Eternal Yoshi
I've covered ban wars, you know
- Joined
- Mar 3, 2007
- Messages
- 5,450
- Location
- Playing different games
- NNID
- EternalYoshi
- 3DS FC
- 3394-4459-7089
Yeah. I don't want to necropost, so here it is. I will do the rest later today. I use the Debug Pause code and the Button Modifier Code to go through the game frame by frame.
The Cardboard box is the winner of "longest lasting hitbox ever".Here are the results of my counting. Feel free to correct me where necessary.
Hitbox comes out at frame
First IASA Frame
Total frames
Miscellaneous
Hitbox disappears at frame
Landing Lag
Jab(first strike)
3
5
11
23
2nd Jab(NOT counting from first)
4
6
7
25
3rd Jab(NOT counting from other jabs)
10
13
51
Ftilt(Knee)
4
6
11
32
Utilt
6
14
37
38
Dtilt
6
9
32
Ftilt 2nd strike(NOT counting from knee)
6
7
31
45
Dash Attack
5
11
2
51
All smashes are uncharged.
FSmash
41
44
80
Up Smash - Mortar
Mortar Shell comes out at frame 29
Hits with Mortar mechanism at frame 11
13
52
Down Smash - Mines
Planting takes 77 frames
Click sound at frame 34
Detonates 55 frames after planting
1 frame after detonation.
132
Nair
1st kick 10
2nd kick 22
3rd kick 34
Last kick 44
15
26
38
48
68
30
Uair
10
23
48
22
Fair
23
27
67
30
Dair
1st kick 3
2nd kick 11
3rd kick 22
last kick 33
4
12
23
34
57
30
Bair
7
27
43
30
Grenades
Pulls Pin at 10
Finishes Pin Pulling animation at 24
2 frames after detonation
Close Grenade Throw 26
Normal Grenade throw 28
Far Grenade Throw 32
Item Throw
21
C4
Plant
44 on the gound
33 in the air
Ground Sticky 32
Air Sticky 33
Click Sound at frame 22 on ground
Click Sound at Frame 12 in the air
C4 comes out at frame 15 in the air
C4 comes out at frame 9 for air sticky
C4 comes out at frame 21 on the ground
C4 comes out at frame 11 for ground sticky
C4 Detonation(Now!)
29
32
45
Nikita
Missle Comes out at 43
Launching Nikita takes 48 frames
Canceling Nikita takes 34 frames
Cypher
Pulls out Cypher at frame 4
110
47
5
Is a projectile until it disappears or explodes.
119
Grab
8
29
Dash Grab
12
29
Pivot Grab
9
29
Edge attack(under 100%)
25
27
63
Edge attack(over 100%)
41
44
70
Edge Roll(under 100%)
Invincibility starts at 7
ends at 32
50
Edge Roll(over 100%)
Invincibility starts at 7
Ends at 52
80
Jump
leaves ground at frame 11
Dash
15 until first step
3
Skid
4
24
Shield
Guard animation finishes at frame 8
2
Shield Drop
8
16
Crouch
3
8
Exit Crouch
4
10
Roll from floor
Invincibility starts at 7
ends at 21
36(Both front and back)
Forward Roll dodge
Invincibility starts at frame 9
ends at frame 19
36
Backward roll dodge
Invincibility starts at frame 9
Ends at frame 19
34
Air Dodge
Invincibility starts at 4
Ends at 31
40
Spot Dodge
Invincibility starts at 2
Ends at 22
26
34
Tech
Invincibilty starts at 7
ends at 22
28
Tech Roll
Invincibility starts at 6
ends at 21
41
Get up attack( I don't know the name of this move)
Invincibilty starts at frame 7
ends at frame 23
15 (back)
19 (Front)
16
21
50
Get up attack over 100%(why is there two?)
Invincibilty starts at frame 7
ends at frame 23
16 (front)
26 (back)
18
28
50
The Box - Up taunt
Gets in fully at frame 29
33 (to exit only)
Fully exits at frame 80
67
37
Exists until it disappears at frame 91.
The Box - Side Taunt
Gets in fully at frame 33
45(to exit only)
Fully exits at frame 78
56
37
Lasts until it disappears. All taunts have the box disappear at frame 91.
The Box - Down Taunt
Gets in fully at frame 39
52(to exit only)
Fully exits at frame 72
66
37
Stays out until it disappears at frame 91. Seriously.
Down Throw
60
Counting the other throws is dumb because it varies by opponent's weight.
Also, Snake's choke speed varies by opponent.
Also, counting IASA frames with this method is difficult because of input being delayed when going frame by frame, almost like Wi-Fi.