bubbaking
Smash Hero
That's the smash version. Think Super and Homing Missiles for Samus. Supers were smash sideB and Homings were tilt sideB. The faster Razor Leaf is smash sideB. The slower, multi-hitting Razor Leaf is tilt sideB.
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Wow, this seems really useful. But I'm skeptical on it being guaranteed. I'll probably practice this later and see for myself. Good find!So uh in light of Reflex's post about everyone using Footstools all the time. Here's a fun combo. (Did a quick search for Footstool and nothing came up. Sorry if this is old news.)
Flub UAir > Footstool > Repeat
I want to call it the FlubStool loop for the lulz. I did some simple tests and it seemed to work ~30%-90%. It also worked in practice (whenever I didn't **** up the timing or Lcancels.)
With the following theory fighter stuff, the loop starts working at roughly 20% on Mario. This is earlier than in my simple tests, so i'm not entirely sure. I'm also estimating the fall time (after you hit 'em.) So that could be more or less.
So yeah Ivysaur has a guaranteed +50% combo on every character. =) What a cheap *****.
Theory Fighter Frame Data Time!
UAir Lcancel = 11
Ivy JumpSquat = 4
Physics Delay = 1
15 Frame Window
This is Excluding falling frames from hitting your opponent to landing. ( Depends on their height.) I'm gonna estimate that that's ~15 frames
FallTime = 15
30 Frame Window
Flub UAir Stats
Dmg=6, BKb=25, WKb=0, KbG=80, Dir=270*
*Meteor's increase HitStun. (Dantarion said MeteorMod = Hitstun * 1.5 (Untested))
Calculating Hitstun for Weight 100 (Credit to StrongBad for the formula)
KB(x) = (((x + Dmg) * 0.1) + (Damage * (x + Damage ) * 0.05)) * 1 * 1.4 * (200 / (Weight+ 100)) + 18) * (80 * 0.01)) + BKb
HitStun(x) = KB(x) * 0.4 * MeteorMod
X is the victim's current damage
HitStun(0) = 24
HitStun(10) = 27
HitStun(20) = 30
HitStun(40) = 36
HitStun(100) = 51 (damn!)
I don't know the knockdown formula, so I can't figure out at what damage it stops working.
So Frame window = 30. Damage has got to be 20.
If opponents weight is 100,
This loops starts working at ~20%
...............Gonna have a tourney April 13th where both Amsah and recording should be present. Don't count on anything before then.
Recording was there, Amsah wasn't................
Has anyone else had Randall completely screw up their tether attempts on Yoshi's Story (Melee)? It seems like if you're "in" him, or near him in general, Up+B won't catch the ledge. Could be just me, but it happens frequently so I thought I'd bring it up.
Is the sweet spot guaranteed? or can they avoid it with proper DI but still get hit by the rest of usmash?As i thought. Thanks for the tips. Also, I'd like to point out that Ivy can cancel her dash attack on hit into UpSmash. I knew this was a thing in Brawl for a select few, but I didn't think anyone retained that trick.
oh damn Ivy can gatling combo?As i thought. Thanks for the tips. Also, I'd like to point out that Ivy can cancel her dash attack on hit into UpSmash. I knew this was a thing in Brawl for a select few, but I didn't think anyone retained that trick.
I heavily disagree with the bolded portion regarding Ivy (and pretty much only Ivy and a select few other chars). There's every reason in the world not to use JC grabs with Ivy because those are the slowest grabs out of the three types she has in her arsenal. I'm not sure when you would ever want to JC grab (totally different from shieldgrab; a JC grab is even slower), but I can assure you that it is NOT one of those 'there's no reason not to use this over the alternative' things. In fact, there's almost no reason not to use the alternatives. The only time one would want to JC grab is out of a dash, and Ivy's dash grab is faster than her standing grab (to which a JC adds another frame of start-up).Proper use of dashdancing, consistent use of the "there's no reason not to use this over the alternative" stuff (such as L-Canceling and Jump-Cancel Grab), proper Directional Influence and Smash Directional Influence, and crouch canceling are the most important things, I feel. Most other things are situationally useful, but this stuff is universal and finds use a LOT in competitive play.
So ivysaur is not a viable pick if I want to get good?
What's so bad about Marth?Never tell anybody to play Marth.
Please.
Twigz, never play Marth against anyone ever.
I lost to him 4/5 times at my most recent tournament (in both Melee and PM, against 3 different people) and now I hate him forever.What's so bad about Marth?
I agree with almost everything here. The only difference is that I'd replace utilt in your post with dtilt. F/dtilt mix-ups are BnB for Sheik.Grab more. Learn what options your opponent has out of her throws (mostly down and back throw) and cover them. Sheik's normals are REALLY good. You should be abusing her jab, ftlit, utilt, dsmash. Learn to do subtle spacing with her WD. Her aerials are similarly solid.
I see what you're saying. IMO, Marth has a more definite 'combo tree' where x reliably chains into y, even with good DI. With bad DI, x chains into incredibly rewarding z. In this sense, Marth is a bit better at teaching one the concept of longer, reliable combo strings. Sheik's only really reliable combo is dthrow > fair, in my experience.Marth tends to be very "if x, do y," whereas Sheik allows for more flexible, think-on-your-feet gameplay. Marth's individual moves are also not incredibly balanced; more moves of his don't serve an "obvious, specific" purpose.
Sheik makes you want to use all of your options with more of a balance, I think.
I guess Sheik is more "flowchart-y" in that dthrow ALWAYS combos into fair on most characters and always into fair/uair on floaties, but she's actually less 'combo tree-ish' than Marth in that her longer combos aren't very reliable because they are very DI and TC dependent. This is why good Sheiks don't dthrow > ftilt Marths but less experienced ones will do it all the time. At low level, with bad or no DI, ftilt reliably combos into fair/uair. At high level, with good DI, it combos into nothing.Interesting, I've always seen Sheik as the more flowchart-y character.
That's funny. I have an extremely good track record against Marths in tourney, both in Melee and P:M. It's probably because Marth is one of the characters I play against the most in friendlies with my training partners. MUs involving him are pretty simple, IMO, because they break everything down to the fundamentals of Smash.I lost to him 4/5 times at my most recent tournament (in both Melee and PM, against 3 different people) and now I hate him forever.