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Just felt like giving some KO numbers. (Mario, FD, no DI):maybe usmash (I feel like it's not that strong but maybe that's just me)
That's what I said, lolz:Samus still has 4 frames of landing lag on the thing you're describing, as do most "empty" landings.
I still think you're underestimating it because of how high it goes. It can be used to land on plats 'laglessly', if need be. Also, you can vary the height. You can sweetspot the ledge from a height at which you'd have to worry about going over the ledge and being punished with Screw Attack. It can also be done on any stage; it just goes highest on FD and FoD. Oh well, it doesn't matter much, since the topic at hand is Ivy.only regular landing lag (only 2 or 4 frames, whichever one is the lag of landing on the ground after doing nothing).
Well, for certain characters that have worse dash grabs than standing grabs but are already really good and don't need any more options, adding a dash grab with even higher rewards probably isn't a good idea. In that case, we might as well make their dash grab the same as their standing grab since all anybody ever uses otherwise is their JC grab, which is easy enough to perform that eliminating the extra little input won't exactly take away any skill. It'll just eliminate that once in a blue moon moment where somebody manages to screw up the JC grab.@SFtP: I disagree that ANY char's dash grab should be made "the same as his standing grab". One should be be able to make a choice between performing a JC grab or a dash grab out of a run with different rewards/risks instilled into each option. If they both do the same exact thing, then there's no tradeoff or need to decide whatsoever. I do agree that dash grabs should generally have better rewards, but they should never be the same as standing grabs.
Nah, I knew those attacks didn't kill well. I just felt like testing it out.Btw, other than for the sweetspotted usmash, those killing %'s you listed were actually pretty weak. I don't know if that was the point you were making, though.
Ahhh, I see. So you're part of THAT crew, with which I've just recently begun to agree, huh? The same 'crew' that thinks being forced to L-cancel every aerial (since you would NEVER do otherwise for any good reason) is a needless mechanic. I understand.Well, for certain characters that have worse dash grabs than standing grabs but are already really good and don't need any more options, adding a dash grab with even higher rewards probably isn't a good idea. In that case, we might as well make their dash grab the same as their standing grab since all anybody ever uses otherwise is their JC grab, which is easy enough to perform that eliminating the extra little input won't exactly take away any skill. It'll just eliminate that once in a blue moon moment where somebody manages to screw up the JC grab.
I agree with your conclusion/suggestion, but your example is horrible. Melee fireballs and P:M fireballs are quite different and I've personally heard some people (Mario mains/secondaries) say that they prefer Melee Mario's fireballs to P:M's because the trajectory of Melee Mario's fireballs is more suited towards approaching, or something like that. I believe P:M fireballs follow a Doc pill trajectory, which is around 45 degrees, while Melee fireballs go farther out at an angle closer to 30 degrees. It doesn't matter though; P:M is a different game from Melee so I'm fine with certain characteristics being different, especially since overall, P:M Mario is much better than Melee Mario. My qualms with the PMBR's design choices are that they're unafraid to change characteristics in SOME Melee vets, like Mario, Sheik, etc., but they are afraid to put in changes to Fox and Falco, just for the sake of being 'true to (NTSC) Melee'. This viewpoint is neither fair (it's the spacees for heaven's sake) nor consistent. Meanwhile, they claim that they want to bring everyone to Top Tier level (another viewpoint I disagree with, but that's actually arbitrary), and yet, when they succeed, IT'S TIME TO NERFTWEAK! Talk about a lack of consistency.....Basically, I think JC grabs are kinda pointless. It's like making Mario's nB his Melee Fireball and then adding in his PM Fireball as an A+B move. Like...what would be the point of that? All anybody would ever use is the PM Fireball, so why not just make that the nB move?
You're trolling, right? Brothah Amsah with Ivy?So new Ivysaur main in the house: Amsah.
Brothah Amsah...Nope, for some reason he really has a thing for Ivysaur.
Yo, get some vids for us. It would be great to see what Amsah's doing with the character.Nope, for some reason he really has a thing for Ivysaur.
Wasn't Leffen also using him a lot recently?You're trolling, right? Brothah Amsah with Ivy?
As of now, I think it might be the opposite.Ivy seems to be the strongest of the three.
Hey look, we agreeI disagree that ANY char's dash grab should be made "the same as his standing grab". One should be be able to make a choice between performing a JC grab or a dash grab out of a run with different rewards/risks instilled into each option. If they both do the same exact thing, then there's no tradeoff or need to decide whatsoever. I do agree that dash grabs should generally have better rewards, but they should never be the same as standing grabs.
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Right below Mr. Game and Watch/Mario isn't what I'd think of as a mediocre wavedash. The only thing that matters is whether or not you can create enough distance with it to significantly change spacing distance, and Ivysaur certainly can. With grabs not being as powerful as they were in Melee (IMO), it hurts the overall usefulness of the really long-range wavedashes and makes them, in most cases, arguably worse than the ones next in line.Wavedash Ratings
-Wavedash lengths from best to worst. I can’t guarantee 100% accuracy but I can assure you it is very close. I have marked the two most major potential points of error which are described below.
1) Luigi
2) Squirtle
3) Lucas
4) Marth
5-6) Mario/ Mr. G&W
7) Diddy
8) Ivysaur
9) Ness
10) ZSS
11) Fox
12) Bowser
*13-14) Falco/ Charizard
15) Pit
16) ROB
17) DDD
18) Ganon
19-23) Toon Link/ Ike/ Sheik/ DK/ **Sonic
24) Wolf
25) Pikachu
26) Snake
27) Wario
28) C. Falcon
29) Zelda
30) Jiggs
31) Lucario
32) Link
33) Peach