Sudai
Stuff here
So I played a good 3 hours today. Most I've gotten to play since the update and I figured I'd post some things I like.
First hit jab links in to tipper DTilt really well at mid percents.
FTilt it more punishable than I had hoped. If they're too close they can SDI through and punish us after the last hit on the back hit for a while.
I absolutely love FAir now. If you time close to the ground you can get an FTilt/DTilt after it. It's also a great "stay the **** away from me" move when we're on the ledge and need to get up.
Ivy's recovery is redonkulous. I don't think any of y'all need to be told that but I love it. lol
Stage wise I was -really- liking FD and Dreamland 64. The less approach options the better, the bigger the blast zones the better. Played a few games on Corneria too and what we can do with a wall is just silly. F/DTilts mixed in with grabs all day.
Slow razor leaf is an awesome tech chase option. I found myself throwing it at the far tech and if they went towards you, easy punish. If they didn't tech, the leaf pulls them off the ground and sets up for combos. If they tech away they're either gonna get hit by the leaf or be put in shield and we can get a grab usually. Standard tech is an easy punish with whatever you want.
First hit jab links in to tipper DTilt really well at mid percents.
FTilt it more punishable than I had hoped. If they're too close they can SDI through and punish us after the last hit on the back hit for a while.
I absolutely love FAir now. If you time close to the ground you can get an FTilt/DTilt after it. It's also a great "stay the **** away from me" move when we're on the ledge and need to get up.
Ivy's recovery is redonkulous. I don't think any of y'all need to be told that but I love it. lol
Stage wise I was -really- liking FD and Dreamland 64. The less approach options the better, the bigger the blast zones the better. Played a few games on Corneria too and what we can do with a wall is just silly. F/DTilts mixed in with grabs all day.
Slow razor leaf is an awesome tech chase option. I found myself throwing it at the far tech and if they went towards you, easy punish. If they didn't tech, the leaf pulls them off the ground and sets up for combos. If they tech away they're either gonna get hit by the leaf or be put in shield and we can get a grab usually. Standard tech is an easy punish with whatever you want.