I'm not being ironic, and I'm not the only person who seriously thinks that ZSS is easily gimped. I've talked to several PMBR members, including JCaesar, cmart, and others, and many of them think not only that ZSS is easily gimped but also that Ivy is pretty good at gimping her. My own experiences with Ivy against ZSS also point to this. I urged one of my friends at Stony Brook University to pick up the character when he showed extreme proficiency at controlling the character and putting together huge combos on the fly, and he became one of our best P:M players, but then I went Ivy and he started labeling the MU as impossible once ZSS is offstage.
1) Idk, it feels kinda free to me. ZSS doesn't really kill and she can't really get in. I don't feel the need to approach at all and when ZSS finally does, I just box her out. Our experiences may be different, but my own have led me to feel that, while ZSS is overall a better character than Ivy, she loses to Ivy's more extreme traits.
2)Again, I don't feel like I have to rush her down at all. ZSS doesn't win the zoning game at all. Sure, she has mobility and mix-ups, but they don't necessarily help her get past the wall that is Ivy. Ivy's attacks just have too much range, and very few of them are slower than average. Taking up an avenue of movement with tilted Razor Leaves (the best Leaves, IMO) remove a lot of ZSS' mix-ups. I can also just attack
through her blaster and be perfectly fine.
3) Lolz, okay she gets another downB jump. I'm fine with that. Now what?
Ivy can bair twice, DJ and bair again, and then tether the ledge to rinse and repeat. I doubt ZSS will even live long enough for all of that to be necessary, but if she does, well, I'll just go out and do it again. Also, ZSS doesn't get to tether out of a Hooligan Flip as quickly as she can tether out of a jump. There's actually quite noticeable lag when ZSS tries to do anything other than a DJ (which you probably don't have anymore) after the flip. If your downB is all you're getting back, you're in a lot of trouble. I'm really curious how ZSS is supposed to get past Ivy without recovering
reeaaally high.
Zard also gets to gimp ZSS fairly for free, and so does ROB.
IMO, you're underestimating Ivy's gimping power. I never said ZSS' recovery sucks, because I actually believe it is quite versatile, but Ivy just shuts it down and so do characters who can take up a lot of space between the recoverer and the ledge with a good gimping move. If ZSS doesn't recover high, then all Ivy has to do is be proactive (the only time he really needs to be proactive during the match) and go out there. If ZSS makes ANY move whatsoever while Ivy is falling with her, she eats a bair to the face (which combos into another bair if Ivy follows up). You can't just try to jump over her, 'cause Ivy will just react with a DJ bair.....and more bairs.
She'll then tether the stage, rinse, and repeat. I'll admit that we don't have many ZSS players here in MD/VA (or in NY/NJ), but the few we almost had kinda stopped playing her once they realized she wasn't really that good at getting past certain core traits in the game.