Neptune Shiranui
Shadow Streak~
I usually sourspot fair, it seems more efficient for a kill that way for me.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Follow up with Spring, sir. Fair's meteor certainly kills when they have some damage on them, which isn't really a big hurdle for Sonic. I get most of my kills from F-air.Fair's meteor doesn't kill. Your opponent would have to be really bad at jump cancelling Fair to die by it.
Nah man. They can be applied totally differently, do really have to explain that? I don't really feel like it.Why not just use Fair? That already does what you're describing much better.
I usually sourspot fair, it seems more efficient for a kill that way for me.
My body is ready.
Also, I'm not really sure how you guys are having so much killing. Fair spikes are so easy to combo and KO with and his dair is hella good. Should bair kill? Mmm, I'd like to see it hit the opposite direction, forwards. That'd be tight. Jump through, hook behind you with bair that pokes, keep running with it and do it again and then finish him. Wow I am a genius. Think about that move for a minute.
What's a conversion? You mean going from Dash dancing/footsies to actually attacking?How is his neutral game weak? Have you not seen his Dash? lol
It's his conversion that's weak if anything, hence the bait and punish.
Sorry to dig a post up. Can we turn blast attack around? I figured it was possible because of b-reversals, and blast attack is just a variation on homing attack, but I can't seem to do it.For now, try to explore Blast Attack, it might surprise you how good it can be in some situations. Keep your hype up!
More strict than regular reversals? That's intense. Oh well, time to tech skill.I've been able to turn it around but the timing on it seems VERY strict, you have to do it really fast. However, it seems to be really good to use as a OOT option.
Follow up with Spring, sir.
The timing seems the same as it was in brawl imo. But yes I agree, it makes for a good OoS option. Most situations where you could image doing a bair OoS should likely be reconsidered for using Blast attack OoS.More strict than regular reversals? That's intense. Oh well, time to tech skill.
That Bair idea was kiiind of a joke. It wouldn't be useless because he would be gaining a fair amount of ground on his opponent if he was travelling forward when he connected with the bair, it'd just allow him to control the flow of his combos better. But it wasn't a serious proposal by any means, I was mostly entertaining myself with reactions. Sorry.The thing is this, Apples... It only lies on his ability to bait and punish his opponents, but his neutral game is relatively weak. Of course, that may be because we haven't had an accurate reading of what Sonic should be capable of because of how Sonic was presented in the previous versions. His design is fine, but his neutral game needs some attention as it is very difficult to utilize his moves along with his speed to be a sort of a rush down character as well. (i.e. Fox or Cpt. Falcon) The reason why some people are having so much trouble killing with Sonic is... Well, he does have trouble killing. Of course, Nazo and/or Darky Shiranui could argue with me about this and I know how good that they are with Sonic. (The bodies were hitting the floor. x_x ) I can honestly see some of their points and they did help me see that Sonic isn't unusable as I used to believe, but I still do believe that he does need some tweaking and maybe just one change. If Sonic is getting his air dodge out of his Up B taken out, then I want to see the same with ROB and Snake because I don't see it as acceptable that the PMBR does that to him and yet those two get to keep it.
Oh dear... I've done another rant and yet I'm still going to post this... Oh well, I'd rather not delete it now as I spent too much time writing it.
Oh, also that idea for Bair should never happen because we have Fair to make that effect with better results and not to mention that it comes out faster than Bair. It makes no sense...
Side+B back to stage, you shouldn't have used your second jump so you can cancel it. Up+B at your discretion.Not all Fair meteor situations can be followed up by a spring, is the point I'm trying to make. With the amount of momentum Sonic carries with him when jumping across the stage, as you land a Fair meteor at the end of your string of attacks, your opponent is likely to meteor cancel before you can even finish the end animations of fair.
I so wish I could have gone to Big House. Glad to hear it was awesome.So my tournament performance was lacking, but my Money Match/Serious Friendlies were stellar across the board. Serious Friendlies is a great place to learn and try out the crazy stuff, so I took games off metroid(he won more often), Anther(he won more often), and Oracle(I didn't lose a game, but remember, FRIENDLIES). Sonic just has to go deep and, really, I SD'd from having to commit so hard to a kill in like every single game(came back against Anther in a game and killed him with a string of 5 Uairs).
Sonic is... bad in ways that don't seem bad. He's functional, which is nice, but he is a balanced character in a game where imbalance and Special-cancels are what controls a match. Look at the current tier lists and placements we have right now - all characters with seriously good and seriously strong special-cancel games. And Mario, but well, he's so quick normally he doesn't really need cancelling and the boost to his fireball game is practically a cancel all on it's own.
All that said, Sonic is bad in the respect that nearly every other character is just that good, which is why he requires the buffs we're asking for.
Against Falco, yeah. Not so much Fox, as Firefox start up beats/trades with HA, so it'd be wiser to get more creative with your Fox gimps.
I had only been trying to do the reversal by flicking the stick AFTER pushing B, which is why I was having no success. But as SpiderMad pointed out...I dunno man, flick the stick, then press B, then press A. You can't reverse blast attack after you've already started the attack.
... it works if you do it the "Melee" way. However, you can't do it "like you would with Marth's". With Marth (and most of the cast) you can do it both ways. If you run and jump, flick the stick in the opposite direction, then push B, Marth retains his current momentum and does his neutral B in the opposite direction. This is how SpiderMad reversed Sonic's Blast Attack in the vid. However, if you run and jump, then push B, then flick the stick, Marth's momentum is suddenly reversed and he does a neutral B in the opposite direction.You b-reverse the homing attack (like you would with Marth's), then you press A
http://www.youtube.com/watch?v=7HwUqk5TWNY
I finally understand all this B-reversal nonsense. I didn't realize there were two way to reverse a B attack. The first way is to flick the stick BEFORE you do the B attack. The second way is to flick it AFTER. In PM/Brawl, both ways work, but only the first way works in Melee.
... it works if you do it the "Melee" way. However, you can't do it "like you would with Marth's". With Marth (and most of the cast) you can do it both ways. If you run and jump, flick the stick in the opposite direction, then push B, Marth retains his current momentum and does his neutral B in the opposite direction. This is how SpiderMad reversed Sonic's Blast Attack in the vid. However, if you run and jump, then push B, then flick the stick, Marth's momentum is suddenly reversed and he does a neutral B in the opposite direction.
Thanks for the vids/discussion guys. I learned a lot!