that you can literally fail at grabbing or pivot grabbing because he's so fast that all opportunities to grab pass by in the span of a spot dodge(of course this is character specific, as larger characters generally can still be grabbed, also Peach).
,,,I try not to post so much because I seem to only go on rants.
This thread needs more vids. I hear a lot of interesting strategies/concepts/whatever here, but without a vid to see it in action it's hard to trust any of it.